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  1. #21
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Arutan View Post
    I dunno why you're saying that, it's not like he want any lore or something coming directly from WoW. All he asks for is some challenge in a game without any and I support this idea.
    For some reason people get INSANELY triggered on this forum whenever you suggest World of Warcraft might actually be doing some things right, and that it's not an inferior dying version of FFXIV or that it didn't go completely to crap at Cataclysm.

    To be frank, there are some aspects of Mythic+ that wouldn't translate over well to this game at all, and that's okay. I also don't like the DPS race aspect of M+, and would love if XIV just borrowed the dungeon mechanics aspect of it like Teeming, Skittish etc., but in general I just want to see more difficult content for small preformed groups in general. Raids only reset once a week, after all. Whether it's M+, or XIV coming up with its own unique idea that blows M+ out of the water, I don't care.
    (1)

  2. #22
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I don't agree with the OPs overall idea but fundamentally this game has a severe lack of endgame gear at any given time. At most there is 2 cap gears and 1 "relevant" (but still lacking power) gearset. We can just admit upfront that dungeon gear is simply entry gear to content so it just doesn't count.

    To compound the above issue (if you consider it one like I do) the devs have stated numerous times that developing new gear sets to keep up with content release is a huge strain (or adding more gear sets per release cycle anyway). So the likely hood of getting more endgame content/gear at any given time is pretty low...

    There are other options though and the devs are just ignoring them. Why can't dungeon gear be upgraded? Why cant crafting gear be upgraded? Why can't crafting gear at endgame be more intuitive, like for example augmentation (5th and 6th stat bonuses and bonus defense/main stats). I know someones going to come along and say it so I'll just cover the issue now: "Well no one would do the harder content then...", that is a nonissue that just requires balancing between risk vs reward / effort vs reward. Besides that, raid gear is still going to have its own style and look people will want even for glam.

    On the topic of how crafting can change:
    Seriously crafted endgame gear is being poorly integrated in this game. The one suffering the most is blacksmiths who can only make glamors at almost all relevant content patches. I mained blacksmith to make powerful cool looking weapons but the most I get is silly glam crafts. Melding got mostly taken away from us as a tool for usefulness by making it available to everyone, even people who don't care to level the crafting classes because entitlement and this generation is full of little shits but thats beyond the point. Crafting could be brought back with augmentation that only crafters can do to their crafted items, these items could drop from dungeons or even raids and could be gathering items. This actually increases the lifespan of crafted gear extensively depending on how SE implements it. The overall idea is to make crafting mostly worth it again for anything other than... ... making gil... or gearing alts, lvling classes? At endgame its good for... glam...

    On dungeon gear:
    How about dungeon gear upgrades, via a certain quest that you can complete for one piece of gear at a time. I'm not sure how this would work but If SE put some thought into it they could probably come up with something. Even if its a simple ilvl increase quest but for the love of god don't put it into a tome reward. We run these dungeons enough times already, give us something else to do...

    I don't want to steal ideas from FFXI cause I know someones gonna come along and say "if you want ffxi, go play ffxi" but they did do some interesting things with forced spawn monsters that drop loot. I don't understand why FFXIV does not have any kind of forced spawn "HARD" boss pops in the vast unused open fields they have created. They could drop augmentation items, gear similar to diadem, or any number, things we want... There could be force pops for parties of 4, 8, and alliance bosses. The rewards would be different for each tier. One problem that SE will have to circumvent is the massive vertical progression in this game to keep it relevant though but realistically that has its affect on all content in the game. Monsters should not be that hard to create, were not creating whole raids or dungeons here...

    Expanding usefulness of certain content (even the ones without gear):
    Diadem/aquapolis/PVP/hunts

    Overall there is ways to expand on the endgame gear at any given time which doesn't necessarily mean SE has to create more gear sets every patch, especially since they have been using upgrade systems for the tome gear. Why not other gears. Crafting leaves something to be desired, mostly its usefulness...

    Did not mean to derail this thread so I will leave it on this note: Hopefully we get something different than the streamlined endgame gear of tomes or raid that 2.0 and 3.0 had but I doubt it. I would like to see more possibilities like the OP does just not necessarily in the way he wants them.
    (0)

  3. #23
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    The idea that most players cannot clear Extreme and Savage content is absolutely silly and elitist. Anyone without a serious physical or mental handicap is capable of learning how to clear those fights, and with a team of similar minded players clear them.
    (3)

  4. #24
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by chromo View Post
    How about u going to play other game ?!
    Because I like this game the way it is.
    (4)

  5. #25
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Arutan View Post
    I dunno why you're saying that, it's not like he want any lore or something coming directly from WoW. All he asks for is some challenge in a game without any and I support this idea.
    Because I have played WoW and they made a mess of this type of content.
    (5)

  6. #26
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zarabeth View Post
    Because I like this game the way it is.
    So when 4.1 rolls around are you gonna quit? Lol
    (1)

  7. #27
    Player
    Nakaress's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    31
    Character
    Nakaress Solatte
    World
    Faerie
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zarabeth View Post
    Because I have played WoW and they made a mess of this type of content.
    By offering people that prefer not to raid (like me, on my monk there) some harder 5-man content with great loot equates to a mess, eh? That is some asinine reasoning you made up.

    You're also free to ignore the content just like you can in WoW. Hard concept to grasp I know.

    Before you tell me to go play WoW, I've kept a sub to that game for 12 years straight and a sub to this game for 4 years thus far.

    WoW got a lot of things right with Legion, crybabies that complain about everything about it notwithstanding....
    (2)

  8. #28
    Player
    Fortune_Cookie's Avatar
    Join Date
    Jun 2017
    Posts
    63
    Character
    Eden Dawn
    World
    Louisoix
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Mycow8me View Post
    Hopefully we get something different than the streamlined endgame gear of tomes or raid that 2.0 and 3.0 had but I doubt it.
    I can see your point of view, but personally I moved from wow to ffxiv precisely because of its streamlined endgame gear. Legion has elevated the never-ending treadmill to a whole new level with rng gear upgrades and infinitely repeatable content. That's fine for some, but I just don't have the time to farm mythic+ round the clock to stay relevant.

    I like weekly lockouts and tomestome caps: I positively want to be done with character upgrades, so I can focus on other things (within the game or without).

    For that reason I'd be against wow-style infinitely repeatable dungeon content. However, genuinely difficult dungeon content (with primarily cosmetic rewards) would be a nice addition. I've always liked small party content (another reason I moved to ffxiv - 8 person suits me much better than 20).
    (5)

  9. #29
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zied View Post
    I'd definitely like some actual difficult dungeons.
    Now this I agree with!
    I'm already being flamed for not enjoying the Mythic + style of dungeons, so I may as well add this: I would like to see actual skill being needed instead of just more dodging.
    (0)

  10. #30
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Zarabeth View Post
    Now this I agree with!
    I'm already being flamed for not enjoying the Mythic + style of dungeons, so I may as well add this: I would like to see actual skill being needed instead of just more dodging.
    I feel like the OP's suggestion would probably have been better received in general had he not just commented on bringing over a port of a WoW feature directly. People here seem really hostile to that game for some reason; total opposite of their forums lol.

    In the interests of fairness, what precisely did you dislike about the M+ system, and what would you like to see FFXIV "extreme" dungeons do differently?
    (1)

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