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  1. #191
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sparhwk View Post
    DS doesn't like to double weave with a macro, you lose time manually targeting.
    Switch first Jump and Gerk. You can double weave Gerk+Mirage Dive. As well as double weave Mirage+LS.
    Nope.

    You can double weave DS easily since you shouldn't really be using it in a macro anyway. Manual targeting (especially on controller) is super easy lol.

    Now double weaving mirage dive is gonna clip the hell out of your rotation. Due to having a longer CD GSK should be used before jump in the opener as when it comes to your first LotD, everything fits nicely. It should be: Jump > Mirage dive > Spineshatter > GSK > whatever you want to do with nastrond (some people wait for b4b but I don't because if you wait for b4b in the first LotD you lose the ability to hit 2 nastronds in the 2nd LotD. If you don't wait you're still going to hit the last 2 nastronds in your first LotD with b4b anyway.)
    (0)

  2. #192
    Player
    TatsuoRonin's Avatar
    Join Date
    Jun 2017
    Posts
    1
    Character
    Tatsuo Ronin
    World
    Siren
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Braneric View Post
    Doesn't both Jump and SSD trigger Dive Ready?
    Yes both Jump and Spineshatter proc Dive Ready, however you can only 'stack' one dive ready. Meaning if you don't use Mirage Dive before you use the other jump, you miss out on that eye stack.
    (0)

  3. #193
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70


    This is how you remove HIGH DPS DISPARITY.

    (0)

  4. #194
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    I was thinking about 3 changes that would make LoTD much more of an interesting mechanic.

    -Reduce the amount of eyes needed to activate LoTD so we only need 3 eyes. making downtime bit less of a problem.
    -Reduce cooldown of our Jump & SSD by 50% while in LoTD
    -Change Nastrond into a single target nuke (500-800potency) that ends LoTD & puts us back into BoTD.

    This would make LoTD about building up eyes asap to then build eyes up faster while LoTD is active with decreased cooldown of our jumps. Then finish LoTD with Nastrond.

    The point of LoTD would be to be able to use Nastrond as frequent as possible. (30-45 sec)

    We would lose potency of Nastrond during 1 LoTD duration. We would gain more Jumps, Mirage Dives & more frequent LoTD.
    Geirskogul should be used whenever our LoTD goes down.

    Numbers on Jump cooldown reduction & potencies would have to be tweaked for balance purposes.

    I doubt SE will make big changes to DRG. This is just an idea I came up with.
    (0)

  5. #195
    Player
    Sparhwk's Avatar
    Join Date
    Oct 2013
    Posts
    56
    Character
    Sparhawk Kennis
    World
    Leviathan
    Main Class
    Lancer Lv 70
    Quote Originally Posted by HoLoFoNo View Post
    Nope.

    You can double weave DS easily since you shouldn't really be using it in a macro anyway. Manual targeting (especially on controller) is super easy lol.
    Now double weaving mirage dive is gonna clip the hell out of your rotation. Due to having a longer CD GSK should be used before jump in the opener as when it comes to your first LotD, everything fits nicely. It should be: Jump > Mirage dive > Spineshatter > GSK > whatever you want to do with nastrond (some people wait for b4b but I don't because if you wait for b4b in the first LotD you lose the ability to hit 2 nastronds in the 2nd LotD. If you don't wait you're still going to hit the last 2 nastronds in your first LotD with b4b anyway.)
    Manual targeting is still slower than a proper macro. Mirage Dive can double weave with a couple things. GSK first then Dive works. As does any order of LS+MD. GSK should be eailer, it has the longer CD in the overall.

    Done properly activating into LotD should look like HT>BFB>GSK>NAS>I>MD you should of sat on.

    Also the 2nd LotD doesn't happen with a proper buff lineup. Both primals have long pauses that will flat out kill your timer. On Susano you can extend BoTD to use LotD on the giant sword phase but you either but lose damaege from either waiting to get the timer up or without the piercing debuff.

    On lakshmi you'll of just gone into add phase when ready to do the 2nd LotD and then into a meter drop from her long ass cinematic. Then all her divine aoe skills will mess up your timing or flat out drop your BotD if unlucky.

