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  1. #41
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Yeah, like WAR no longer doing 80% of a DPS jobs damage. How dare they!
    I mean warrior still does 80% of MOST dps players damage because most dps suck at those class and I can still easily out dps a poorly played dps.
    (1)

  2. #42
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Oh I dont have this problem. I'm just saying, its always WAR's complaining they dont do enough DPS anymore, its one of my FC members' favorite complaint.
    Warriors aren't my complaint g about lower dps in relation to other dps we are complaining about having low dps as compared to other tanks. We have no raid utility the other tanks do we need to do quite a bit more damage to make up for that just like se made tge arguement to justify sam dps. War is in the same place its the sam of tanks without doing more damage when played optimally.
    (1)

  3. #43
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    I guess I'm not seeing the issue here. The increase in enmity generation will greatly assist tanks in low level instances. In particular, light parties with red mages or samurai. Those guys can rip aggro of a tank in no time.

    Furthermore, wouldn't the fact tanks generate even more enmity grant high level tanks more opportunities to use their higher damage abilities?
    (0)

  4. #44
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kacho_Nacho View Post
    I guess I'm not seeing the issue here. The increase in enmity generation will greatly assist tanks in low level instances. In particular, light parties with red mages or samurai. Those guys can rip aggro of a tank in no time.

    Furthermore, wouldn't the fact tanks generate even more enmity grant high level tanks more opportunities to use their higher damage abilities?
    But tanks are just suppose to hold hate and use def CDs. Why do we need to do anything more than flash?
    (2)

  5. #45
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Gravton View Post
    But tanks are just suppose to hold hate and use def CDs. Why do we need to do anything more than flash?
    Hahahaha! Nice joke.
    (0)
    Last edited by Kacho_Nacho; 07-05-2017 at 05:48 AM. Reason: Gah. stoopid fingers today

  6. #46
    Player
    Inuakurei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Inu Akurei
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Hasrat View Post
    As someone that was turned off of tanking somewhere around Cutter's Cry, I can't really complain here. But all I'm seeing is a bunch of end-gamers wailing without any consideration for what it means for the learning tanks.

    Maybe it's just because I don't view tanking the same as the rest of you, idk. I mean, I get it, you don't want to just be the party lightning rod so everyone else can do their fun things. But if I were gonna jump back onto PLD or something, I'd still be focused first on keeping aggro, and if that's getting buffed, at least it means I'll have a better chance of trying my other fun things. Not that it really matters to me. Mostly just felt like pretending to make a difference on that front.
    Its because SE has made tanking at higher levels so mind numbingly easy that the only enjoyment people can find in it is maximizing their dps. This happened in 3.0 and instead of addressing the issue then (they had AST and MCH to worry about), they put it off until now and its biting them in the ass. All the Tank jobs need a fundamental reworking if SE wants us to not focus on dps.
    (1)

  7. #47
    Player
    Inuakurei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Inu Akurei
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Alphras View Post
    Tanks and Healers are also responsible for their dps, which actually makes these roles somewhat interesting. Tanking and healing mechanics are way too shallow to stand on their own feet.
    This is true, but this is why I think the entire Tank role and possibly raid / mob damage needs to be adjusted. Right now they've just taken away the dps and given us nothing in return, they need to give us something to do more fitting to a Tank's role. Possibly same for Healers too. Every class simply being "a different kind of dps" isn't good. At least IMO.
    (1)

  8. #48
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Why though? Mechanically it doesn't really make a difference if you optimize dps or dtps (if the systems are similar in complexity). Personally I favor the dps optimization of this game over the damage smoothing and hps checks of others. The risk/reward balancing and per fight optimization of cooldowns and dps uptime is just more interesting for me.
    (0)
    Last edited by Alphras; 07-05-2017 at 07:39 AM.

  9. #49
    Player
    Inuakurei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Inu Akurei
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Alphras View Post
    Why though? Mechanically it doesn't really make a difference if you optimize dps or dtps (if the systems are similar in complexity). Personally I favor the dps optimization of this game over the damage smoothing and hps checks of others. The risk/reward balancing and per fight optimization of cooldowns and dps uptime is just more interesting for me.
    Because it makes every class the same. If every class is optimize dps, then every class is going to feel too similar. Dps manages dps, Tanks manage mitigation, Healers manage hps / mana. It allows people to play to whatever playstyle they want. If you want to dps, play a dps. Why make dps the main mechanic of a Tank when dps classes already exist?
    (0)

  10. #50
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kumori_Kumo View Post
    You mean before the big patch? Yeah that was noted IRT Souleater and Inner Beast. I don't think anybody is really sure why.
    No, I mean between 4.0 and 4.01.

    For the last 2 weeks, Souleater has been returning 100% damage dealt as HP, regardless of the tooltip change ("a portion").

    But now after 4.01, it's not returning 100%. More like 80-90%.
    (0)

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