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  1. #1
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Galgarion View Post
    The sad fact this got 31 upvotes is shameful. Not because it's a wow bash, but because there are 32 literate adults lurking on this forum who don't seem to realise that almost every aspect of FFXIV's gameplay was lifted from other MMO games.
    It's also shameful because "I won't use this feature" isn't an argument against implementing something. People don't think of things like efficient development time, meaningful reward systems, variety of gameplay or increased player choices. They just cry NO at every suggested feature they themselves are not interested in doing or using, because The Twelve forbid someone else has more fun in this game than before.
    (4)
    Graphics
    MSQ
    Viper

  2. #2
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Gordias is a poor example.
    Still part of the "difficulty" people asked for, poor example or not in your opinion.

    Quote Originally Posted by Galgarion View Post
    The sad fact this got 31 upvotes is shameful. Not because it's a wow bash, but because there are 32 literate adults lurking on this forum who don't seem to realise that almost every aspect of FFXIV's gameplay was lifted from other MMO games.
    Any game made in the same genre lift things from each other. This is not new.

    Quote Originally Posted by Bourne_Endeavor View Post
    Nevertheless, why is it always a dichotomy? Asking for harder content doesn't have to mean soul crushingly difficult. When people ask for harder dungeons, they means imply dungeons we don't completely faceroll. Susano and Lakshmi EX are considered jokes. That doesn't mean they have to be bumped up to Brute Justice or Living Liquid levels. Letting the "devs be devs" is a nice sentiment but if the content bores, people will wind up not doing it.
    The answer is when this was asked to Yoshida, he made a point to say, "First you wanted harder content. We gave you Gordias. Then you said it was too hard." When it was brought up again in another panel, can't remember if it was Live Letter or the Fanfest or one of the cons, someone said the game was too easy. His response: "Good." These are literal quotes that have been said since the year turned 2017- you can find the proof in past videos. Yoshida cares about how clearable the content is in the game. Considering how abysmal the clear rates are for raids (7% highest in NA, 10% minimum JP), I don't blame him for making the game easier. Numbers show the majority of players simply don't have the skillset to handle harder content or just have no interest in doing that content.
    (2)
    Last edited by JunseiKei; 07-03-2017 at 05:58 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  3. #3
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by JunseiKei View Post
    Still part of the "difficulty" people asked for, poor example or not in your opinion.
    Actually I'd argue nobody asked for Gordias to be as hard as it was. It was deliberately overtuned due to the devs wanting to artificially make time for their vacation (not saying the vacation wasn't deserved). Exempting Gordias, you also have no proof at all that the people asking for more difficult content and the people asking for nerfs are the same people.

    People who want Lakshmi EX to be an actual challenge are not the same people saying that the final boss is too difficult and needs to be nerfed.
    (0)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by JunseiKei View Post
    Still part of the "difficulty" people asked for, poor example or not in your opinion.
    By that logic, Astro should never have been adjusted from its 3.0 iteration. After all, it was still functional, albeit widely inferior to its counterparts. They went too far. That doesn't mean they should go the polar opposite. You're essentially saying give up after the first blunder.

    The answer is when this was asked to Yoshida, he made a point to say, "First you wanted harder content. We gave you Gordias. Then you said it was too hard." When it was brought up again in another panel, can't remember if it was Live Letter or the Fanfest or one of the cons, someone said the game was too easy. His response: "Good." These are literal quotes that have been said since the year turned 2017- you can find the proof in past videos. Yoshida cares about how clearable the content is in the game. Considering how abysmal the clear rates are for raids (7% highest in NA, 10% minimum JP), I don't blame him for making the game easier. Numbers show the majority of players simply don't have the skillset to handle harder content or just have no interest in doing that content.
    They misinterpreted that question. The person who asked it posted on reddit, claiming to have meant content outside Savage. Once again, you are arguing a binary between brain dead easy and soul crushingly hard. Why can't we have a middle ground? Sephirot and Nidhogg were a good balance. I also like a fair few Stormblood dungeons. What I dislike is seeing primals go down in less than an hour aka Zurvan. Clearable is fine, but if everything becomes too easy save a single fight, you're just as likely to drive people away from boredom. The higher floors of PotD (150+) offer a nice difficulty curve. Build from that instead of making story mode something half the party can be asleep through and still clear.
    (2)
    Last edited by Bourne_Endeavor; 07-03-2017 at 08:17 AM.

