The stance switches with penalty makes Warrior a lot harder to play, which is imo really fun. I really like that warrior is harder to play now ( Lets be honest, warrior was the most easiest class ( or equal to paladin ) to play in heavensward ). Also using the cd's is not trivial now. Looking at the gauge numbers and thinking about when not to use gauges to gain the best dps is also nice.

My only complaints are:

- stance dancing should only have 10x number.
- shake it off should get a rework
- onslaught should be 10 gauge or no cost
- overall potency should be increased ( not combo potency, but potency for using the gauge correctly, like fell cleave/onslaught/upheavel) to improve overall dps of warrior. ( high reward for doing great as warrior )

Also in my opinion warrior should have more dps than paladin and be at least equal to darkknight from the design of view. Drk/War are just too weak but Paladin is fine.