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  1. #1
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sparhwk View Post
    DS doesn't like to double weave with a macro, you lose time manually targeting.
    Switch first Jump and Gerk. You can double weave Gerk+Mirage Dive. As well as double weave Mirage+LS.
    Nope.

    You can double weave DS easily since you shouldn't really be using it in a macro anyway. Manual targeting (especially on controller) is super easy lol.

    Now double weaving mirage dive is gonna clip the hell out of your rotation. Due to having a longer CD GSK should be used before jump in the opener as when it comes to your first LotD, everything fits nicely. It should be: Jump > Mirage dive > Spineshatter > GSK > whatever you want to do with nastrond (some people wait for b4b but I don't because if you wait for b4b in the first LotD you lose the ability to hit 2 nastronds in the 2nd LotD. If you don't wait you're still going to hit the last 2 nastronds in your first LotD with b4b anyway.)
    (0)

  2. #2
    Player
    Sparhwk's Avatar
    Join Date
    Oct 2013
    Posts
    56
    Character
    Sparhawk Kennis
    World
    Leviathan
    Main Class
    Lancer Lv 70
    Quote Originally Posted by HoLoFoNo View Post
    Nope.

    You can double weave DS easily since you shouldn't really be using it in a macro anyway. Manual targeting (especially on controller) is super easy lol.
    Now double weaving mirage dive is gonna clip the hell out of your rotation. Due to having a longer CD GSK should be used before jump in the opener as when it comes to your first LotD, everything fits nicely. It should be: Jump > Mirage dive > Spineshatter > GSK > whatever you want to do with nastrond (some people wait for b4b but I don't because if you wait for b4b in the first LotD you lose the ability to hit 2 nastronds in the 2nd LotD. If you don't wait you're still going to hit the last 2 nastronds in your first LotD with b4b anyway.)
    Manual targeting is still slower than a proper macro. Mirage Dive can double weave with a couple things. GSK first then Dive works. As does any order of LS+MD. GSK should be eailer, it has the longer CD in the overall.

    Done properly activating into LotD should look like HT>BFB>GSK>NAS>I>MD you should of sat on.

    Also the 2nd LotD doesn't happen with a proper buff lineup. Both primals have long pauses that will flat out kill your timer. On Susano you can extend BoTD to use LotD on the giant sword phase but you either but lose damaege from either waiting to get the timer up or without the piercing debuff.

    On lakshmi you'll of just gone into add phase when ready to do the 2nd LotD and then into a meter drop from her long ass cinematic. Then all her divine aoe skills will mess up your timing or flat out drop your BotD if unlucky.

    There's no reason to not save BFB for a 3x Nastrod in the early fight because there's far too many times you won't get a line up the rest of the fight.
    (0)

  3. #3
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    You don't double weave mirage dive, that's actually not possible without a little clipping, and what did we learn with time? Clipping is bad.

    There's probably a way to get Dragon sight in a macro that woulk still allow you to double weave it but anyway it's easy af to click on someone > DS > get back on the boss without losing anything but maybe an auto-attack at best.
    Still, macros get their own disadventage, you can't really adapt, I'm clearly more comfortable with the freedom to use it on any party member. And ya I'm pretty sure I'm way faster than a macro would be.

    For susano there's no real use of Lotd during sword phase, ya it might go a lil bit faster but it will mostly depends on your group dps and the time at which he's gonna go into that phase, if yo take up to 1:30 before making the sword phase happen you better delay GK to trigger Lotd as soon as possible before he leaves so you can get 2 Nastronds on the actual boss instead of the sword, same for B4B using it right when its up to get 10sc on the boss. Once you've done that you'll just have to build Lotd again on the sword and everything will lines up again so you can do an opener with Lotd right when Susano is back.

    For lakshmi it doesnt really matters, you'll do just as you do on susano, try to get the most out of it on the boss then use it on the adds.
    For the rest of the fight, it's easy af, if you can't keep everything during these few mechanics then you probably need to train more, nothing complicated here.


    As for B4B ligning up with Lotd, it happens all the time (special mechanics aside), If it doesnt, you must be doing something wrong.
    You should be able to get up to 1 GK - 2 Nastrond - 2 Mirage dive - 1 jump per B4B.
    (0)

  4. #4
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sparhwk View Post
    1000 char
    Then you are doing your LotD management wrong in Lakshimi. You should get your 2nd LotD during the 2nd prey marker (during chalalaladingdong) and it should be finished before adds phase. You should have 2 eyes going into adds phase and if you hold this GSK you will be able to go into LotD for the 3rd time in the fight (depending on group, this means 1 or 2 nastronds).


    If she is causing your BotD to drop outside her limit break again you are managing it incorrectly. Divine doubt only lasts 8 seconds or so when Vriled so you really shouldn't be losing BotD there. Nothing else restricts your ability to attack (unless you are scared of the black bubble for whatever reason, and even then that is only about 8 seconds). The point of optimising your rotation during a fight is to ensure that you can have the maximum uptime on whatever you need to have it on. If you are 'unlucky' and lose BotD that means that you haven't optimised the fight properly.