  5. #5
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by JunseiKei View Post
    I don't blame him for making the game easier. Numbers show the majority of players simply don't have the skillset to handle harder content or just have no interest in doing that content.
    Probably because the tone of people telling people how to play the content puts people off the content. If you're not perfect the first time you play it, you therefor always will suck at it, never join PF again, etc. That was my experience way back with Coil turn 5 and Garuda Extreme, people are too quick to punch "abandon", dc themselves or exit the duty if you fail it once if you get them in the duty finder. So thus this content is not completed for lack of interest in dealing with the toxic "gitgud" raiders.
    (1)

  6. #6
    Player

    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    262
    Quote Originally Posted by Zarabeth View Post
    Please no, if you want to play WoW please go do that. I like to play FFXIV.
    If it wasn't for Warcraft, you'd still be stuck on Tanaka's Wild Ride. Get over yourself.
    (5)

  7. #7
    Player
    Kasmiya's Avatar
    Join Date
    Jun 2015
    Posts
    85
    Character
    Zenna Rose
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zarabeth View Post
    Please no, if you want to play WoW please go do that. I like to play FFXIV.

    So much this! I hate M+ sooo much but in general I'm just not a fan of dungeons to begin with. I wouldn't mind it if it wasn't something we HAD to do. Like in WoW if you want to keep up your raid group you pretty much had to do them and I hated them which is a big reason I unsubbed from WoW earlier this year.

    Not only that but I like getting new dungeons and not reworked dungeons.

    But again I wouldn't mind as long as there is some kind of limit on the rewards so we don't feel like we need to always do them to stay caught up.
    (3)

  8. #8
    Player
    Shyle's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Shyle Katriss
    World
    Ultros
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Kasmiya View Post
    So much this! I hate M+ sooo much but in general I'm just not a fan of dungeons to begin with.
    Not only that but I like getting new dungeons and not reworked dungeons.
    Lol What? You generally hate dungeons but then you like getting new dungeons?

    Firstly, regarding M+, you don't "have" to do them for raiding, they're completely optional in that sense as the gear you get isn't better than Tier sets and while the AP grind was the only real reason to do Mythic + runs, it still wasn't required. Just raiding alone will get you the gear necessary. I personally didn't like M+ dungeons in WoW, I found them a waste of time as I only did Heroic Raiding and had no issue with gear/AP before I left the game.

    I understand the OP's suggestion toward them, as it's a nearly unlimited source for content for endgame, but with that said, it would have to be handled differently for XIV over what WoW did. Maybe just put challenges in the dungeons that award you with gear/tomes/etc for doing them?

    edit: I think before ANYTHING is done regarding dungeons, maybe update the f'n Forums to allow more than 1041 characters in a single post....
    (2)
    Last edited by Shyle; 07-03-2017 at 11:42 AM. Reason: because reasons

  9. #9
    Player
    Zied's Avatar
    Join Date
    Jul 2014
    Posts
    127
    Character
    Siegfried Reinfold
    World
    Exodus
    Main Class
    Marauder Lv 100
    I'd definitely like some actual difficult dungeons.
    (15)

  10. #10
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zied View Post
    I'd definitely like some actual difficult dungeons.
    Now this I agree with!
    I'm already being flamed for not enjoying the Mythic + style of dungeons, so I may as well add this: I would like to see actual skill being needed instead of just more dodging.
    (0)

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