As long as the tank is well geared, knows job rotations, it shouldn't. It's rare that Medica 2 Spam takes enmity even in large groups settings. It's more of the way tanks use their aoes and manage hate bars. If in a Single mob fight let Tank build enmity a bit first. Hopefully he isn't under geared. If they are they are actions to lower enmity generation which healers and even some DPS should know how top use.Or that Medica 2 spam on a large group of party members can also tear aggro off a Tank pretty easily.
I think I'm still traumatized on some level by the number of healers who did this on Titan Hard and Extreme. Even more so by the number who were told WHY the Tank lost aggro, then proceeded to blame the Tank for it regardless.
You're throwing out a LOT of theoretical circumstances here while treating them as hard evidence. The problem with that is, with the way content has been designed thus far, anything that hits for as hard as your maximum HP, MORE than your maximum HP, or just a LITTLE BIT LESS than your maximum HP is generally stuff that's intended to force you to use your panic, last ditch "not die" button (Hallowed, Holmgang, Living Dead) in order to survive regardless of how high your maximum HP value is. Or the attack is a hard enrage that's supposed to kill you anyway.
In addition, nobody said that we "have 5 useless equipment slots that does nothing if we put VIT accessories in them". The thing that everybody keeps saying is that it's a waste to give yourself MORE than what you need.
It does, and it's not rare whatsoever, especially when a healer overheals, and continues to overheal, the entire party with Medica 2 spam, mostly because of the constant reapplication of its Regen effect. It generates a LOT of healer aggro and there's little Tanks were able to do to stop this, even if they had a large aggro lead beforehand and were spamming nothing but their enmity combo.
Not if you tank in tank stance.It does, and it's not rare whatsoever, especially when a healer overheals, and continues to overheal, the entire party with Medica 2 spam, mostly because of the constant reapplication of its Regen effect. It generates a LOT of healer aggro and there's little Tanks were able to do to stop this, even if they had a large aggro lead beforehand and were spamming nothing but their enmity combo.
I'm not sure I understand your comment... Is that the inclination to spam Medica to heal raid damage in Titan HM/EX would take aggro from a tank even in tank stance? Or are you saying that tanks didn't tank in tank stance for Titan HM/EX? Because I'm pretty sure both are wrong.
Having leveled tank a little bit more and more as frequently as I am able to play, I can see why tanks are asking for strength to be placed on their accessories. There are too many DPS who simply do not bother using enmity skills and if I (when I play tank) ask if they could use them, I am either vote kicked or they continue to pull aggro upon which, I use shirk to kill them off. I do not believe that all tanks are trying to play DPS tank. I do see some tanks who are solely concerned about their DPS but I do not believe this is the majority. I think, until DPS learn to use the enmity skills or are forced to use them, tanks will not have an easier time in content. Even if there are tanks who can hold aggro while wearing VIT accessories, the fact remains that there exist over-zealous DPS who want to pull aggro and play tank as a DPS. I do not believe that tanks are entirely at fault, enmity is a party-wide responsibility and not just the tanks job. Just my opinion.
So, back in 2.0, the only Tank that had a "DPS stance" was Paladin, via Sword Oath, and Warriors had nothing more than Defiance in terms of having a "stance" whatsoever, which is already their Tank stance. Dark Knight did not exist back in 2.0 either, so these were the only two Tanks in the game, and, thus, Tanking outside of Tank stance in 50+ content was almost never a thing, at least not to my knowledge.I'm not sure I understand your comment... Is that the inclination to spam Medica to heal raid damage in Titan HM/EX would take aggro from a tank even in tank stance? Or are you saying that tanks didn't tank in tank stance for Titan HM/EX? Because I'm pretty sure both are wrong.
Your first question is the correct analysis of the situation, although you seem to be mistaking Medica and Medica 2 with one another. Medica was perfectly fine to spam as a group heal. Medica 2, on the other hand, was not, as spamming the skill to heal partywide damage had a tendency to generate ridiculous amounts of Healer enmity on account of it not only providing an AoE heal to the entire party (with the correct positioning on the White Mage and the rest of the party's respective parts) but also on account of the fact that spamming it constantly reapplied the Regen effect on top of it, which, when the party is already topped off and is only losing just slivers of health to, say, Titan's raidwide damaging, consecutive stomps, caused a significant spike of overhealing, or so the game thinks, which caused the Healer who was spamming Medica 2 to tear enmity off of the Main Tank quite easily, even if the Main Tank did nothing BUT their enmity combo, and/or Provoke'd Titan back onto themselves and tried to secure their own enmity generation with another combo.
If you had played either Paladin or Warrior back during this time and were quite experienced with tanking Titan Hard mode or Extreme mode (although in my experience, it tended to happen more frequently with Hard than it did Extreme, since EX used to be a massive skill wall back then for the playerbase), then chances are likely you might've ran into this exact problem sooner or later.
Last edited by Kinkoz; 07-09-2017 at 08:39 AM.
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