They tried this in heavensward and all that happened was PLD got benched. Extra mitigation means nothing if all tanks can survive the content (which they should.)
In Heavensward it was more that Paladin was the physical mitigation tank (but useless at magical mitigation), DRK was the magical mitigation tank (but meh at physical mitigation), and WAR was the DPS tank. The raids in Heavensward were almost exclusively magical damage so it made PLD useless. Where physical mitigation occurred (such as in some ex primals), PLD became much more favoured. Now in Stormblood, PLD could become the mitigation tank for both physical and magical damage (now they can block magic damage in SB, which they couldn't in HW), and I don't think they'd simply be benched.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
Even if that's the case, extra mitigation still means nothing when the other tanks can still survive the content. Damage is always more desired and always will be until SE does an overhaul which they never will. If you take a large hit and are left with 10k hp instead of 6k it doesn't make a difference, you survived the tank buster you can keep on hitting stuff.In Heavensward it was more that Paladin was the physical mitigation tank (but useless at magical mitigation), DRK was the magical mitigation tank (but meh at physical mitigation), and WAR was the DPS tank. The raids in Heavensward were almost exclusively magical damage so it made PLD useless. Where physical mitigation occurred (such as in some ex primals), PLD became much more favoured. Now in Stormblood, PLD could become the mitigation tank for both physical and magical damage (now they can block magic damage in SB, which they couldn't in HW), and I don't think they'd simply be benched.
Are you guys really this dense? LOOK INSIDE THE LOGS NOT AT THE NUMBER ATTACHED TO THE LOGS. Drk is putting out slightly lower damage at the top than the other to like very slightly and if yoi go in and look thats because they are all oulling the boss. Because drk is best at that. There is no buff needed.I guess its official, DRK nerfed to the bottom.
What I don't understand is PLDs claiming 3 years of being "bad". In 2.xx, PLD was king and WAR was 2nd class. In HW, WAR was king with PLD being 3rd. Now in SB PLD is back to being king while DRK got nerfed into the ground---why? Everyone I know assumed WAR nerfs were coming in SB and Yoshi stated PLD was going to get much needed attention (I knew it was going to at least get a spammable AoE and it did) but DRK was never really mentioned but they got hit the hardest with the nerf bat.
Not defending the "paladin was bad so it's their turn" position but warrior wasn't "2nd class" after 2.1. I'd actually say it was stronger than paladin in both positions and that only community perception (i.e. how bad players view the game) held them back.
I don't disagree, but everyone seems to be obsessed with "Leave muh PLD alone, we have always been garbage let us have fun for once!" and they quickly forget what 2.xx was like.
I have never played warrior, but I was a PLD in 2.xx and I remember the grief they got. I also remember seeing a lot of PLD/PLD and WHM/WHM.
Yeah, I wasn't commenting against you. But using your comment because you were being reasonable at how classes take turns at being FotM. My point was that FotM changes, but it's never a justification for bad balance after or before it changes.
WAR became a much better tank than PLD since 2.1. And for those that played legacy (1.xx), WAR was better because bosses ignored mitigation and the WAR's fat HP and self healing was better for handling those mechanics.
But just as such, in FFXI (FF11), PLD was the only tank and WAR, even though it had the tanking abilities necessary to tank (PLDs and NIN had to sub WAR to get Provoke and Defender), couldn't tank for jack. Using that logic, PLD should be deleted here because it ruled the tanking throne in FFXI for 15 years. Which is absolutely silly.
~Phoenicia~
Btw Paladin's still parse lower than warrs when solo on dummies. But Warr + PLD means the PLD gets slashing debuff on target, so that's why it's more even in actual comps.
remove accessory restriction and remove warrior gauge lost during stance dance and it will be fixed
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