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  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    There would need to be restrictions though. Otherwise I would just queue for a guild heist and then queue for expert roulette.

    The main problem is there needs to be incentives to queue up with random people.
    (3)

  2. #2
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    So....a tank can instant queue, then requeue as a DPS 20mins after finishing the dungeon and get in before a DPS who has been in queue for 40 minutes, pushing their queue back even further?

    ....

    This is one of the single worst ideas I have seen on these forums. And there is a LOT of bad ideas around here.
    (59)

  3. #3
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Pence View Post
    So....a tank can instant queue, then requeue as a DPS 20mins after finishing the dungeon and get in before a DPS who has been in queue for 40 minutes, pushing their queue back even further?

    ....

    This is one of the single worst ideas I have seen on these forums. And there is a LOT of bad ideas around here.
    Level a tank or healer and queue a dungeon, then you get the priority queue. That's kinda the point.

    Definitionally, every dps player that chooses to play as a tank or healer every second dungeon reduces their own impact on the dps dungeon queue by 1/2.
    (2)

  4. #4
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Furious View Post
    Level a tank or healer and queue a dungeon, then you get the priority queue. That's kinda the point.
    Nothing about this is okay. Admit it, you didn't even read what I wrote. Did you?
    (2)

  5. #5
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Pence View Post
    Nothing about this is okay. Admit it, you didn't even read what I wrote. Did you?
    The DPS players may have been tanks before, but in a world without the system they are just dps in the queue.

    I read what you wrote, that doesn't mean it isn't wrong or stupid.

    Your premise is that people who are already willing to tank in today's system will stop tanking in the new system, and not visa versa, which is completely irrational.
    (1)

  6. #6
    Player
    Eliniell's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    108
    Character
    Ehri'a Zhwari
    World
    Balmung
    Main Class
    Red Mage Lv 70
    Just add a bonus amount of whatever tomestone is currently relevant to the 'Adventurer in need' reward. Might incentivize more people to roll Tank or Healer at least for one roulette a day. Though, at the same time it could also have the opposite effect of tanks / heals not queueing as often because they cap faster. *shrug* I don't really know a valid solution to the issue.
    (7)

  7. #7
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Eliniell View Post
    Just add a bonus amount of whatever tomestone is currently relevant to the 'Adventurer in need' reward. Might incentivize more people to roll Tank or Healer at least for one roulette a day. Though, at the same time it could also have the opposite effect of tanks / heals not queueing as often because they cap faster. *shrug* I don't really know a valid solution to the issue.
    From what I remember....WoW gave satchels for the in-need bonus once upon a time (Back in Cata when I played endgame). This had a chance of dropping gil / items / super rare mounts. I think that may suffice for a bit. Put a rare mount, minion, glamours etc in it.
    (8)

  8. #8
    Player
    Eliniell's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    108
    Character
    Ehri'a Zhwari
    World
    Balmung
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Pence View Post
    From what I remember....WoW gave satchels for the in-need bonus once upon a time (Back in Cata when I played endgame). This had a chance of dropping gil / items / super rare mounts. I think that may suffice for a bit. Put a rare mount, minion, glamours etc in it.
    I actually like this better than my own idea. Throw in an exclusive mount / glamour / etc. only obtainable in that fashion. I could care less on a personal level since I main as a Tank, but it'd sure be nice to have my queue times as a DPS when I decide to get a bit crazy to not be horrendous. (I also feel for all the DPS players.)
    (2)

  9. #9
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Eliniell View Post
    Throw in an exclusive mount / glamour / etc. only obtainable in that fashion.
    They already HAVE exclusive mounts for tanks you can get by doing the roulettes >_>

    Honestly, the solutions to this are not that hard.

    1. Allow more DPS slots per tank/healer - that eases the bottleneck without changing the foundation in any way. Most mechanics won't even need change, only a few would, because they're currently designed for exactly 4 players. Otherwise, all you need is to adjust global mob health - you can just use a blanket +x% HP buff there.

    2. Make tanks/healers more fun. Well that's tough - fun is subjective. You'll never make everyone happy here and the role as such is a niché appeal. Ironically, the DPS meta helped here, as core DPS players found it easier to get into the roles.

    3. Design more non-trinity content. That's simple: More avoidable AoEs, interactions and mechanics, less un-avoidable damage. You can also drop health packs and whatnot. PotD fell gloriously flat here, because it still adheres to trinity design with autoattacks and unavoidable damage, it simply trivializes the whole thing by tuning the damage low. And anyone who wants to play trinity and nothing but can simply not queue for it.

    Incentives are by far and wide the worst possible solution, because they don't actually make anything more enjoyable. It's like paying people to eat shit instead of offering them a decent meal.
    (8)

  10. #10
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    i dont wanna see a surge of bad tanks, that queue just for some special rewards.
    while leveling, just do quests/FATEs while waiting for queue.
    If you're capped, just FATE with some other job, do some gathering/crafting, or hunting or whatever. or make a roulette/grind party, so you can do it for a while without queue time.
    there's really no good way to fix it.
    myself i just cap a tank and healer, and use those for roulettes, and do other content as DPS; such as EX primals, raids and such, where there's no queue anyway.
    (1)

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