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  1. #311
    Player
    killstein's Avatar
    Join Date
    Sep 2015
    Location
    Ishgard
    Posts
    158
    Character
    Ark Vuilocand
    World
    Famfrit
    Main Class
    Dragoon Lv 80
    as someone that has mained drg since i started playing back in 2015, i almost feel... lost? yes, the rotation has been simplified, something maybe a lot of people are happy about but god the core mechanic is so unrewarding, which has been brought up numerous times throughtout this thread. forget about me trying to keep my eyes up between pulls and watching them fall off :/ i'm HOPING maybe they do a (small?) rehaul on the job, but until then, i'm strongly considering switching "mains".
    (0)

  2. #312
    Player
    Sparhwk's Avatar
    Join Date
    Oct 2013
    Posts
    56
    Character
    Sparhawk Kennis
    World
    Leviathan
    Main Class
    Lancer Lv 70
    Quote Originally Posted by killstein View Post
    yes, the rotation has been simplified, something maybe a lot of people are happy about
    No it hasn't. The base Rotation lost 1 DoT and gained 2 positionals. The same problem of BoTD uptime is still there and now with an added penalty of 4 eye stacks. Mirage Dive is used far more than Power Surge and Dragon Sight has a very small range limit when compaired to Internal Release. Rotation got more complex.
    (5)

  3. #313
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Erys View Post
    I 100% agree with you and your idea is stupid good. I'd like to play that. Also wouldn't hurt to have F&C and WT buffed since they make up 19% of our damage, on par with our autoattack. And they are pretty much our only weapon skills not buffed to account for disembowel and bfb nerf.
    Indeed, considering they are positionals aswell and the fucking bosses love to spin they could stand to gain like 50 more potency. 290/320 potency isn't bad but we do them very often.
    (1)

  4. #314
    Player
    SirEnmi's Avatar
    Join Date
    Jun 2017
    Posts
    15
    Character
    Doran Flaen
    World
    Ragnarok
    Main Class
    Dragoon Lv 70
    They are one of the biggest part of our DPS because we use each one 2 times in our rotation. For a single rotation, F&C and WT "count as" 610 potency each. IMO they feel pretty good right now, and it's more a matter of fixing other things (Nastrond and LotD for instance) than buffing them. But i don't know, since it's one of our gimmick, buffing them might be a good idea ? Or have LotD boost them ?
    (0)

  5. #315
    Player
    CrazyViet228's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    35
    Character
    Satomi Satori
    World
    Durandal
    Main Class
    Thaumaturge Lv 51
    On that note too sighs I was excluded from a Hunt PT for being a DRG . . . that hurts a bit . . .
    (0)

  6. #316
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    I wonder if they can fix Dragon Sight to be in line with a concept of mine...

    Cooldown changed to line up with BfB.
    15% damage buff for the DRG, 10% damage for the tethered target.
    Max reach of the tether is 10 yalms.
    If the target is within 5 yalms (melee synergy) they get the full red tether, and the full 10% damage bonus. If the target is past 5 yalms (ranged, or melee needs to perform a mechanic), the tether turns blue, and decreases to 5% damage bonus.

    I was thinking they could make LoTD upkeep similar to old BoTD upkeep, but that wouldn't work well at all with Dragon Eyes, and Mirage Dive. Obviously, the first change would have to be to remove Eyes from the BoTD meter. Then, make it it's own mechanic. Each Dragon Eye stack gained could be a passive benefit to the DRG. Let's just say something like 2.5% additional damage per eye stack. At max eyes (4) you'd have 10% extra damage on all outgoing damage from the DRG. That way, the gear up for LoTD is giving you something rather than just the gratification of seeing a pulsing eye.

    At max eye stacks, Geirskogul turns into Nastrond (10 second cooldown).
    Using Nastrond at 4 eye stacks will consume them, doubling the passive damage bonus from the consumed Eye stacks for 10 seconds.

    Or perhaps a flexible system where you could consume eye stacks at any time to enter LoTD, but the amount of eye stacks consumed determines the amount of LoTD time you have. I've got so many ideas...
    (0)
    Last edited by Nominous; 07-08-2017 at 10:51 AM.

  7. #317
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Also I think Dragon Sight should get a buff to make it equivalent to Trick Attack. So if trick attack affects 8 people every minute and dragon sight only 2 every two minutes, make dragon sight hit like a truck.
    Say dragoon gets 15% and the target, the supported one (because remember we are now support x'D), gets like 50%+ damage up. That way we get our damage from old bfb kindaish back and we properly support to match trick attack even if it's a 1 person version.
    (0)
    Last edited by Erys; 07-08-2017 at 01:54 PM.

  8. #318
    Player
    AzureKoi's Avatar
    Join Date
    Aug 2014
    Posts
    11
    Character
    Azure Feng
    World
    Leviathan
    Main Class
    Lancer Lv 70
    Quote Originally Posted by CrazyViet228 View Post
    On that note too sighs I was excluded from a Hunt PT for being a DRG . . . that hurts a bit . . .
    If stuff like this is already happening, then there is already toxicity being created in the community as a result of DRG's current state. Whether or not it's subjective, people are already seeing DRG as undesirable, time will tell if this will spill over to DRG being barred from entering meta compositions or savage parties in general. Didn't realize the situation had become so dire.

    I have faith though, even if it's hard. I rode with DRG through all the BS from 2.x til now. I will say the current SB DRG is probably the worst DRG has been (worse than Impulse Drive and Heavy Thrust requiring a positional to function back in 2.x) but we just gotta ride this one out too.
    (0)

  9. #319
    Player
    HaiHai's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Rom Com
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    Quote Originally Posted by AzureKoi View Post
    I will say the current SB DRG is probably the worst DRG has been (worse than Impulse Drive and Heavy Thrust requiring a positional to function back in 2.x) but we just gotta ride this one out too.
    I wouldn't go that far. Those abilities requiring positionals, on top of the insanely long animations on jumps, on top of our horrible defensive capabilities/stats, made us so bad that the Dragoon job literally became a meme that persists to this day. The only reason people even brought us along back then was because Nin/Sam didn't exist yet to replace us.
    (4)

  10. #320
    Player
    KidSerge's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Fionna Beoulve
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Quote Originally Posted by AzureKoi View Post
    If stuff like this is already happening, then there is already toxicity being created in the community as a result of DRG's current state. Whether or not it's subjective, people are already seeing DRG as undesirable, time will tell if this will spill over to DRG being barred from entering meta compositions or savage parties in general. Didn't realize the situation had become so dire.

    I have faith though, even if it's hard. I rode with DRG through all the BS from 2.x til now. I will say the current SB DRG is probably the worst DRG has been (worse than Impulse Drive and Heavy Thrust requiring a positional to function back in 2.x) but we just gotta ride this one out too.
    I know I'm in the minority, but I miss those days
    (1)

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