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  1. #1
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    If you use more SCs you generate more aggro thus you need fewer overpower.
    If you use more overpower you get enough aggro to switch to deliverance use equilibrium and back to defiance ( at the loss of quite some BG tho)
    (0)

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Baci View Post
    If you use more SCs you generate more aggro thus you need fewer overpower.
    If you use more overpower you get enough aggro to switch to deliverance use equilibrium and back to defiance ( at the loss of quite some BG tho)
    SC/IB before you swap. Or, if you start a pull using OP, you probably won't have any significant BG built up anyways.
    (0)

  3. #3
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kumori_Kumo View Post
    Yeah, about that. Does it get better later on as you level? Because I blew 3 Cycs on a pull and my husband the RDM still pulled mobs off me straight away- something that was inconceivable before. It feels like all I do is blow all my cooldowns to hold the mobs and then desperately try to build more Steel Cyclones for the next pull.
    It does. It's not so bad for me now that I have 300 ish ilvl. Also, aoe provoke makes it easier.
    (0)

  4. #4
    Player
    LadyCeles's Avatar
    Join Date
    May 2015
    Posts
    132
    Character
    Lady Celes
    World
    Lamia
    Main Class
    Gladiator Lv 70
    I havnt played WAR since 2.5 but from what ive read heard and seen they can use a buff. Looks like u can lower stance dancing to a 20 charge, onslaught should be taken off the gauge, shake it off being changed to a bloodbath of some sort and maim getting the dmg up back maybe at a lower %. That would compromise between the devs and players on the whole stance dancing issue, adding more dps and allowing more room with ur gauge
    (0)

  5. #5
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90

    The oh, I can see that paladin nerf.

    They are pulling even or MORE then a warrior, they also bring more then a warrior and lawl to drks, they aren't doing so well, they have been left in the dust.

    fflogs has them posted and now, the truth.


    I don't see paladins lasting long like this.
    (0)
    When you see someones glamour with non matching boots

  6. #6
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Pinkie_Pie View Post
    They are pulling even or MORE then a warrior, they also bring more then a warrior and lawl to drks, they aren't doing so well, they have been left in the dust.

    fflogs has them posted and now, the truth.


    I don't see paladins lasting long like this.
    Enough with the sensationalism. Stop writing hoopla on the forums and go swing at a practice dummy.
    (3)

  7. #7
    Player
    LadyCeles's Avatar
    Join Date
    May 2015
    Posts
    132
    Character
    Lady Celes
    World
    Lamia
    Main Class
    Gladiator Lv 70
    PLD isnt getting nerfed. WAR was over powered for so long. Theyll get a fix or a buff but nothing is happening to PLD
    (0)

  8. #8
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Looking at the numbers as they stand right now, I see the progression comps typically going pld/drk and the speed run groups doing pld/war. They basically gave pld the guaranteed slot (great dps and utility) but made both the other tanks viable for the other slot depending on the groups needs. Personally think it's more balanced this time around than 3.0 was.
    (0)

  9. #9
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Deathgiver View Post
    Looking at the numbers as they stand right now, I see the progression comps typically going pld/drk and the speed run groups doing pld/war. They basically gave pld the guaranteed slot (great dps and utility) but made both the other tanks viable for the other slot depending on the groups needs. Personally think it's more balanced this time around than 3.0 was.
    Except... People will be running PLD/PLD 90% of the time.

    Quote Originally Posted by whiskeybravo View Post
    T5 and half of 2nd/3rd coils were also mainly solo tanked by PLD. Another reason I transitioned to drg in 3.0, since I played drg when we were solo tanking.

    EDIT: Memory fails me, there were a lot of swap mechanics in 3rd coil
    3rd coil could not be solo tanked. Only WAR could cheese T12's buster by mitigating the first and holmganging the second busters if the group had enough DPS to skip the third.

    Also WAR was a better solo tank for T5 and "half" for 2nd coil because Inner Beast + either ToB or Vengeance were up for EVERY buster and cleave.
    (0)
    Last edited by Phoenicia; 07-01-2017 at 01:22 PM.

  10. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Phoenicia View Post
    Also WAR was a better solo tank for T5 and "half" for 2nd coil because Inner Beast + either ToB or Vengeance were up for EVERY buster and cleave.
    The real problem with WAR in 2.x was the stigma of 2.0. WAR was so broken at launch that people didn't even realized how drastically improved it was in 2.1.
    (0)

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