From what I have heard and played (DRG, MNK, NIN) this is what I think (At a reasonably high level)
Easiest RDM > MNK > BRD > NIN > SAM > DRG > SMN > BLM > MCH Hardest
This is based on the current fights so obviously some fights may be easier than others for certain classes but this is in general based on ALL fights.
Last edited by HoLoFoNo; 07-06-2017 at 05:19 AM.
Playing DRAGOON isn't that tough. Playing content WITH Dragoon is tough (at least I think so). DRG was already pretty rigid and Stormblood shifted even more focus from gameplay to having the fight and all the downtime memorized. If you're judging DRG on a dummy, it's really not very complex at its core. I think people aren't considering how much of a pain it is to plan for and properly work around downtime in a real fight when your job mechanic has a 30s timer and relies on 30-60s CDs to build (other than MNK but they have more tools to retain and re-build their mechanic at this point). After dealing with that, SAM is fairly straightforward for me. Without ever having to think about how my resource and mechanic interacts with the fight I can focus entirely on rotation and live in my own little bubble. Also comes down to just how different folks think and play though.
thats literally every single class in this game. Jesus christ.Playing DRAGOON isn't that tough. Playing content WITH Dragoon is tough (at least I think so). DRG was already pretty rigid and Stormblood shifted even more focus from gameplay to having the fight and all the downtime memorized. If you're judging DRG on a dummy, it's really not very complex at its core. I think people aren't considering how much of a pain it is to plan for and properly work around downtime in a real fight when your job mechanic has a 30s timer and relies on 30-60s CDs to build (other than MNK but they have more tools to retain and re-build their mechanic at this point). After dealing with that, SAM is fairly straightforward for me. Without ever having to think about how my resource and mechanic interacts with the fight I can focus entirely on rotation and live in my own little bubble. Also comes down to just how different folks think and play though.
Very well stated.
Thank you, this is what I'm getting at, the jobs themselves are at their cores, not very difficult in SB (jobs made easier in a few aspects). The difference I noticed between Drg/Mnk/Nin and Sam was all the former have to think about when to use their abilities more than how. Sam has to know more about how to use their abilities than when.
At least to me.
Drg needs some help though... man...
Last edited by Leonus; 07-06-2017 at 04:14 AM.
Not really though. As I mentioned, SAM's mechanics are COMPLETELY removed from interacting with the fight. They have no timer on their resources and therefore have practically zero interaction with downtime. They have to get buffs/debuffs back up sure, but THAT does apply to literally every single job in the game. I only really have to learn SAM once and I can apply that to every fight because they live in their own little bubble where everything is basically always the same. As a DRG or a MNK, you need to learn the ins and outs of each individual fight and how to properly optimize the job mechanic's interactions with the phases.
A samurai will still want to know the ins and outs to best maximize efficiency though (same as any player, not class) but the timing of the fight itself has less of an impact on Sam than Drg or Mnk. Sam needs to know how and what to use more than how and when.Not really though. As I mentioned, SAM's mechanics are COMPLETELY removed from interacting with the fight. They have no timer on their resources and therefore have practically zero interaction with downtime. They have to get buffs/debuffs back up sure, but THAT does apply to literally every single job in the game. I only really have to learn SAM once and I can apply that to every fight because they live in their own little bubble where everything is basically always the same. As a DRG or a MNK, you need to learn the ins and outs of each individual fight and how to properly optimize the job mechanic's interactions with the phases.
Just a difference in classes, I consider Nin in a similar boat as Sam.. sort of.
Again, personal opinion, but I like that Sam is more in their own personal bubble for damage. I hate being dependent on others.
Last edited by Leonus; 07-06-2017 at 04:26 AM.
I don't get why people keep saying Samurai is one of the hardest DPS, or even the hardest of the Melee. It has the shortest rotation of buttons and it just repeats infinitely in the same sequence of eight forever, it's buffs have absurdly long durations so there's no real fear of them falling off, it doesn't even have a persistent buff like GL3, BoTD, Huton, or Enochian, so it's more or less completely mechanics resistant. Kenki isn't even that hard to manage.
Because lots of people are currently playing sam and "what I play is definitely hard!"I don't get why people keep saying Samurai is one of the hardest DPS, or even the hardest of the Melee. It has the shortest rotation of buttons and it just repeats infinitely in the same sequence of eight forever, it's buffs have absurdly long durations so there's no real fear of them falling off, it doesn't even have a persistent buff like GL3, BoTD, Huton, or Enochian, so it's more or less completely mechanics resistant. Kenki isn't even that hard to manage.
It's not a hard concept really.
This is most definitely how you do NOT want to play SAM. Well, if you don't want to suck, at least.I don't get why people keep saying Samurai is one of the hardest DPS, or even the hardest of the Melee. It has the shortest rotation of buttons and it just repeats infinitely in the same sequence of eight forever, it's buffs have absurdly long durations so there's no real fear of them falling off, it doesn't even have a persistent buff like GL3, BoTD, Huton, or Enochian, so it's more or less completely mechanics resistant. Kenki isn't even that hard to manage.
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