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  1. #11
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Lastelli View Post
    I disagree. SAM is a priority based job. You have to manage 2 self buffs, 1 debuff, 1 dot, 3 sens and the kenki gauge. Just this makes it the one job with the busiest resource management in the game. Higanbana dot must be up ideally always. Hagakure has priority over Midare, Guren should be used asap unless adds are going to spawn in the following 100 seconds, third eye must be used every time unavoidable damage is coming to proc seigan, which has priority over shinten. The combos are not interrupted by iai, meaning that there will be several instances where you have to use hagakure, meikyo and iai between your combos, some times all together while you dance around the boss to hit positionals. SAM is simply the melee with the most complex gameplay right now. You can perform decently even if you don't play optimally, but the difference between a good sam and a decent one is huge. I'm not saying that SAM is hard. No job in this game is hard. You have jobs that are more punishing than others, like MCH and SMN are very punishing if you mess something up or die (and I believe it's not fair and both should be fixed) and you have jobs that are frustrating like DRG and the lotd mechanic, but all the jobs have a very straightforward rotation right now. I find it hilarious though that a MNK is trying to suggest that MNK is harder while the current MNK is virtually the same, easy job it was in hw and is by far the easiest of the melee jobs.
    Hagakure is essentially used on CD outside the opener (Momo's 3 Sen opener is really good) which, coincidentally lines up with every 3rd Guren. Since Hagakure occasionally frees up a GCD between your 3 combos, this actually makes your two self buffs and your slashing debuff even easier to keep up during a fight. In an 8-man with a war or ninja? It gets even simpler.

    Combos not being interrupted by Iaijutsu doesn't make it hard or complex in my opinion, it's actually a plus. If you use a shinten without watching your kenki and you don't have enough for Kaiten, you can almost always go into another combo to get the extra kenki you need out of the 1 and 2 so you can kaiten > Iaijutsu before unlocking the Sen with the 3. It's really forgiving.

    Third Eye timing is really tight, I'll agree, but you need around ~8 Seigans to see a gain over your potential ~5 Shintens with the same amount of kenki. Some of the top SAM on fflogs don't even use it. Funny enough, I've watched Aura La'fell completely ignore Hagakure on stream. His top Susano parse even has him completely ignoring Hagakure outside the opener. He's 98th percentile on that parse.

    Lining up AoE GCDs and oGCDs is something every job has to take in consideration when optimizing, not just SAM. Even something as basic as RDM lining up Mana with Manafication to get 4 Enhanced Moulinet on 3+ adds in a raid along with making sure Contre is off CD when they come up.

    SAM doesn't really have punishing mechanics intertwined within the job nor is it overly complex from my experience.

    While I do think monk is the easiest melee, and this is coming from someone who played monk at a pretty high level in HW, SAM isn't that far ahead of monk in terms of difficulty from my perspective.
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    Last edited by MidnightTundra; 07-06-2017 at 07:35 AM.