


Something like, "4-man primals"? Fights that are similar in nature to EX primals but with mechanics better suited to the 1-1-2 ratio? I'd be down with that; I like the relative difficulty and time investment vs reward of most of the primal fights so far.I am against Mythic+ dungeons not because I don't think it would work but because I would rather see other types of difficult content besides dungeons. PoD's lower floors are a great example of a difficult challenge that can be rewarding (lots of folks haven't done that). The problem is people want hard content without increased time investment. It takes a while to clear down PoD, people get bored and want out, difficulty aside.
Someone earlier mentioned a 'Boss Rush'. That's something that could be challenging quick and fun.




By that logic, Astro should never have been adjusted from its 3.0 iteration. After all, it was still functional, albeit widely inferior to its counterparts. They went too far. That doesn't mean they should go the polar opposite. You're essentially saying give up after the first blunder.
They misinterpreted that question. The person who asked it posted on reddit, claiming to have meant content outside Savage. Once again, you are arguing a binary between brain dead easy and soul crushingly hard. Why can't we have a middle ground? Sephirot and Nidhogg were a good balance. I also like a fair few Stormblood dungeons. What I dislike is seeing primals go down in less than an hour aka Zurvan. Clearable is fine, but if everything becomes too easy save a single fight, you're just as likely to drive people away from boredom. The higher floors of PotD (150+) offer a nice difficulty curve. Build from that instead of making story mode something half the party can be asleep through and still clear.The answer is when this was asked to Yoshida, he made a point to say, "First you wanted harder content. We gave you Gordias. Then you said it was too hard." When it was brought up again in another panel, can't remember if it was Live Letter or the Fanfest or one of the cons, someone said the game was too easy. His response: "Good." These are literal quotes that have been said since the year turned 2017- you can find the proof in past videos. Yoshida cares about how clearable the content is in the game. Considering how abysmal the clear rates are for raids (7% highest in NA, 10% minimum JP), I don't blame him for making the game easier. Numbers show the majority of players simply don't have the skillset to handle harder content or just have no interest in doing that content.
Last edited by Bourne_Endeavor; 07-03-2017 at 08:17 AM.


Probably because the tone of people telling people how to play the content puts people off the content. If you're not perfect the first time you play it, you therefor always will suck at it, never join PF again, etc. That was my experience way back with Coil turn 5 and Garuda Extreme, people are too quick to punch "abandon", dc themselves or exit the duty if you fail it once if you get them in the duty finder. So thus this content is not completed for lack of interest in dealing with the toxic "gitgud" raiders.
Mythic+ is horrible and should not even be on the idea table for FF14...go play WoW if you want terribly designed ARPG content in your MMORPG.
So much this! I hate M+ sooo much but in general I'm just not a fan of dungeons to begin with. I wouldn't mind it if it wasn't something we HAD to do. Like in WoW if you want to keep up your raid group you pretty much had to do them and I hated them which is a big reason I unsubbed from WoW earlier this year.
Not only that but I like getting new dungeons and not reworked dungeons.
But again I wouldn't mind as long as there is some kind of limit on the rewards so we don't feel like we need to always do them to stay caught up.
Lol What? You generally hate dungeons but then you like getting new dungeons?
Firstly, regarding M+, you don't "have" to do them for raiding, they're completely optional in that sense as the gear you get isn't better than Tier sets and while the AP grind was the only real reason to do Mythic + runs, it still wasn't required. Just raiding alone will get you the gear necessary. I personally didn't like M+ dungeons in WoW, I found them a waste of time as I only did Heroic Raiding and had no issue with gear/AP before I left the game.
I understand the OP's suggestion toward them, as it's a nearly unlimited source for content for endgame, but with that said, it would have to be handled differently for XIV over what WoW did. Maybe just put challenges in the dungeons that award you with gear/tomes/etc for doing them?
edit: I think before ANYTHING is done regarding dungeons, maybe update the f'n Forums to allow more than 1041 characters in a single post....
Last edited by Shyle; 07-03-2017 at 11:42 AM. Reason: because reasons
No. If you want to play wow, go play wow. You want stuff from wow? GO PLAY WOW. You want to complain that FF is not wow? Wow is waiting for you. Stop asking for wow crap in a good game.

Mythic+ is a large factor in why I've stopped playing WoW outside of the occasional "let's check out the new patch" moment of weakness. Please do not bring that here. I'll go play D3 or PoE if I get the aRPG grind itch.
Hell No! Take the WoW crap somewhere ells.... FFXIV ant no copy cats game!
At least with Mythic+ style dungeons, we might get something vaguely resembling challenge in small parties.Yeah, no, I'd rather not suggest the devs go towards the path of asset recycling dungeons just for 'extra difficulty'.
A lesser MMO would have done that exact concept with the (Hard) dungeons (which is ironically a completely inaccurate description of what they actually are in FFXIV, completely overhauled dungeons that we just revisit for reasons).
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