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  1. #181
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    I see 3 problems with Life of the Dragon.
    1)It takes too long to activate
    2)It adds very little in terms of damage or rotation
    3)Nastrond is nearly useless as an AoE ability.

    Maybe some basic changes could be reducing the amount of eyes needed by 1 and changing Nastrond into a single target attack with 400-500 potency or something.

    I have an interesting idea that would make the DRG rotation a lot more interesting but I really doubt SE would change anything big at this point.

    Edit: DRG also has big problems with downtime during a fight if BoTD & LoTD or when they die (not as bad as SMN when it comes to dying though. But i guess the point is to stay alive and not die.
    (1)
    Last edited by IchiExorz; 06-29-2017 at 10:23 AM.

  2. #182
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by IchiExorz View Post
    I see 3 problems with Life of the Dragon.
    1)It takes too long to activate
    2)It adds very little in terms of damage or rotation
    3)Nastrond is nearly useless as an AoE ability.

    Maybe some basic changes could be reducing the amount of eyes needed by 1 and changing Nastrond into a single target attack with 400-500 potency or something.

    I have an interesting idea that would make the DRG rotation a lot more interesting but I really doubt SE would change anything big at this point.

    Edit: DRG also has big problems with downtime during a fight if BoTD & LoTD or when they die (not as bad as SMN when it comes to dying though. But i guess the point is to stay alive and not die.
    960 aoe potency without fall off useless? When you use it in every pull after the first one? It's 3 times better than dragonfire dive x'D
    (0)
    Last edited by Erys; 06-29-2017 at 11:36 AM.

  3. #183
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    I think 960 aoe potency is not a great enough reward for the hassle. I'd much rather have larger single target burst while in LotD
    (0)

  4. #184
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vincent_Mateus View Post
    I think 960 aoe potency is not a great enough reward for the hassle. I'd much rather have larger single target burst while in LotD
    I agree. Sure a 960 potency aoe on a 10 sec cd sounds great on paper but by the time you get there everything's dead. Maybe in the next pull... If the tank hurries up that is.
    I can see it having some use in raid situations when an add phase happens while having a few eyes stacked already or just entering LoTD.

    Would be nice if Sonic Thrust extended BoTD by 10 sec... But that wouldn't help DRG's suffering single target DPS.
    I'd also prefer it if LoTD & Nastrond had a more single target approach.

    The whole LoTD needs a much bigger change though imo. It's just uninteresting & weak right now compared to what most classes got.

    Edit: Looks like DRG is similar to SMN in a way, having some special mechanic that uachieve once in 1,5-2min with a burst period. Except that SMN's is a lot stronger both aoe & single target. + They can keep it up & build it even during AoE situations.
    (0)
    Last edited by IchiExorz; 06-29-2017 at 11:55 AM.

  5. #185
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Erys View Post
    960 aoe potency without fall off useless? When you use it in every pull after the first one? It's 3 times better than dragonfire dive x'D
    Nastrond, when it's even up, is about half as good as Doom Spike + Sonic Thrust (300 potency / 5s = 60 pps, 320 potency / 10s = 32 pps). Plus, as long as as BotD maintenance is an absolute requirement to use Nastrond, you have to go single-target to use it... through multiple AoE situations. It's a perverse incentive.
    (3)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  6. #186
    Player
    FIN-RaZoR's Avatar
    Join Date
    May 2014
    Posts
    29
    Character
    Amasandji Urumet
    World
    Odin
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Shamox View Post


    U wot m8

    Let's do a simple 30sc timeline with 1 jump every 30sc and 1 SSD every 60sc:

    - It's 0sc, we use SSD and Jump, 2 eyes.

    - 30sc, Jump, 3eyes

    - 60sc, Jump + SSD, we get 2 eyes here > we trigger LOTD between each, 1 eye.

    - 90sc, Jump, 2 eyes.

    - 120sc, Jump + SSD, 4eyes > LOTD, 0 eye.

    - 150sc, Jump, 1 eye.

    - 180sc Jump + SSD, 3 eyes.

    - 210sc Jump, 4eyes > LOTD, 0 eyes.

    - 240sc Jump + SSD, 2 eyes.

    - 270sc Jump, 3 eyes.

    - 300sc Jump + SSD, we get 2 eyes here > we trigger LOTD between each, 1 eye.

    And its repeating over and over.
    You will always have at least 60sc between each LOTD going up to 90sc.

    Far far away from your 20-40sc at most.
    and when you reduce the LotD duration from that 60-90sec you're left with 30-60sec and because you're not able to to use jump/ssd/mirage dive in same instant it takes about 70sec to enter first LotD which reduces 10 more sec from that to 20-50sec so yeah... my guess was only slightly off
    (0)
    Last edited by FIN-RaZoR; 06-30-2017 at 03:42 AM.

  7. #187
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    Are you for real?
    Or maybe Lotd makes jumps cooldown twice faster?

    (0)

  8. #188
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Shamox View Post
    Are you for real?
    Or maybe Lotd makes jumps cooldown twice faster?

    They're trolling. Though reducing cooldown or boosting damage of jumps in LotD would be a nice buff to make it mildly worth it
    (0)

  9. #189
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by FIN-RaZoR View Post
    so in other words you're not using jump/ssd and mirage dive during LotD...
    It's literally in the post you copied.....- 60sc, Jump + SSD, we get 2 eyes here > we trigger LOTD between each, 1 eye.
    Meaning you get one eye, trigger LotD, then get another eye during LotD.

    Anyway, I think Mirrage dive and jumps should give eyes.
    (0)

  10. #190
    Player
    Sparhwk's Avatar
    Join Date
    Oct 2013
    Posts
    56
    Character
    Sparhawk Kennis
    World
    Leviathan
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Shamox View Post
    HOW DO YOU DARE DOUBLEWEAVE A POTION?

    This is how a correct opener looks like:
    DS doesn't like to double weave with a macro, you lose time manually targeting.
    Switch first Jump and Gerk. You can double weave Gerk+Mirage Dive. As well as double weave Mirage+LS.
    (0)

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