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  1. #1
    Player
    TheSweetestTart's Avatar
    Join Date
    Sep 2015
    Posts
    10
    Character
    Faolainn Wrensflight
    World
    Balmung
    Main Class
    Astrologian Lv 100

    Incentives to NOT queue as DPS

    Hi there. Healer main here.

    So the queues have been totally awful since Stormblood's launch because RDM and SAM are super cool and everyone wants to play them, including me, who would love nothing more than to be binging RDM with everyone else. However, the imbalance divide between heal/tank and DPS is so awful that I feel too guilty to really do much DPSing. Seeing all my DPS friends struggle to get queues, I leveled AST first just to help everyone out because I knew how bad things were gonna be in this regard.

    I think that they need to add some kind of good noodle star system essentially so that if you play heal/tank you get priority queues if you queue as a DPS afterwards. Kind of a karma balance. Similar to how in LoL, if you support in Draft Pick, you're guaranteed not to be autofilled into a role you don't want and given priority to what you like when you queue afterwards. I think adding something like that might help to make everyone's lives a little less miserable.
    (13)

  2. #2
    Player
    Unsung_Wanderer's Avatar
    Join Date
    May 2017
    Posts
    60
    Character
    Moh Mo
    World
    Adamantoise
    Main Class
    Paladin Lv 82
    Quote Originally Posted by TheSweetestTart View Post
    snip snip character limit snip snip
    Meaning we drive up queue times for anyone that doesn't want to participate in this "good noodle system?" The problem with you idea, while coming from good intentions, is it just further drives up queue times for people who play DPS and gives the same instant queue to tanks and healers this is not a solution.
    (37)

  3. #3
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Unsung_Wanderer View Post
    Meaning we drive up queue times for anyone that doesn't want to participate in this "good noodle system?" The problem with you idea, while coming from good intentions, is it just further drives up queue times for people who play DPS and gives the same instant queue to tanks and healers this is not a solution.
    This is absolutely correct. the problem with long queue times for DPS is embedded in the MMO trinity system and will forever be with us as long as most people prefer the dps playstyle.
    (12)

  4. #4
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Sylvina View Post
    This is absolutely correct. the problem with long queue times for DPS is embedded in the MMO trinity system and will forever be with us as long as most people prefer the dps playstyle.
    Honestly, I wish they made tanking a bit more mechanically intensive. As stated here, the roles become quite bland if you take the ability to optimize away. I get why SE and Yoshi have designed tanking and healing the way they have. They want more new people to play tanks and healers and not feel burdened or anything by mechanical difficulty. However, in doing so, it alienates a lot of players who want to optimize.

    Back in 2015, TERA had an endgame raid called Akerno's Inferno (you can search youtube, or video of me tanking it here). And I'd queue for it every single day as a tank because tanking was fun and engaging and mechanically challenging. Optimizing DPS made it even more of a challenge, because then it would be about fitting as many attacks in between blocks as possible. while taking minimal damage.
    (0)

  5. #5
    Player
    armandojc3's Avatar
    Join Date
    Sep 2013
    Posts
    230
    Character
    Apoc Baldr
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    I think we all should get 1 or 2 daily insta queue, no matter which class.

    After that we all go to the regular queue times.

    Should clear the Duty finder of the people just progressing the story or people who play for short periods of time.

    Thus will also reduce the queue times for more hardcore people, since casual gamers will come and go way faster.
    (0)

  6. #6
    Player
    ilea's Avatar
    Join Date
    May 2017
    Posts
    105
    Character
    Ile'a Nahvi
    World
    Mateus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by armandojc3 View Post
    I think we all should get 1 or 2 daily insta queue, no matter which class.
    I guess the problem with this is that it creates the same situation we have now. Let's say you're a DRG, and your queue pops instantly. Great! You get into the instance, and there's your AST, and your RDM partner. But... there's no tank.

    You're still going to be waiting on a tank or a healer to queue. The queue itself is created by player demand. You can't snatch tanks or healers out of thin air to add to your party.

    Quote Originally Posted by Dzian View Post
    Recently suggested this in a similar thread. Scrap the adventure in need EXP bonus entirely.
    I also think this is a great idea. It's simple, and most importantly, easily implemented.
    (2)

  7. #7
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Unsung_Wanderer View Post
    Meaning we drive up queue times for anyone that doesn't want to participate in this "good noodle system?" The problem with you idea, while coming from good intentions, is it just further drives up queue times for people who play DPS and gives the same instant queue to tanks and healers this is not a solution.
    So by this logic, you're saying it changes nothing, and we're having the same results as right now?
    That's barely a counter argument.

    My own counter argument would be that while I do queue up as healer every so often, it would just be quicker to queue up as DPS and wait the 5-20mins. (earlier in the morning myt queue is 5mins, noon is 10-15mins, and after work its 15-20mins.

    Why do a whole dungeon, just to have a semi shorter queue after?
    Then on top of that SE has to do the programming for it.

    Over all, its just not an effective method.
    (1)
    CLAIRE PENDRAGON

  8. #8
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by Unsung_Wanderer View Post
    Meaning we drive up queue times for anyone that doesn't want to participate in this "good noodle system?" The problem with you idea, while coming from good intentions, is it just further drives up queue times for people who play DPS and gives the same instant queue to tanks and healers this is not a solution.
    But it would lower queue times, not increase them. If someone queues up as a tank in order to get the bonus as DPS, they are then getting 2 more dps through the queue. Then when they do their DPS queue, they skip the line which slows down 1 dps. A net gain of 1 dps has queued faster than before for every DPS that now queues as a tank to get faster queues. If a dps doesn't want to participate they don't have to, but isn't that their problem in the first place? You can complain about high queue times all you want, but if you aren't willing to play either of the roles that are needed, well...tough cookies.
    (4)

  9. #9
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rhysati View Post
    But it would lower queue times, not increase them. If someone queues up as a tank in order to get the bonus as DPS, they are then getting 2 more dps through the queue. Then when they do their DPS queue, they skip the line which slows down 1 dps. A net gain of 1 dps has queued faster than before for every DPS that now queues as a tank to get faster queues. If a dps doesn't want to participate they don't have to, but isn't that their problem in the first place? You can complain about high queue times all you want, but if you aren't willing to play either of the roles that are needed, well...tough cookies.
    Except that there's the chance both DPS players were tanks just before...which actually just pushes 2 DPS players back even further into the queue, and gives 2 'tank' players an extra dungeon
    (8)

  10. #10
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Rhysati View Post
    But it would lower queue times, not increase them. If someone queues up as a tank in order to get the bonus as DPS, they are then getting 2 more dps through the queue. Then when they do their DPS queue, they skip the line which slows down 1 dps. A net gain of 1 dps has queued faster than before for every DPS that now queues as a tank to get faster queues. If a dps doesn't want to participate they don't have to, but isn't that their problem in the first place? You can complain about high queue times all you want, but if you aren't willing to play either of the roles that are needed, well...tough cookies.
    Net gain of 0 if you consider the healer is also getting an instant queue for their next DPS run.
    (1)

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