    For susano it depends on group. He pushes at 1:33 or 75% so if its the former, you should get 2 piercing nastronds off anyway and you will lose the LotD when hes getting ready to slam the sword. If its the latter then you would hold GSK so you get the LotD during the first sword. That being said if you are 5th on emnity, you will get rocked and that is the only case where I can see you losing BotD involuntarily during that fight.

    Also you should NEVER be doing anything more than a double weave, so your BFB>GSK>NAS is bad and causes clipping. I'd wager that you are using GSK too late into your opener which is causing you to gave later LotDs. It should be used after your buffs but before jump. Depending on whether its potted or not it should be after Disembowel (no pot) or Chaos thrust (with pot).
    (0)

  5. #5
    Player
    HaiHai's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Rom Com
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    Personally, and I know this may be an unpopular opinion, but I don't see why everyone thinks Heavensward Dragoon was so much more difficult than this new version.

    The only thing difficult about HW was proper geirskogul timings, and I never found the rng nature of Fang/Wheel to be problematic. I'm honestly finding the base rotation harder to execute in SB due to the fang/wheel change meaning you have to hit more directional hits back to back after every combo. Not that that in and of itself is hard mind you, just that I feel it's more difficult to execute compared to our base rotation in HW.

    And sure, BotD is more forgiving now and is basically impossible to lose while in combat, but we've traded BotD management for LotD and Eye management instead, giving even more emphasis on our jumps usage and other ogcd combat priority. I find myself having to carefully consider whether to hold skills or blow them more often in 4.0 than 3.0 in order to make things line up properly with cd's and LotD/Nastrond more so than before.

    Of course this could be a side effect of the 4.0 changes still being "new" and my mind still needs time for everything to mold in place and become second nature, and the difficulty could also be a side effect or the job just feeling a bit more fumbly, but that's currently how I feel about it at the moment. Obviously this is just my opinion and your mileage may vary. The skill floor is undeniably lower, but I don't feel like the skill ceiling has lowered any at all.
    (4)

  6. #6
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    I see 3 problems with Life of the Dragon.
    1)It takes too long to activate
    2)It adds very little in terms of damage or rotation
    3)Nastrond is nearly useless as an AoE ability.

    Maybe some basic changes could be reducing the amount of eyes needed by 1 and changing Nastrond into a single target attack with 400-500 potency or something.

    I have an interesting idea that would make the DRG rotation a lot more interesting but I really doubt SE would change anything big at this point.

    Edit: DRG also has big problems with downtime during a fight if BoTD & LoTD or when they die (not as bad as SMN when it comes to dying though. But i guess the point is to stay alive and not die.
    (1)
    Last edited by IchiExorz; 06-29-2017 at 10:23 AM.

  7. #7
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by IchiExorz View Post
    I see 3 problems with Life of the Dragon.
    1)It takes too long to activate
    2)It adds very little in terms of damage or rotation
    3)Nastrond is nearly useless as an AoE ability.

    Maybe some basic changes could be reducing the amount of eyes needed by 1 and changing Nastrond into a single target attack with 400-500 potency or something.

    I have an interesting idea that would make the DRG rotation a lot more interesting but I really doubt SE would change anything big at this point.

    Edit: DRG also has big problems with downtime during a fight if BoTD & LoTD or when they die (not as bad as SMN when it comes to dying though. But i guess the point is to stay alive and not die.
    960 aoe potency without fall off useless? When you use it in every pull after the first one? It's 3 times better than dragonfire dive x'D
    (0)
    Last edited by Erys; 06-29-2017 at 11:36 AM.

  8. #8
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Erys View Post
    960 aoe potency without fall off useless? When you use it in every pull after the first one? It's 3 times better than dragonfire dive x'D
    Nastrond, when it's even up, is about half as good as Doom Spike + Sonic Thrust (300 potency / 5s = 60 pps, 320 potency / 10s = 32 pps). Plus, as long as as BotD maintenance is an absolute requirement to use Nastrond, you have to go single-target to use it... through multiple AoE situations. It's a perverse incentive.
    (3)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  9. #9
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    I think 960 aoe potency is not a great enough reward for the hassle. I'd much rather have larger single target burst while in LotD
    (0)

  10. #10
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vincent_Mateus View Post
    I think 960 aoe potency is not a great enough reward for the hassle. I'd much rather have larger single target burst while in LotD
    I agree. Sure a 960 potency aoe on a 10 sec cd sounds great on paper but by the time you get there everything's dead. Maybe in the next pull... If the tank hurries up that is.
    I can see it having some use in raid situations when an add phase happens while having a few eyes stacked already or just entering LoTD.

    Would be nice if Sonic Thrust extended BoTD by 10 sec... But that wouldn't help DRG's suffering single target DPS.
    I'd also prefer it if LoTD & Nastrond had a more single target approach.

    The whole LoTD needs a much bigger change though imo. It's just uninteresting & weak right now compared to what most classes got.

    Edit: Looks like DRG is similar to SMN in a way, having some special mechanic that uachieve once in 1,5-2min with a burst period. Except that SMN's is a lot stronger both aoe & single target. + They can keep it up & build it even during AoE situations.
    (0)
    Last edited by IchiExorz; 06-29-2017 at 11:55 AM.

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