Are you for real?
Or maybe Lotd makes jumps cooldown twice faster?
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Are you for real?
Or maybe Lotd makes jumps cooldown twice faster?
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This is how you remove HIGH DPS DISPARITY.
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I was thinking about 3 changes that would make LoTD much more of an interesting mechanic.
-Reduce the amount of eyes needed to activate LoTD so we only need 3 eyes. making downtime bit less of a problem.
-Reduce cooldown of our Jump & SSD by 50% while in LoTD
-Change Nastrond into a single target nuke (500-800potency) that ends LoTD & puts us back into BoTD.
This would make LoTD about building up eyes asap to then build eyes up faster while LoTD is active with decreased cooldown of our jumps. Then finish LoTD with Nastrond.
The point of LoTD would be to be able to use Nastrond as frequent as possible. (30-45 sec)
We would lose potency of Nastrond during 1 LoTD duration. We would gain more Jumps, Mirage Dives & more frequent LoTD.
Geirskogul should be used whenever our LoTD goes down.
Numbers on Jump cooldown reduction & potencies would have to be tweaked for balance purposes.
I doubt SE will make big changes to DRG. This is just an idea I came up with.
After read the whole thread,I start to feel sorry for you goons.
Your situation is way more worse than monk especially that 70 second just to use Nastrond.
Its like SE make this skill just to looks cool.
My deepest condolences to all goon-goon.

BotD and eyes should be separated. This would solve the issue of phase changes screwing DRG so hard and also allow us to build lotd during aoe pulls with lower jump potencies.
The max amount of eyes we can hold should be increased so that we can hold lotd without also having to hold jumps, and lotd should have its own button while we're on the subject.
These two changes I feel would make such a huge difference.

BotD and eyes should be separated. This would solve the issue of phase changes screwing DRG so hard and also allow us to build lotd during aoe pulls with lower jump potencies.
The max amount of eyes we can hold should be increased so that we can hold lotd without also having to hold jumps, and lotd should have its own button while we're on the subject.
These two changes I feel would make such a huge difference.
Would make the job simpler that it already is and maybe less awfull, yet this would not change a single thing about DRG being weak.

I don't see how it would make it any simpler. It'd be the same just less punishing and frankly stupid when compared to other jobs secondary resources. If I'm not mistaken we are the only job that gets punished in this way.
In terms of tuning, a potency increase on nastrond and returning disembowel to 10% would be enough I think. I don't think we can realistically expect much more than that.

Was just highlighting that it isnt really related to how bad DRG is performing right now.
Even though having the eyes not to drop would be a cool thing.
Tbh even only a 10% disembowel would be a lot.
Last edited by Shamox; 06-30-2017 at 07:54 PM.
Not dropping eye stacks would be a step in the right direction as well. It's overly punishing to reset our stacks to 0 and yet having our highest burst gated behind a 90sec ramp-up time.
Just feels defeating having built up 4 stacks, dying to a mechanic by something that wasn't your fault, and then starting over at 0 because it's going to be a minimum of 90seconds to build up to the next LotD. A good chunk of the battle will have elapsed and the whole time all you've been doing is trying to build up for 3 f'ing Nastronds.
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