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  1. #21
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Marxam View Post
    tanks are already at 90% dmg when compared to DPS prior to removing vit scaling in 3.5.
    90%? more like 70%
    if that dps can only deal 10% more damage than a tank means they're a shitty dps
    (1)
    Last edited by konpachizaraki; 07-04-2017 at 03:43 PM.

  2. #22
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    The enmity changes are for low level content. That's the reason only Savage Blade, Skull Sunder and Spnning Slash got enmity buffs, bc once you get the third step in the enmity combo you stop having enmity problems in single target in stuff like Totorak and Tam-Tara. Right now, Red Mages are giving low-level tanks a headache. It's a good change.

    Same applies to Flash, Overpower and Unleash. This is also probably why Unleash got a buff but Abyssal Drain didn't. The changes aren't for endgame, they're just fixes for QoL, much like the Troubadour change.

    IDK about Bhavacakra tho, but it's welcome.
    (3)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  3. #23
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Fernosaur View Post
    The enmity changes are for low level content. That's the reason only Savage Blade, Skull Sunder and Spnning Slash got enmity buffs, bc once you get the third step in the enmity combo you stop having enmity problems in single target in stuff like Totorak and Tam-Tara. Right now, Red Mages are giving low-level tanks a headache. It's a good change.

    Same applies to Flash, Overpower and Unleash. This is also probably why Unleash got a buff but Abyssal Drain didn't. The changes aren't for endgame, they're just fixes for QoL, much like the Troubadour change.

    IDK about Bhavacakra tho, but it's welcome.
    Huh. I hadn't considered that.

    Probably because I've hardly done any low level dungeons since 4.0 dropped. Those changes would make it significantly easier to hold threat in say... copperbell.
    (1)

  4. #24
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Poison_Rose View Post
    Huh. I hadn't considered that.

    Probably because I've hardly done any low level dungeons since 4.0 dropped. Those changes would make it significantly easier to hold threat in say... copperbell.
    I haven't been doing low level content on tank either, but some friends have been levelling tanks and they have been crying blood when they get paired up with RDM or SAM. My boyfriend also levelled RDM through levelling roulette, and he'd effortlessly strip hate from tanks just by doing the Dualcast combo because of RDM's hilariously high potencies in their low level skills. It was a genuine issue, as holding hate in low level was already a pain in the ass even in 3.2 onward after the VIT+STR damage nerf.

    But yeah, I think it's evident that this was the intention by looking at what skills got enmity buffs, and actually, I just read this from Yoshida's post in the forum:

    In light of the large amount of feedback we have received, we will boost the effect of enmity-generating combos and AOEs in order to make enmity management more predictable during the lower levels and while leveling. We would appreciate your continued feedback with regards to enmity following 4.01.
    So looks like I hit the nail in the head, haha.
    (1)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  5. #25
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Zumi View Post
    My raid group doesn't have either but we do have a war. So that does help me out with the slashing debuff.
    If there is no ninja or Sam, who is the slash resist debuff helping? The other tank? That is very useless utility.
    (0)

  6. #26
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Zumi View Post
    War can provide the slashing debuff and that is raid utility.
    (With jobs affected easily by mechanics doing high damage, while jobs affected not much by mechanics, doing lower damage)When in full party, by raising the party member damage through actions, influencing other player members damage, and its total. Now, with consideration of 3 points above, they have been doing adjustments as much as possible and aligning the jobs together and adjust from there. For example a DRG that in party raises damage in party DPS, but when in comes to single performance alone, its overall will deal lower DPS than SAM, while in reverse, since SAM has no party utility to begin with, SAMs single player performance is thus adjusted to be the highest of all. Thats the gap they were aiming for. In addition to that, "jobs that affected easily by mechanics, and whether they can attack enemies while in range or not", all those factors mentioned above are included as well. -dev team
    (0)

  7. #27
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    I think you'll find Pld is highest single target dps due to garbage aoe dps. War is second because it has moderate aoe dps and Drk is third because it has high aoe dps.
    (0)
    How Steel Cyclone should look!

  8. #28
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Daniel_Fury View Post
    I think you'll find Pld is highest single target dps due to garbage aoe dps. War is second because it has moderate aoe dps and Drk is third because it has high aoe dps.
    PLD having garbage aoe dps if no longer true. Their aoe dps in much more sustainable than WAR/DRK and they don't have to use single target moves to maintain buffs or replenish mp.

    WAR/DRK have better burst aoe but less sustainable.
    (0)

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