If you use more SCs you generate more aggro thus you need fewer overpower.
If you use more overpower you get enough aggro to switch to deliverance use equilibrium and back to defiance ( at the loss of quite some BG tho)
If you use more SCs you generate more aggro thus you need fewer overpower.
If you use more overpower you get enough aggro to switch to deliverance use equilibrium and back to defiance ( at the loss of quite some BG tho)


SC/IB before you swap. Or, if you start a pull using OP, you probably won't have any significant BG built up anyways.

It does. It's not so bad for me now that I have 300 ish ilvl. Also, aoe provoke makes it easier.Yeah, about that. Does it get better later on as you level? Because I blew 3 Cycs on a pull and my husband the RDM still pulled mobs off me straight away- something that was inconceivable before. It feels like all I do is blow all my cooldowns to hold the mobs and then desperately try to build more Steel Cyclones for the next pull.
I havnt played WAR since 2.5 but from what ive read heard and seen they can use a buff. Looks like u can lower stance dancing to a 20 charge, onslaught should be taken off the gauge, shake it off being changed to a bloodbath of some sort and maim getting the dmg up back maybe at a lower %. That would compromise between the devs and players on the whole stance dancing issue, adding more dps and allowing more room with ur gauge


They are pulling even or MORE then a warrior, they also bring more then a warrior and lawl to drks, they aren't doing so well, they have been left in the dust.
fflogs has them posted and now, the truth.
I don't see paladins lasting long like this.
When you see someones glamour with non matching boots

Enough with the sensationalism. Stop writing hoopla on the forums and go swing at a practice dummy.
PLD isnt getting nerfed. WAR was over powered for so long. Theyll get a fix or a buff but nothing is happening to PLD

Looking at the numbers as they stand right now, I see the progression comps typically going pld/drk and the speed run groups doing pld/war. They basically gave pld the guaranteed slot (great dps and utility) but made both the other tanks viable for the other slot depending on the groups needs. Personally think it's more balanced this time around than 3.0 was.

Except... People will be running PLD/PLD 90% of the time.Looking at the numbers as they stand right now, I see the progression comps typically going pld/drk and the speed run groups doing pld/war. They basically gave pld the guaranteed slot (great dps and utility) but made both the other tanks viable for the other slot depending on the groups needs. Personally think it's more balanced this time around than 3.0 was.
3rd coil could not be solo tanked. Only WAR could cheese T12's buster by mitigating the first and holmganging the second busters if the group had enough DPS to skip the third.
Also WAR was a better solo tank for T5 and "half" for 2nd coil because Inner Beast + either ToB or Vengeance were up for EVERY buster and cleave.
Last edited by Phoenicia; 07-01-2017 at 01:22 PM.


The real problem with WAR in 2.x was the stigma of 2.0. WAR was so broken at launch that people didn't even realized how drastically improved it was in 2.1.
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