Page 34 of 45 FirstFirst ... 24 32 33 34 35 36 44 ... LastLast
Results 331 to 340 of 483

Hybrid View

  1. #1
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Ah, but what is a difficult fight if not a creative way of disturbing the perfect rotation?

    That said, entering LotD with a low BotD timer will prop you up to 15 seconds as well as spit you out at 15 seconds on BotD. I may have missed if someone has conclusively determined it would be better to go LotD immediately or hold out for more, but in an emergency I'd think it obvious you should save BotD that way rather than lose it all.
    (0)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  2. #2
    Player
    YiznoBergerFett's Avatar
    Join Date
    Jun 2017
    Posts
    20
    Character
    Yiz No
    World
    Goblin
    Main Class
    Dragoon Lv 70
    my biggest frustration is with fights like susano. with a good group but the time you are ready to LOTD... he transitions to sword phase. The cinematic is long enough that you can't maintain BotD and get the combo off to keep it rolling so typically you build up for the "big bursty pay off" and then boom mechanics/cinematics and you start over.

    it happens in deltascape 3 as well, its just the timing of the mechanics and phase changes happen at times where there is no way to not lose the 4 stacks built up.

    if that didn't happen then getting eyes during LotD would be relevant but the problem for me is that there are straight mechanics that just reset all our ramp up and there is nothing we can do about it.
    (0)

  3. #3
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by YiznoBergerFett View Post
    susano again
    Either hold 2nd geirskogul if your group is not that fast or if your group is fast just refresh botd when it has one second left and blow 2 nastronds on the sword.
    For V3 there's pretty much nothing you can do but blow Nastrond as early as possible.
    (0)

  4. #4
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    In That Other MMO there are/were plenty of mechanics similar to what the Gaze and BotD systems are supposed to accomplish, but it at least has the good graces to let you stack way past what you technically need in most of these cases (often double). It gives you flexibility on when to spend it. Contrary to what one might suspect at first glance, this sort of idea shores up skill gap somewhat (because knowledgeable but lesser skilled players can and should prioritize what's powerful instead of what's tricky), and allows peak performance players to stay closer to what they could get on a dummy, hence less fight-specific knowledge is relevant to the work of tuning.

    So it's not an unsound idea on the whole, honestly. But its current implementation still runs contrary to how the rest of the game works and has worked since ARR. A "synergy" damage dealer whose own damage cannot hope to benefit from anyone else's synergy skills sounds a little off to me.
    (1)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  5. #5
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    I don't find the playstyle thrilling at all. Jumping feels clunkier now because we have more positionals, and the animation lock of mirage dive coupled with our skill speed feels gross. It's also annoying to not have the luxury of moving our jumps a GCD or two around (weak) bfb, and or Dragon Sight because of the urgency to build LotD as fast as possible, so we don't lose it to phase changes or mechanics. None of that is thrilling or fun to me personally
    (0)

  6. #6
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    What if BoTD (the actual skill) would change into LoTD once we have 4 eyes and Geirskogul gives us an eye?
    That and Nastrond becomes like a 400-500 potency attack (single target if necessary.)

    DRG is indeed a high risk & low reward class.
    But I feel like with these changes maybe our high risk would be a bit less risky and we'd get a slightly better reward. And some QoL change.
    (0)

  7. #7
    Player
    Agrieus's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    73
    Character
    Deltora Vadeen
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Personally, I'd like to know why dragonfire dive still isn't counted as a jump. Because it is...but isn't...for reasons, I suppose. Allowing that skill to be counted as jump would help some in terms of getting the eyes going, as well as increasing it's general dps via BotD. But even so...I'm not certain it would be enough to make Dragoon as a job flow a little better. I'm also turned off by the fact that when we're having to reapply buffs/debuffs, while there's still a decent amount of time left on all of them (assuming mechanics aren't getting in the way), which is also disrupting the feel and flow of the job. It irks me having to rebuff heavy thrust when I still have 5 or more seconds on it...but I don't have enough time to run through another full combo, unless I just skip out on a wheeling thrust + fang and claw and just do a back to back full thrust set...which ironically, has turned out to be a dps increase by doing this (by roughly 50 dps on average). But it's not worth doing because by the time I'm going in to reapply heavy thrust and the chaos combo, everything has pretty much already fallen off. And in a fight with mechanics (and with the skill speed in our current gear) it's just not viable in an actual fight.
    (0)
    Last edited by Agrieus; 07-13-2017 at 02:25 PM.

  8. #8
    Player
    Priska's Avatar
    Join Date
    Jul 2017
    Posts
    1
    Character
    Ogura Priska
    World
    Sargatanas
    Main Class
    Rogue Lv 55
    So NIN gets Huton to manage and it defaults at 70 seconds and then gets Armor Crush which refreshes it for another 30 seconds. Meanwhile DRG gets Blood of the Dragon on a 30 second recast that starts up with 15 seconds on the clock. And our two skills (Wheeling Thrust & Fang and Claw) on refresh it for 10 each. Both requiring a full combo for each which only totals 20 seconds altogether and to top it off our max time is only 30 seconds. Why do we have a 30 second cap? Why are both of our skills only a 10 second addition to the clock? Given how vital the whole thing is to DRG you'd think they'd have given us some leeway.

    To be fair I'm also only speaking from a 60 and lower point of view so maybe this works out better after hitting 70 but it really doesn't feel very good right now.

    On another note, while I don't have Dragon Sight yet just looking at it makes me feel like it's a stupid gimmick. You can't use it while solo and you've got to hope someone will stay within range of you when you're in a group and you've got to pick the person or use a macro for it. Just seems like something someone thought was a neat idea and tossed in for us.
    (0)
    Last edited by Priska; 07-13-2017 at 03:46 PM. Reason: clarity

  9. #9
    Player
    Soulforge's Avatar
    Join Date
    Jun 2013
    Posts
    16
    Character
    Teran Soulforge
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Priska View Post
    snip for length
    Maintaining BotD is easier at 64 with Lance Mastery. Anytime you're synced to 60 in 4.0 Dragoon will feel incomplete. I've come to see the design of Dragon Sight just as frustrating as Nastrond, personally. They took our old traited Blood for Blood (30% damage dealt, 15% damage taken,) cut the damage dealt in half and reduced the damage taken to 10%.

    Then they gave us Dragon Sight, where we got 10 of the 15% dealt back, and the other 5% dealt goes to a party member, on a longer cooldown to boot. It feels like cooldown filler meant to turn us into support dps, codependent on a fellow melee (or tank, when needed) in an expansion that set a goal of removing ability bloat. Most of the frustration you'll likely encounter on 4.0's DRG will be at 70 though, when you have to deal with Dragon Eyes vs fight mechanics.
    (2)

  10. #10
    Player
    YiznoBergerFett's Avatar
    Join Date
    Jun 2017
    Posts
    20
    Character
    Yiz No
    World
    Goblin
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Priska View Post
    stuff
    you can dragon sight your chocobo (iirc). also in the 60s you can use both WHeeling thrust and fang & claw after completing a combo string. this helps some of the clunkyness of the class up to that point. dragonsight is cool, i theory but needs a minor range extension.
    (0)

Page 34 of 45 FirstFirst ... 24 32 33 34 35 36 44 ... LastLast