I think everybody's happy with the change to hate generation at low levels. It was terrible what a RDM would do to a new tank.As someone that was turned off of tanking somewhere around Cutter's Cry, I can't really complain here. But all I'm seeing is a bunch of end-gamers wailing without any consideration for what it means for the learning tanks.
Maybe it's just because I don't view tanking the same as the rest of you, idk. I mean, I get it, you don't want to just be the party lightning rod so everyone else can do their fun things. But if I were gonna jump back onto PLD or something, I'd still be focused first on keeping aggro, and if that's getting buffed, at least it means I'll have a better chance of trying my other fun things. Not that it really matters to me. Mostly just felt like pretending to make a difference on that front.
I...don't know why nobody on the dev team though of that when they arranged the levels you learn the skills, but w/e.
http://bit.do/PLD_A4S
All these enmity changes and I betcha Titan Egi still can't hold hate.

DPS do damage,
Tanks take damage,
Healers heal.
This isn't "me" saying this, this is Yoshi P and the developers stating this. They want "purity of purpose" for the roles. I'm sorry, you ARE looking at the future of tanking. This IS what they want. That's why they are INCREASING hate generation and NOT damage. If doing that 2-10% higher than PLDs will get the warriors to chill out I'm all for it. I don't care. But expecting to do comparable damage to a low end DPS is going to be a thing of the past. SE wants that gone.

The only time a tank would have done more than a DPS is if the DPS was bad. I have seen a DPD pull off 250 dps throughout an entire void ark. That doesn't mean anyone doing more than 250 is OP.
If this is what they are actually thinking than they don't have a clue how their own game works (and always worked).
Tanks and Healers are also responsible for their dps, which actually makes these roles somewhat interesting. Tanking and healing mechanics are way too shallow to stand on their own feet.
For the record, I think the only reason for statements like these is to ease the pressure on the more "casual" and newer players. The dev team knows exactly how their classes and their content is designed.
Last edited by Alphras; 07-05-2017 at 12:31 AM.

For better or worse: quite a few people argued it was imposible now to hold aggro from some jobs "because tank damage is not high enough to keep up with enmity."
I saw that argument be pulled up more than a few times in the STR accessory threads. Maybe these people thought it would be a good argument to get us more damage, but that backfired.
I'm holding aggro a lot better since the patch. Happy with that change at the very least.


Did you guys notice they stealth nerfed Souleater on DRK?
Before the patch, it was healing for 100% of damage dealt. Now it's healing for less. Mind you it wasn't THAT much less, but still off.
You mean before the big patch? Yeah that was noted IRT Souleater and Inner Beast. I don't think anybody is really sure why.

Because of how the damage is scaling fast now, they don't want us healing for 24% of our hp soon.
At L60 it is still 100%. At level 70 it is 88%. That was from 4.0, not 4.01.
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