The enmity changes are for low level content. That's the reason only Savage Blade, Skull Sunder and Spnning Slash got enmity buffs, bc once you get the third step in the enmity combo you stop having enmity problems in single target in stuff like Totorak and Tam-Tara. Right now, Red Mages are giving low-level tanks a headache. It's a good change.
Same applies to Flash, Overpower and Unleash. This is also probably why Unleash got a buff but Abyssal Drain didn't. The changes aren't for endgame, they're just fixes for QoL, much like the Troubadour change.
IDK about Bhavacakra tho, but it's welcome.

Huh. I hadn't considered that.The enmity changes are for low level content. That's the reason only Savage Blade, Skull Sunder and Spnning Slash got enmity buffs, bc once you get the third step in the enmity combo you stop having enmity problems in single target in stuff like Totorak and Tam-Tara. Right now, Red Mages are giving low-level tanks a headache. It's a good change.
Same applies to Flash, Overpower and Unleash. This is also probably why Unleash got a buff but Abyssal Drain didn't. The changes aren't for endgame, they're just fixes for QoL, much like the Troubadour change.
IDK about Bhavacakra tho, but it's welcome.
Probably because I've hardly done any low level dungeons since 4.0 dropped. Those changes would make it significantly easier to hold threat in say... copperbell.
I haven't been doing low level content on tank either, but some friends have been levelling tanks and they have been crying blood when they get paired up with RDM or SAM. My boyfriend also levelled RDM through levelling roulette, and he'd effortlessly strip hate from tanks just by doing the Dualcast combo because of RDM's hilariously high potencies in their low level skills. It was a genuine issue, as holding hate in low level was already a pain in the ass even in 3.2 onward after the VIT+STR damage nerf.
But yeah, I think it's evident that this was the intention by looking at what skills got enmity buffs, and actually, I just read this from Yoshida's post in the forum:
So looks like I hit the nail in the head, haha.In light of the large amount of feedback we have received, we will boost the effect of enmity-generating combos and AOEs in order to make enmity management more predictable during the lower levels and while leveling. We would appreciate your continued feedback with regards to enmity following 4.01.
(With jobs affected easily by mechanics doing high damage, while jobs affected not much by mechanics, doing lower damage)When in full party, by raising the party member damage through actions, influencing other player members damage, and its total. Now, with consideration of 3 points above, they have been doing adjustments as much as possible and aligning the jobs together and adjust from there. For example a DRG that in party raises damage in party DPS, but when in comes to single performance alone, its overall will deal lower DPS than SAM, while in reverse, since SAM has no party utility to begin with, SAMs single player performance is thus adjusted to be the highest of all. Thats the gap they were aiming for. In addition to that, "jobs that affected easily by mechanics, and whether they can attack enemies while in range or not", all those factors mentioned above are included as well. -dev team

I think you'll find Pld is highest single target dps due to garbage aoe dps. War is second because it has moderate aoe dps and Drk is third because it has high aoe dps.
How Steel Cyclone should look!
PLD having garbage aoe dps if no longer true. Their aoe dps in much more sustainable than WAR/DRK and they don't have to use single target moves to maintain buffs or replenish mp.
WAR/DRK have better burst aoe but less sustainable.
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