Just curious, people have had a good little time so far to try out all the changes of SB. Was complicated or uncomplicated everyone felt their class is now.
Just curious, people have had a good little time so far to try out all the changes of SB. Was complicated or uncomplicated everyone felt their class is now.
I think dragoon is the easiest now ( Just like 2.x)
Still haven't played it yet, but people are talking about samurai being the hardest of the melees.
Hmmm... That might take some time for someone to answer properly I imagine. Most people are focusing on one, maybe two jobs right now so I am uncertain if anyone has all, or most, of the melee DPS to 70 yet. That said, I wouldn't peg SAM as the hardest of the melee DPS. Currently have SAM at 60 and the hardest thing about it right now is making sure to hit the positionals to gain kenki which really isn't that hard and building up kenki will get that much better/easier at 62.
The only other melee I've really played was NIN, who is at all of 54 right now, and while I haven't touched it since the expansion came out, I did play it a bit throughout the week before and I'd say NIN is harder than SAM. Positionals are arguably more important on them, since it changes the damage on their skills, then you got your mudras and whatnot else. That's not to say they're hard really either, but with what experiences I've had with both of them I'd easily say NIN is harder to play than SAM.
I know that bards are fully mobile now, but im relatively sure even without casting requirements, their complexity shot up from 3.0. I assume some would disagree though.
MCH skill floor is high and skill ceiling is very high. MCH got harder with 4.0.
RDM is the easiest.
While I'm not 70 yet, probably gonna get that tonight or tomorrow, I'd say MCH is definitely up there. The heat mechanic is considerably tricky to balance, and I've pretty much gotten to the point of giving up on trying to time overheating just right for wildfire.
SAM changes a pretty largely from 60-70, yes you gain kenki more but you gain more kenki spenders and the ability to consume your sens for kenki but the opener changes once you get the ability to consume your sens and the weaving of skills becomes a lot more drastic. Positionals even though not reducing your dmg at higher levels are a big deal since now you have a lot more that use kenki and they cost a fair amount of kenki.
IMO it's harder then new NIN but probably easier then 3.0 NIN,
RDM is easily the easiest and most brain dead of the dps classes. Hardest might be either SAM or MCH.
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