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  1. #161
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Fyce View Post
    Having more HP reduce the amount of mitigation needed to survive a Tank Buster.
    Maybe you don't see the value in that, but it doesn't mean that it does nothing.
    I don't like tanking, I suck at tanking. But what I can say from my experience is that this is false.
    Extra HP is irrelevant to the extent that every tier we get ripped the same amount of HP percentage per buster. The only variation being the order in which you use your mitigation.
    And chances are you are using a CD, outside of tank stance and getting shielded by a sch or an ast. If you are doing it right that is. Any more hp than necessary is a waste of stats.
    Having more hp doesn't equal mitigation because you should be mitigating as a team anyways. And no, you shouldn't be dropping as hard as I think you are implying.
    (10)
    Last edited by Erys; 07-08-2017 at 02:24 PM.

  2. #162
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Erys View Post
    Having more hp doesn't equal mitigation because you should be mitigating as a team anyways. And no, you shouldn't be dropping as hard as I think you are implying.
    The Blackest Night and Divine Benison say hello.
    (1)

  3. #163
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Erys View Post
    I don't like tanking, I suck at tanking. But what I can say from my experience is that this is false.
    Extra HP is irrelevant to the extent that every tier we get ripped the same amount of HP percentage per buster. The only variation being the order in which you use your mitigation.
    And chances are you are using a CD, outside of tank stance and getting shielded by a sch or an ast. If you are doing it right that is. Any more hp than necessary is a waste of stats.
    Having more hp doesn't equal mitigation because you should be mitigating as a team anyways. And no, you shouldn't be dropping as hard as I think you are implying.
    If a Tank buster hits for 50-55k and you have 36K HP, you'll need more mitigation to survive than if you had 47k HP. If I'm wrong on that statement, please tell me exactly why. I may not be good at math, but I think this is pretty straight forward and simple enough.

    For example, in the situation I described, the 47k HP Tank can survive a 50-55k hit by simply staying in its tank stance or by simply poping Rampart. The 36K HP tank cannot. It needs either an additional defensive cooldown of its own, or from the team, or a Healer shield (Divine Benison, Adlo, N.A.Benefic... you name it).

    This is also the reason why Defiance and Thrill Of Battle do what they're supposed to do.

    Mitigation or not, it doesn't matter. All that matter is your eHP. And the less ressources you have to invest in that during battle, the better it is, because it means that you get more leeway, more room for error. (And easier cooldown management.)
    Not every group can afford having a high risk/high reward type of gameplay.

    So yes, saying that we have 5 useless equipment slots that does nothing if we put VIT accessories in them is silly and completly false.
    It definitly does something, and something important. Some groups won't value that as much as others, but spreading the idea that "hurr durr, VIT is useless!" is the reason why we have noob tanks "following the meta", only to die like a DRG jumping in AoEs.
    (7)
    Last edited by Fyce; 07-08-2017 at 10:27 PM.

  4. #164
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Fyce View Post
    If a Tank buster hits for 50-55k and you have 36K HP, you'll need more mitigation to survive than if you had 47k HP. If I'm wrong on that statement, please tell me exactly why. I may not be good at math, but I think this is pretty straight forward and simple enough.

    For example, in the situation I described, the 47k HP Tank can survive a 50-55k hit by simply staying in its tank stance or by simply poping Rampart. The 36K HP tank cannot. It needs either an additional defensive cooldown of its own, or from the team, or a Healer shield (Divine Benison, Adlo, N.A.Benefic... you name it).
    Or the tank with 36k hp can use holmgang/hallowed ground/living dead to bypass the tank buster while rotating through the other CDs to keep damage intake down and then tank swapping as necessary in order to keep both the tanks' and healers' dps up. You know, like the tanks who actually know what they're doing do.
    (7)

  5. #165
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Rule 1 of tank slaying: have enough hp to survive.

    Rule 2 of tank slaying: don't equip anymore.

    The situation you described sounds like it omits rule 1. Can current content be done with full slaying? Sure. Does that mean every group can/will? No. Not every strategy works for everyone, and not every strategy allows for full slaying. Our first mission parameter is to live, everything after is gravy. It's about adapting to the situation at hand.
    (1)
    Last edited by Chrono_Rising; 07-08-2017 at 11:38 PM.

  6. #166
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    And if the tank gets hit with a few unlucky crits in a row? What then? Boiling it down to "lol git gud" is a stupid dismissal to act like a glorified DPS. Your first priority should be, as a tank, to hold aggro and mitigate damage, which is what the accessories do by giving you more eHP. The idea that we have to forego the accessories for our item level to get accessories from the last expansion because "hurrdurr its more dps" is not what I signed up for as a paladin.
    (0)

  7. #167
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by KalinOrthos View Post
    And if the tank gets hit with a few unlucky crits in a row? What then? Boiling it down to "lol git gud" is a stupid dismissal to act like a glorified DPS. Your first priority should be, as a tank, to hold aggro and mitigate damage, which is what the accessories do by giving you more eHP. The idea that we have to forego the accessories for our item level to get accessories from the last expansion because "hurrdurr its more dps" is not what I signed up for as a paladin.
    If this is an issue then you don't have enough HP for the strategy you are using. See rule 1. However, I strongly expect 270 slaying to be patched out in 10 days and so this issue will likely be settled or pointless by then.

    Honestly I don't like having to make this type of adjustment, more damage or vit, but as long as it exists it is a massive gain for the group. I hope SE just makes the sensible decision and puts some strength on fending or fixes the damage calculation or fixes tenacity to scale better.
    (1)
    Last edited by Chrono_Rising; 07-08-2017 at 11:44 PM.

  8. #168
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Chrono_Rising View Post
    If this is an issue then you don't have enough HP for the strategy you are using. See rule 1.
    That's what I'm saying. Vit should be taking priority, and if you can skim off the top without sacrificing your tankiness to make room for some DPS accessories, then consider it for a few lower damage fights to make sure you can make it through.
    (0)

  9. #169
    Player
    Nowakii's Avatar
    Join Date
    May 2017
    Posts
    78
    Character
    Nowaki Yoko
    World
    Lamia
    Main Class
    Arcanist Lv 80
    When you think about yourself, and only yourself, you are going to be like "uhh ! vit is gud ! i can survive 2 tank buster in a row !! " wow congrats but, is there any point on that? like after a tank buster healers will ... you know, heal you ?, and as i said 123123 times, My Bene restores the same amount of HP to a tank with 30k and one with 50k, my shield will mitigate the same amount too, WHM Divine Ben is a different thing, but being tied to lilies, is that even a thing?, The darkest night can actually be the only skill that makes over Vit Any usefull, Enough vit is enough, more than enough is a waste.
    (3)

  10. #170
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by KalinOrthos View Post
    That's what I'm saying. Vit should be taking priority, and if you can skim off the top without sacrificing your tankiness to make room for some DPS accessories, then consider it for a few lower damage fights to make sure you can make it through.
    Agreed, as long as you are healable and not dieing every time the wind blows your fine.
    (0)

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