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  1. #11
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Galvuu View Post
    I'm going to entertain this because I was curious on the actual number.
    The problem with this reasoning is that it doesn't take into account two things:
    1) the multiplicative effect of buffs, meaning that the more party members with party dps increasing skills there are, the more useful these buffs become;
    2) the possibility of having more party members of the same role that greatly benefit from a given utility (remember, drg+mch+brd was optimal damage wise in creator).
    Also you forgot to mention Dragon Sight, which is yet another dps increasing skill that drg have.

    Now, I'm not sure why you've chosen to compare sam and drg when drg is clearly the only one melee dps that need some buffs and some qol fixes (notice how you don't have any nin/mnk complaining about their damage on the forums?), but if you try to compare sam vs mnk/nin you'll notice that what I said is correct. If you factor in mnk and nin party utility, and this includes skills like mantra, shadewalker and smoke screen since these can be potentially used to increase healers' and tanks' dps, not only direct dps buffs like brotherhood and trick attack, you'll notice that sam, nin and mnk are actually very well balanced. Drg, however, needs some qol fixes and a slight dps buff. But if they just nerf sam to the point where the damage difference between sam and mnk/nin is any lower than the current 5-10%, I guarantee that nin/mnk will be a strictly better pair than any other pair including a sam.
    (5)
    Last edited by Lastelli; 07-05-2017 at 07:22 PM.