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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by YitharV2 View Post
    Tanks have returned to STR meta.

    https://www.reddit.com/r/ffxiv/comme...damage_change/

    As I stated in that thread, I think the translator did a good job for on-the-fly translation, but I agree with OP's interpretation of "restoring to a previous state."
    We'll we've always been melding str on the accessories anyways. However after reading that reddit post and some testing IB only seems to heal for 88% of the actual damage and SP only for 44% of dmg dealt at lvl 70. Tested using i310 axe with ilvl 305. I now realize why the tool tip is the way it is now and now I'm even more angry at the changes. I find this to be very insulting in addition to the gauge penalty for stance dancing. PLD and DRK only have to wait 1 gcd to switch stances, we have to wait 10 seconds. SE you messed up.
    (0)

  2. #2
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Marxam View Post
    We'll we've always been melding str on the accessories anyways. However after reading that reddit post and some testing IB only seems to heal for 88% of the actual damage and SP only for 44% of dmg dealt at lvl 70. Tested using i310 axe with ilvl 305. I now realize why the tool tip is the way it is now and now I'm even more angry at the changes. I find this to be very insulting in addition to the gauge penalty for stance dancing. PLD and DRK only have to wait 1 gcd to switch stances, we have to wait 10 seconds. SE you messed up.
    If you think melding STR on accessories makes up for the difference in Attack Power compared to actual damage dealers, you need to read the comments more closely. Remember, damage = aggro. My only guess is that SE will probably change the aggro modifiers when having a damage curve keep up with dps would be more organic.

    https://www.reddit.com/r/ffxiv/comme...hange/di2i2r2/

    Because of this, tanks are also the only class whose attack power (taken from their accessories) will not change over the entirety of Stormblood: the amount of STR they will slot will be the highest amount that they can, and will continue slotting that exact amount into every single accessory upgrade they will ever receive, meaning the amount of STR in their accessories at any given time will remain the same forever.
    https://www.reddit.com/r/ffxiv/comme...hange/di2gjg0/

    And they'll keep doing it, too, but so many people can't tell how poor we're scaling. "But we'll get back to that same damage eventually and then pass it" Yeah, we did. In 3.4. And we're finally ahead of where we were in 3.1X STR tanking and we're about to drop back down again. Meanwhile DPS are getting stronger and stronger.
    A more recent thread about it.
    https://www.reddit.com/r/ffxiv/comme...k_accessories/

    ---

    Eh, in the overall picture of things the change to IB/SP doesn't really matter if you have a competent healer, although I don't really get why they did it.

    https://www.reddit.com/r/ffxiv/comme...as_hp/dj4pwod/

    However, I absolutely disagree with punishment of stance dancing.
    (2)
    Last edited by YitharV2; 06-24-2017 at 11:39 AM.

  3. #3
    Player
    Vejitta's Avatar
    Join Date
    Apr 2015
    Posts
    20
    Character
    Vejitta Arahitogami
    World
    Moogle
    Main Class
    Warrior Lv 70
    After hitting 70 and running few instances for a past few days on WAR I must say that whoever design WAR for SB has some kind of schizophrenia.

    They want us to stay in tanking stance for as long as possible, they discourage us to switch between stances (WARs especially) and yet, the cheery on the pie of this expansion for WAR is ability that benefits WAR in non-tanking stance only...
    I just don't understand it...
    About Onslaught everything has been said. Without revamping it, it will become obscure.
    Shake it Off is meaningless, it could be nice (albeit a bit OP) if you were able to remove debuffs that healers cannot. We should have some circular AoE here, which lack of really hurts now, especially on pulls, especially that we lost Flash.
    Upheaval is nice, I'm frankly quite suprised how good numbers you can pull from it. With full HP it has higher potency than Inner Beast, buffed can hit over 15k on ilvl 300 Warrior. It's nice addition to our tool, but the problem is that it is viable only in Defiance and the time window is really really short considering you have to hit with it when you have full HP (it scales down really bad)...
    Enhanced Infuriate is also nice addition, it helps us get necessary tool (either IB for defense or SC for enmity) sooner... But again, it messes up with Berserk timers.

    I also found some issues with enmity. For me it, looks like you don't really need BB combo anymore for single targets, but at the same time both Overpower and Steel Cyclone enmity generation is somehow lacking. But maybe it's just me and I need to adjust to new reality.

    I think that SE went in completely wrong direction with WAR. They want us to tank, but gave us not a single real new tool to do that, not a single incentive to stay in tank stance. They just force us to stay in it by removing some of our tool set and nerfing attack power algorithm. I don't like it.

