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  1. #31
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Hasrat View Post
    As someone that was turned off of tanking somewhere around Cutter's Cry, I can't really complain here. But all I'm seeing is a bunch of end-gamers wailing without any consideration for what it means for the learning tanks.

    Maybe it's just because I don't view tanking the same as the rest of you, idk. I mean, I get it, you don't want to just be the party lightning rod so everyone else can do their fun things. But if I were gonna jump back onto PLD or something, I'd still be focused first on keeping aggro, and if that's getting buffed, at least it means I'll have a better chance of trying my other fun things. Not that it really matters to me. Mostly just felt like pretending to make a difference on that front.
    I think everybody's happy with the change to hate generation at low levels. It was terrible what a RDM would do to a new tank.

    I...don't know why nobody on the dev team though of that when they arranged the levels you learn the skills, but w/e.
    (0)
    http://bit.do/PLD_A4S

  2. #32
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    All these enmity changes and I betcha Titan Egi still can't hold hate.
    (2)

  3. #33
    Player
    s3ystic's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    85
    Character
    Unoe Mitsu
    World
    Leviathan
    Main Class
    Machinist Lv 63
    DPS do damage,
    Tanks take damage,
    Healers heal.

    This isn't "me" saying this, this is Yoshi P and the developers stating this. They want "purity of purpose" for the roles. I'm sorry, you ARE looking at the future of tanking. This IS what they want. That's why they are INCREASING hate generation and NOT damage. If doing that 2-10% higher than PLDs will get the warriors to chill out I'm all for it. I don't care. But expecting to do comparable damage to a low end DPS is going to be a thing of the past. SE wants that gone.
    (5)

  4. #34
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    The only time a tank would have done more than a DPS is if the DPS was bad. I have seen a DPD pull off 250 dps throughout an entire void ark. That doesn't mean anyone doing more than 250 is OP.
    (0)

  5. #35
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Quote Originally Posted by s3ystic View Post
    DPS do damage,
    Tanks take damage,
    Healers heal.

    This isn't "me" saying this, this is Yoshi P and the developers stating this. They want "purity of purpose" for the roles.
    If this is what they are actually thinking than they don't have a clue how their own game works (and always worked).

    Tanks and Healers are also responsible for their dps, which actually makes these roles somewhat interesting. Tanking and healing mechanics are way too shallow to stand on their own feet.

    For the record, I think the only reason for statements like these is to ease the pressure on the more "casual" and newer players. The dev team knows exactly how their classes and their content is designed.
    (3)
    Last edited by Alphras; 07-05-2017 at 12:31 AM.

  6. #36
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Zojha View Post
    I hope they do realize those accessories are not taken just because of enmity... >_>
    For better or worse: quite a few people argued it was imposible now to hold aggro from some jobs "because tank damage is not high enough to keep up with enmity."

    I saw that argument be pulled up more than a few times in the STR accessory threads. Maybe these people thought it would be a good argument to get us more damage, but that backfired.
    (0)

  7. #37
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    I'm holding aggro a lot better since the patch. Happy with that change at the very least.
    (0)

  8. #38
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Did you guys notice they stealth nerfed Souleater on DRK?

    Before the patch, it was healing for 100% of damage dealt. Now it's healing for less. Mind you it wasn't THAT much less, but still off.
    (0)

  9. #39
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kaedan View Post
    Did you guys notice they stealth nerfed Souleater on DRK?

    Before the patch, it was healing for 100% of damage dealt. Now it's healing for less. Mind you it wasn't THAT much less, but still off.
    You mean before the big patch? Yeah that was noted IRT Souleater and Inner Beast. I don't think anybody is really sure why.
    (0)

  10. #40
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Because of how the damage is scaling fast now, they don't want us healing for 24% of our hp soon.

    At L60 it is still 100%. At level 70 it is 88%. That was from 4.0, not 4.01.
    (0)

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