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  1. #31
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    I feel like the OP's suggestion would probably have been better received in general had he not just commented on bringing over a port of a WoW feature directly. People here seem really hostile to that game for some reason; total opposite of their forums lol.

    In the interests of fairness, what precisely did you dislike about the M+ system, and what would you like to see FFXIV "extreme" dungeons do differently?
    Ok first, I apologize to the OP for being snappy.

    As to why I'm not a fan of the mystic+ system it's pretty simple, RNG hates me and I hate it. I'm also not a big fan of doing the same thing over and over and over and over and o....

    There are better ways to give harder dungeons. Like introducing actual skill instead of just more stuff to dodge (pet peeve of mine).
    (1)

  2. #32
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zarabeth View Post
    Ok first, I apologize to the OP for being snappy.

    As to why I'm not a fan of the mystic+ system it's pretty simple, RNG hates me and I hate it. I'm also not a big fan of doing the same thing over and over and over and over and o....

    There are better ways to give harder dungeons. Like introducing actual skill instead of just more stuff to dodge (pet peeve of mine).
    Can you give an example of a mechanic you'd like too see? I'm genuinely curious.
    (0)

  3. #33
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    I guess the best example I can think of is from FFXI. There were skill-chains and if done correctly would do much bigger damage. On top of that a mage (preferably BLM) could add a magic burst on top of the skill-chain damage for big damage. All of this had to be well-timed or it didn't work. Also one had to know what weaponskills would produce what skill-chain and the caster had to cast a spell which worked with that particular element.
    (2)

  4. #34
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    I would think to say that's more a party mechanic than a dungeon one.

    EDIT: But fair's fair, I never specified dungeon mechanic in my query.
    (0)
    Last edited by Dualgunner; 07-02-2017 at 11:22 PM.

  5. #35
    Player
    Katsuragi_'s Avatar
    Join Date
    Jun 2017
    Posts
    88
    Character
    Katsuragi Leonhart
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    I think it would be interesting if they would bump up the idea of having ATEs in raids. Not having a buttload more of them, that would be annoying, but making them similar to what you'd see in a single player game in terms of difficulty.
    (1)

  6. #36
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Katsuragi_ View Post
    I think it would be interesting if they would bump up the idea of having ATEs in raids. Not having a buttload more of them, that would be annoying, but making them similar to what you'd see in a single player game in terms of difficulty.
    Taking Susano as an example,having his ultimate be interactive was amazing and I hope we see more epic moments like that now that they're getting the hang of these ATEs.
    (0)

  7. #37
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Active time events are fine as long as they don't do it like they currently are- Lame and uninteresting single button spam.
    (1)

  8. #38
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Katsuragi_ View Post
    I think it would be interesting if they would bump up the idea of having ATEs in raids. Not having a buttload more of them, that would be annoying, but making them similar to what you'd see in a single player game in terms of difficulty.
    Interactables like switches/platforms/vehicles and more interesting arena gimmicks besides drop-off death ledges would be great too. All unique raid terrain disappeared with the infamous Twin divebomb cheese (IMO the "right" way of doing it was easier so idek why The Pit became so controversial to the dev team).
    (1)

  9. #39
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    Interactables like switches/platforms/vehicles and more interesting arena gimmicks besides drop-off death ledges would be great too. All unique raid terrain disappeared with the infamous Twin divebomb cheese (IMO the "right" way of doing it was easier so idek why The Pit became so controversial to the dev team).
    Wait what? I always knew the Pit as the way to handle that. This is a story I wanna hear
    (0)

  10. #40
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Fortune_Cookie View Post
    I can see your point of view, but personally I moved from wow to ffxiv precisely because of its streamlined endgame gear. Legion has elevated the never-ending treadmill to a whole new level with rng gear upgrades and infinitely repeatable content. That's fine for some, but I just don't have the time to farm mythic+ round the clock to stay relevant.

    I like weekly lockouts and tomestome caps: I positively want to be done with character upgrades, so I can focus on other things (within the game or without).

    For that reason I'd be against wow-style infinitely repeatable dungeon content. However, genuinely difficult dungeon content (with primarily cosmetic rewards) would be a nice addition. I've always liked small party content (another reason I moved to ffxiv - 8 person suits me much better than 20).
    I didn't intend the removal of tomes/weekly lockout. I simply said it would be nice for OTHER options other than just those 2, which I included examples in my post. I just wanted other gear outlets, the current endgame only really leaves 2 outlets for most people and some people 3. You either tome, raid, or craft... And even then crafting gears lifespan is very short lived and not worth buying cause as you progress you are upgrading to tome gear. Another reason I said crafting needs help and the integration is not working unless you feel like dropping M on gear for a month of lifespan or crafting it yourself. Most people only consider 2 options, raid or tomes. Why can't we have more options? Upgrade dungeon gear, Augment/synergize crafting gear, Forced POP hard boss spawns that drop diadem styled gear. I feel like I'm just repeating myself but it never hurts to have more options at endgame but the vertical progression here is pretty rough...
    (0)

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