    But I like Beast Gauge. Really like. Basically, you are now not limited to 5 stack but to 10, it gives you much freedom. You can Steel Cyclone a lot more, which without any other circular AoE is priceless. Reducing Berserk CD is also nice, as now with each and every pull you have it ready.
    (8)

  4. #4
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Vejitta View Post

    I also found some issues with enmity. For me it, looks like you don't really need BB combo anymore for single targets, but at the same time both Overpower and Steel Cyclone enmity generation is somehow lacking. But maybe it's just me and I need to adjust to new reality.
    Sometimes I feel like steel cyclones increase enmity effect isn't working at all. I hope its just a bug that can be hotfixed, as opposed to some new enmity calculation.
    (0)

  5. #5
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Ok after playing around a bit this is what I am thinking about 4.0 WAR.
    • The DPS rotation becomes very complicated and strict (more so than any dps I played in this game, which are mostly the melees). I like it though. The skill ceiling seems extremely high and I don't think that was really intended by square. Maybe there is something I am missing at this point.

    • Tanking in Defiance is as fun as ever with even more Inner Beast and Steel Cyclone (minus Unchained)

    • Shake It Off is a dead skill and I am really salty about that. Maybe it will be helpful in some fights, but it will always be unsatisfying and badly designed.

    • Unchained is dead too, which I am even more salty about. Inner Release is just too good and they share the same cooldown. I would like Inner Release in Defiance more than having the option to use Unchained.

    • Mitigation wise WAR is really strong

    • The stealth nerf for Inner Beast and Storm's Path healing sucks and it is bad that square leaves that undocumented (same for Souleater).

    • I love Onslaught and I feel bad for using it so much since I know it is detrimental to use it as a movement skill (it has its uses as a BG dump).
    (4)
    Last edited by Alphras; 06-23-2017 at 10:17 PM.

  6. #6
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Alphras View Post
    • The DPS rotation becomes very complicated and strict (more so than any dps I played in this game, which are mostly the melees). I like it though. The skill ceiling seems extremely high and I don't think that was really intended by square. Maybe there is something I am missing at this point.
    Agree with this. It is very strict, and so slow to build is what I hate, WAR dps rotation was always delayed (see WAR 60 second pull timer in HW...) but now that is happening in the fight. It is basically like we do not have a dps opener, as our "opener" comes 45 seconds into a fight. (O, and forget about optimizing dps in 4 man where the stance change penalty just murders you)
    (2)

  7. #7
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    From what I've seen, they're squishy as hell now. I groan every time I get one and they try to mass pull.
    (2)

  8. #8
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    I used to love pulling a large group of mobs and using bloodbath+raging strikes + berserk to mitigate HP lost, some of the changes are good but the stance dance penalty and lack of bloodbath has made warrior loose its identity for me.

    Priority should be engaging and fun gameplay- not simplicity. We had 3 tanks, and they varied in complexity, we already had a simple tank to play- the paladin; people that rolled warrior or dark knight were looking for more engaging gameplay.

    And they took away our -20% finisher + dot
    (2)
    Last edited by Marcellus_Cassius; 06-23-2017 at 02:00 PM.

  9. #9
    Player
    Mahono's Avatar
    Join Date
    May 2016
    Posts
    18
    Character
    Mahono Miyagi
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    Almost everything has been said already about WAR, they are in a very bad spot atm. They main thing with WAR is:
    Now they have to work twice as hard to accomplish merely the same damage they did before. What im trying to say is; PLD has highest tank dps atm hands down, when comparing DRK and WAR dps on a dummy, the DRK does not benefit from slashing where as the WAR does. when you calculate the dummy dps for both with slashing or without you will find that DRK do more than WAR. I tried both in the ex primals and always did more on DRK (tho i must say im better at DRK than WAR) but it doesn't take that the difference is noticeably higher.
    (4)

  10. #10
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    After playing around a bit, albeit I'm not putting as much time in the game as I used to, a few of my opinions thus far for feedback.

    I really think the path/eye combos could've been better implemented. I was probably one of the few wars who used path fairly regularly for mitigation even if it wasn't really needed, it was utility so I used it. Since shuffling the 10% damage over to Reprisal, it feels like they just put the 20 BG bonus on there to make the skill artificially better. They got rid of so many other skills. Why not just replace path with something new, instead of castrating it but still making it almost necessary to use for BG production. I guess I'm just not a fan of the way the combo rolls out now, rotating SE and BB combo chains was so smooth before.

    As for beast gauge costs, it's obvious that they did this to reduce the stance-dancing, probably for both a combination of ease of play (since this was their stated intention) and also to curtail the dps tanking meta that drove a lot of people, including myself, away from tanking back in Alex savage. Despite all the negative feedback, I think there are a few benefits that are being overlooked.. For one, you don't need to burn CDs to get stacks. For all those bitching about how they won't have any access to IB if the MT drops and they have to pick up the boss, well there you go, you didn't burn all your defensive CDs to increase your offense while OT'ing. Secondly, it reduces the gauge by 50, yes, but you can switch at 0 BG. In effect, losing nothing. If you know there is a tank swap coming you can burn the last FC and swap stances for no cost.

    But that's about all I've got so far, haven't unlocked any of the new skills yet.
    (0)

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