Quote Originally Posted by HyperSMB View Post
So what, 6 man dungeons with 4 DPS? Because that's about the ration here.
Sure, why not? Where's the issue?

There's no such thing as too many DPS only players. You just have to adapt the content to suit. More slots is a good first step without breaking the mold.

You can also make content work even with only DPS and it doesn't even need to be less engaging than the usual content, because tanks and healers are only needed for tank&spank. You don't need them for gaze attacks, you don't need them for stack mechanics, nor spread mechanics, nor placement mechanics, nor soaking mechanics, nor telegraphed AoEs, nor standing on platforms, nor add priority, nor meteors, nor any other mechanic where you are supposed to do something specific to avoid damage, because you can always make people avoid ALL damage if the mechanic is done correctly.
One dungeon that's all mechanics and no trinity per patch and the problem would be alleviated. And people who are dead set on the trinity can just queue for the other. That's another way to alleviate things.

Incentives are just a reward for having a certain preference, or a punishment for not having it. They're on the same level of stupid as rewarding or punishing people for belonging to a certain religion. And the mandatory quota of 1 muslim, 1 catholic and 2 jehova's witnesses is completely arbitrary - it can and should be changed if there's a considerable surplus of any of them.