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  1. #1
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    And what are you even talking about "more abilities not tied to our gauge" making the penalty less harsh?

    Stop talking in generalities. What abilities are you referring to?

    What makes it feel "harsh."

    The only problem, like I said, is with deliverance. Ie, fc and decimate. If they took out the cost for switching to deliverance the problem is solved. Or if they made it a flat cost or even change infuriate.

    Unless you make some specific suggestions, ie what abilities you are suggesting be added and why, im going to assume you're just making stuff up and have no idea what you're talking about.
    (0)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by P4X0R10N View Post
    Unless you make some specific suggestions, ie what abilities you are suggesting be added and why, im going to assume you're just making stuff up and have no idea what you're talking about.
    We could just look at what skills WAR had in 1.x.

    Something like Rampage at level 54, that increases attack speed and attack power each time you're hit. Or even Mighty Strikes at level 60, to make all your hits critical for a little time. It would do wonder especially now that WAR don't have Internal Release anymore. Who knows, WAR might have received a free gap closer when Wrath was only spent 5 stacks at a time, meaning that we wouldn't have to suffer the beast cost for Onslaught now...anything besides wasting two "learning slots" for mutually exclusive skills.
    Quote Originally Posted by whiskeybravo View Post
    Unfortunately it's probably a bit too late.
    It's never too late to fix mistakes. After all, PLD got a new lvl46 skill.
    (1)
    Last edited by Reynhart; 07-04-2017 at 06:08 AM.

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reynhart View Post
    It's never too late to fix mistakes. After all, PLD got a new lvl46 skill.
    Wasn't that Awareness? That actually kind ticks me off a bit lol

    Anyways, no it's never too late - just doesn't seem like anything they worried about it before
    (0)

  4. #4
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by P4X0R10N View Post
    I didn't say ib and fc is the same ability. I said steel cyclone and decimate IS the same IF NOT for enemity and animation.
    You're forgetting potency. 200 vs 280. Basically same thing as IB and FC ignoring effects.
    (0)

  5. #5
    Player
    whiskeybravo's Avatar
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    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    P4X - Equilibrium is one ability that has a different effect depending on your stance - Fell Cleave/Inner beast and Decimate/Steel Cyclone are 4 total abilities. What Reynhart is suggesting is combing them to be the same ability but have a different effect depending on your stance. So you'd have 2 total abilities that each do what they do now - except the effect is tied to your stance just like with Equilibrium. The button bloat is easily dealt with via macro - but the idea that we would have an extra or ability or 2 as a replacement is interesting. Unfortunately it's probably a bit too late. I remember similar complaints about other classes at HW release (dragoon wheeling thrust/fang and claw comes to mind) but they didn't make any adjustments to those until now
    (0)
    Last edited by whiskeybravo; 07-04-2017 at 05:59 AM.

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    Inner Beast and Fell Cleave should be the same skill and its effect/potency would vary depending on your stance. Same for Steel Cyclone and Decimate.
    This would only be feasible if you got Defiance and Deliverance at the same time (when you unlock WAR at lv30). I'm honestly surprised that I don't see more people asking for the two stances to enter the game a lot earlier.
    (0)

  7. #7
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Duelle View Post
    This would only be feasible if you got Defiance and Deliverance at the same time (when you unlock WAR at lv30). I'm honestly surprised that I don't see more people asking for the two stances to enter the game a lot earlier.
    Nah, surely there has been other abilities with gated additional effects. It wouldn't matter from a technical point as you'd only be able to access the effect for which stance you are in. Even if it states the effect (as in, a semi-spoiler) it doesn't have to activate
    (0)

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Duelle View Post
    This would only be feasible if you got Defiance and Deliverance at the same time (when you unlock WAR at lv30).
    Not necessarily. After all, Chaos Thrust get its special effect only after you learn Blood of the Dragon, as do several DRK skills learned before Dark Arts.
    (0)
    Last edited by Reynhart; 07-04-2017 at 07:02 AM.

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