I like these well enough in WoW, but I don't think I'd enjoy them in FFXIV due to differences in controls and UI, and I'd hate to see them implemented and made more or less a core part of the game and gear progression like they've become in WoW.
I like these well enough in WoW, but I don't think I'd enjoy them in FFXIV due to differences in controls and UI, and I'd hate to see them implemented and made more or less a core part of the game and gear progression like they've become in WoW.
Last edited by Nixxe; 07-03-2017 at 01:55 AM.
I would like it to be so. The endgame in this game is extremely stale because it's been the exact same formula the game launched with. Diadem was a failure both times as side content, and the only possibly interesting thing they're doing on the horizon is Eureka, which might be just as bad. I'm all for something new, but it also has to be good (ie, not Diadem).
Go play WoW if you want that crap..
Player
Let me explain why I think people hate Mythic+:
- If you are a hardcore player grind BIS a massive pain and probably will burn out anyone.
- If you are casual Mythic+ will inflate the ILvL gear for stuff that doesn't need it. So, if you don't have anyone to team up and you missed the early rush is a GL HF for you.
However the idea itself is great, and under certain affixes, dungeons are a lot of fun to do. If SE can find a solution for those two problems it will be a nice addition to the game. Oh, and will be very cheap, what's expensive to produce are assets and mythic+ is only coding.
This is a terribly unthoughtful way to show displease for the idea.
People need to stop pretending like that having a request for FF14 isn't grounds for them wanting to leave for a game that already has the requested feature.
"I want more character creation sliders"
"HOW ABOUT NO! GO PLAY BDO IF YOU WANT THAT CRAP..."
Girl.
It can be a plain old "I don't want it because I don't want it." reason, but there are features that can be shared.
This. The regular dungeons are fine the way they are, if you want a challenge click "minimum ilevel" :PYeah, no, I'd rather not suggest the devs go towards the path of asset recycling dungeons just for 'extra difficulty'.
A lesser MMO would have done that exact concept with the (Hard) dungeons (which is ironically a completely inaccurate description of what they actually are in FFXIV, completely overhauled dungeons that we just revisit for reasons).
The best solution is the one we have. Asset recycling is terrible in most MMORPG's (Wizardy Online is exceptionally bad, as each dungeon is recycled and simply mirrored and some debris dropped on a few locations.) At least what we have so far as "hard" versions of dungeons in FFXIV don't recycle the enemies. In Mabinogi, the "easy, normal, intermediate, hard, and whatever else tiers added after" recycle the dungeon with a palette swap, but the enemies simply have more HP. Whatever zerg strategy worked on easy mode works on the hardest mode.
Like the thing FFXIV has going for it in terms of level sync/ilevel sync. That means you can't complete a dungeon for experience if you're too many levels higher, and you can't intrude on a dungeon instance.
The dark ages of MMORPG's, like Everquest and Ultima Online were brutal about time cost penalties for failure. You die, you have about 3 minutes to get back to where you died or someone will loot your body. We've moved so much in the direction of "nothing can be traded without going through the market" that the incentives to "do bad things" in the game to get ahead are practically nil. In earlier games, you could literately follow someone through a dungeon, wait for them to kill the boss, then kill them while they are weakened and take their loot.
I just hope FFXIV never goes the route of "PvP anywhere" because that brings the player toxicity to a fever pitch. Sure it's fun sometimes to just screw around and see how long you last sneaking into the enemy cities, but beyond that, it encourages mass griefing.
Final Fantasy XIV lacks most of the penalties other games would hand out for failure, thus it should enjoy a long life span as long as it keeps away from copying the worst parts of other games.
Sliders are actually terrible though. Once I get a certain level of control over my character's appearance, it's game over. I'll never be happy with it again.This is a terribly unthoughtful way to show displease for the idea.
People need to stop pretending like that having a request for FF14 isn't grounds for them wanting to leave for a game that already has the requested feature.
"I want more character creation sliders"
"HOW ABOUT NO! GO PLAY BDO IF YOU WANT THAT CRAP..."
Girl.
It can be a plain old "I don't want it because I don't want it." reason, but there are features that can be shared.
if you can't handle sliders don't use them but the rest of us would like to have some actual customization.
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