There will always be a disparity between tanks/healers and dps queue times. It has always been that way in every MMO. It's the nature of the beast. The only true way to get around it is the Guild Wars 2 method of removing the trinity.Many of those mechanics would require healing afterwards because you do not actually mitigate all damage by performing them. Also damage output from all souces would have to be nerfed into the ground or a tank or healer would be necessary just because second wind is not enough recovery for an entire encounter.
If you want this model PotD exists but if all content turned into that model I would unsub because it would be so damn boring.
Making two separate play models is needless work when the dev team has much bigger fish to fry.
Tank and healer need larger incentives and those incentives need to grow until this disparity is solved.
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