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  1. #1
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    Are you for real?
    Or maybe Lotd makes jumps cooldown twice faster?

    (0)

  2. #2
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Shamox View Post
    Are you for real?
    Or maybe Lotd makes jumps cooldown twice faster?

    They're trolling. Though reducing cooldown or boosting damage of jumps in LotD would be a nice buff to make it mildly worth it
    (0)

  3. #3
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70


    This is how you remove HIGH DPS DISPARITY.

    (0)

  4. #4
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    I was thinking about 3 changes that would make LoTD much more of an interesting mechanic.

    -Reduce the amount of eyes needed to activate LoTD so we only need 3 eyes. making downtime bit less of a problem.
    -Reduce cooldown of our Jump & SSD by 50% while in LoTD
    -Change Nastrond into a single target nuke (500-800potency) that ends LoTD & puts us back into BoTD.

    This would make LoTD about building up eyes asap to then build eyes up faster while LoTD is active with decreased cooldown of our jumps. Then finish LoTD with Nastrond.

    The point of LoTD would be to be able to use Nastrond as frequent as possible. (30-45 sec)

    We would lose potency of Nastrond during 1 LoTD duration. We would gain more Jumps, Mirage Dives & more frequent LoTD.
    Geirskogul should be used whenever our LoTD goes down.

    Numbers on Jump cooldown reduction & potencies would have to be tweaked for balance purposes.

    I doubt SE will make big changes to DRG. This is just an idea I came up with.
    (0)

  5. #5
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    After read the whole thread,I start to feel sorry for you goons.
    Your situation is way more worse than monk especially that 70 second just to use Nastrond.
    Its like SE make this skill just to looks cool.

    My deepest condolences to all goon-goon.
    (1)

  6. #6
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    BotD and eyes should be separated. This would solve the issue of phase changes screwing DRG so hard and also allow us to build lotd during aoe pulls with lower jump potencies.

    The max amount of eyes we can hold should be increased so that we can hold lotd without also having to hold jumps, and lotd should have its own button while we're on the subject.

    These two changes I feel would make such a huge difference.
    (0)

  7. #7
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Riotpersona View Post
    BotD and eyes should be separated. This would solve the issue of phase changes screwing DRG so hard and also allow us to build lotd during aoe pulls with lower jump potencies.

    The max amount of eyes we can hold should be increased so that we can hold lotd without also having to hold jumps, and lotd should have its own button while we're on the subject.

    These two changes I feel would make such a huge difference.

    Would make the job simpler that it already is and maybe less awfull, yet this would not change a single thing about DRG being weak.
    (0)

  8. #8
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Shamox View Post
    Would make the job simpler that it already is and maybe less awfull, yet this would not change a single thing about DRG being weak.
    I don't see how it would make it any simpler. It'd be the same just less punishing and frankly stupid when compared to other jobs secondary resources. If I'm not mistaken we are the only job that gets punished in this way.

    In terms of tuning, a potency increase on nastrond and returning disembowel to 10% would be enough I think. I don't think we can realistically expect much more than that.
    (0)

  9. #9
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    Was just highlighting that it isnt really related to how bad DRG is performing right now.
    Even though having the eyes not to drop would be a cool thing.
    Tbh even only a 10% disembowel would be a lot.
    (0)
    Last edited by Shamox; 06-30-2017 at 07:54 PM.

  10. #10
    Player
    AzureKoi's Avatar
    Join Date
    Aug 2014
    Posts
    11
    Character
    Azure Feng
    World
    Leviathan
    Main Class
    Lancer Lv 70
    Not dropping eye stacks would be a step in the right direction as well. It's overly punishing to reset our stacks to 0 and yet having our highest burst gated behind a 90sec ramp-up time.

    Just feels defeating having built up 4 stacks, dying to a mechanic by something that wasn't your fault, and then starting over at 0 because it's going to be a minimum of 90seconds to build up to the next LotD. A good chunk of the battle will have elapsed and the whole time all you've been doing is trying to build up for 3 f'ing Nastronds.
    (0)

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