Actually if the house plot relinquished wen on a RNG based cooldown before becoming available to buy, say 12 hours +/- 1-12 hours based on RNG, it would completely break the ability to relinquish a plot to someone else for gil.The game mechanics already work to prevent it. Personal plot ownership cannot be transferred and plots cannot be traded. The sellers ask for a ransom and then release the plot after which it's the buyer's job to buy it from the game. The only way to stop people from circumventing the restrictions is by removing face-to-face gil trading entirely.


Personally I am not convinced that would be enough. I think a bigger variance is needed. You can quite easily stay awake for 24 hours (the max your idea suggests).
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
Oh, I'm fine with a longer cooldown. Make is a week +/- 1-7 days and a random time after that. I'd just like to break the ability of players to effectively relinquish a lot to another player for a payment. Unless a third player happens to be right there are the moment they have no chance of obtaining the relinquished plot, and that's not very fair IMHO. But by forcing a cooling off period of undetermined length, it is much fairer to everyone.


I was thinking more within the range of months. Say, a random time between 90 and 180 days maybe? I'm thinking that way you'll probably forget who you bought the plot from, etc. Which would ruin it even further by people not wanting to risk forgetting it because of the timescales involved. Or am I overdoing it there?Oh, I'm fine with a longer cooldown. Make is a week +/- 1-7 days and a random time after that. I'd just like to break the ability of players to effectively relinquish a lot to another player for a payment. Unless a third player happens to be right there are the moment they have no chance of obtaining the relinquished plot, and that's not very fair IMHO. But by forcing a cooling off period of undetermined length, it is much fairer to everyone.
Anyway, on to the math and tech of how I think this should work. I shall use the 90-180 day relinquishment as an example here.
So, let's work out how many seconds there are between say 1st July and 1st October. Roll a random integer (behind the scenes), between 1 and 7'776'000 (that's how many seconds there are in 90 days). Whatever that number is that's rolled, that's in how many seconds after the 90 day marker is reached, until it relinquishes. Yes, I'm thinking of doing it by seconds. That would make it much more difficult to track. If you did it by hours, you could just check on the hour every hour, but seconds? You wouldn't be able to do anything else. Because at any second that plot could come up, and you might be in duty when it happens, and someone comes in and takes it.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
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