    There's no reason to not save BFB for a 3x Nastrod in the early fight because there's far too many times you won't get a line up the rest of the fight.
    (0)

  6. #196
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    You don't double weave mirage dive, that's actually not possible without a little clipping, and what did we learn with time? Clipping is bad.

    There's probably a way to get Dragon sight in a macro that woulk still allow you to double weave it but anyway it's easy af to click on someone > DS > get back on the boss without losing anything but maybe an auto-attack at best.
    Still, macros get their own disadventage, you can't really adapt, I'm clearly more comfortable with the freedom to use it on any party member. And ya I'm pretty sure I'm way faster than a macro would be.

    For susano there's no real use of Lotd during sword phase, ya it might go a lil bit faster but it will mostly depends on your group dps and the time at which he's gonna go into that phase, if yo take up to 1:30 before making the sword phase happen you better delay GK to trigger Lotd as soon as possible before he leaves so you can get 2 Nastronds on the actual boss instead of the sword, same for B4B using it right when its up to get 10sc on the boss. Once you've done that you'll just have to build Lotd again on the sword and everything will lines up again so you can do an opener with Lotd right when Susano is back.

    For lakshmi it doesnt really matters, you'll do just as you do on susano, try to get the most out of it on the boss then use it on the adds.
    For the rest of the fight, it's easy af, if you can't keep everything during these few mechanics then you probably need to train more, nothing complicated here.


    As for B4B ligning up with Lotd, it happens all the time (special mechanics aside), If it doesnt, you must be doing something wrong.
    You should be able to get up to 1 GK - 2 Nastrond - 2 Mirage dive - 1 jump per B4B.
    (0)

  7. #197
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    After read the whole thread,I start to feel sorry for you goons.
    Your situation is way more worse than monk especially that 70 second just to use Nastrond.
    Its like SE make this skill just to looks cool.

    My deepest condolences to all goon-goon.
    (1)

  8. #198
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    BotD and eyes should be separated. This would solve the issue of phase changes screwing DRG so hard and also allow us to build lotd during aoe pulls with lower jump potencies.

    The max amount of eyes we can hold should be increased so that we can hold lotd without also having to hold jumps, and lotd should have its own button while we're on the subject.

    These two changes I feel would make such a huge difference.
    (0)

  9. #199
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sparhwk View Post
    1000 char
    Then you are doing your LotD management wrong in Lakshimi. You should get your 2nd LotD during the 2nd prey marker (during chalalaladingdong) and it should be finished before adds phase. You should have 2 eyes going into adds phase and if you hold this GSK you will be able to go into LotD for the 3rd time in the fight (depending on group, this means 1 or 2 nastronds).


    If she is causing your BotD to drop outside her limit break again you are managing it incorrectly. Divine doubt only lasts 8 seconds or so when Vriled so you really shouldn't be losing BotD there. Nothing else restricts your ability to attack (unless you are scared of the black bubble for whatever reason, and even then that is only about 8 seconds). The point of optimising your rotation during a fight is to ensure that you can have the maximum uptime on whatever you need to have it on. If you are 'unlucky' and lose BotD that means that you haven't optimised the fight properly.

    For susano it depends on group. He pushes at 1:33 or 75% so if its the former, you should get 2 piercing nastronds off anyway and you will lose the LotD when hes getting ready to slam the sword. If its the latter then you would hold GSK so you get the LotD during the first sword. That being said if you are 5th on emnity, you will get rocked and that is the only case where I can see you losing BotD involuntarily during that fight.

    Also you should NEVER be doing anything more than a double weave, so your BFB>GSK>NAS is bad and causes clipping. I'd wager that you are using GSK too late into your opener which is causing you to gave later LotDs. It should be used after your buffs but before jump. Depending on whether its potted or not it should be after Disembowel (no pot) or Chaos thrust (with pot).
    (0)

  10. #200
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Riotpersona View Post
    BotD and eyes should be separated. This would solve the issue of phase changes screwing DRG so hard and also allow us to build lotd during aoe pulls with lower jump potencies.

    The max amount of eyes we can hold should be increased so that we can hold lotd without also having to hold jumps, and lotd should have its own button while we're on the subject.

    These two changes I feel would make such a huge difference.

    Would make the job simpler that it already is and maybe less awfull, yet this would not change a single thing about DRG being weak.
    (0)

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