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  1. #1
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by whiskeybravo View Post

    But that's about all I've got so far, haven't unlocked any of the new skills yet.
    LOL, so you really have no idea how it actually plays.

    You are actually burning a def CD for damage still, it just changed to Thrill of War.

    Overall on 8 man's you are correct in that you can play off and switch stances planned and not waste BG. But of course that will result in WAR having to do a ton of planning for the timing of the fight, which is a new burden. The dps rotation is pretty strict now, more so then say that of the reworked Dragoon, which is odd for a tank. The real plain is felt in 4 man's that makes the class just not fun to play. It is in that content that not being able to stance change, without pen, hurts the most. That and the time it takes to build gauge. Basically, say you open in Def on a 4 man boss, you build some aggro and some gauge with it. Burn the gauge (likely on a Upheaval and one IB). Stance change. Now build to 100 gauge and release your IR/Zerk, are very high burst phase.... which comes when the boss is sub 50%... meaning you also likely incurred delays along the way in mechs and phase changes/jumps. It just makes WAR so awkward to play, to say the least. When we are overgearing content more, that stance change might come sooner, but aggro management is a big issue when you are not in tank stance, and your rotation no longer includes a aggro combo.

    And after having to endure all that, the Pally will still out dps you by 20%.
    (5)

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AdamZ View Post
    LOL, so you really have no idea how it actually plays.
    Which is why I said it was my feedback thus far. War was my main class for the first 2 years of the game, before switching to drg for HW. I always played war, just didn't raid on it in HW (some trials but no alex).

    When was 4-man content ever relevant anyways.
    (0)

  3. #3
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by whiskeybravo View Post
    Secondly, it reduces the gauge by 50, yes, but you can switch at 0 BG. In effect, losing nothing. If you know there is a tank swap coming you can burn the last FC and swap stances for no cost.
    No, it's still an unfavorable DPS loss if you need Inner Beast because you have to rebuild the gauge in Defiance. Maybe it's no cost to the gauge, but it's still a punishment for stance dancing.
    (1)

  4. #4
    Player
    SerahFarron's Avatar
    Join Date
    Feb 2014
    Location
    LIMSA LOMINSA HAH HAH HAH!! A SIGHT FOR ME SORE EYES
    Posts
    35
    Character
    Heavy Hatchling
    World
    Midgardsormr
    Main Class
    Warrior Lv 80
    If the other tank dies then you have to switch to Defiance immediately which is gonna halve your gauge. I don't think its fair that I'm being punished because someone else messed up.
    (4)

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SerahFarron View Post
    If the other tank dies then you have to switch to Defiance immediately which is gonna halve your gauge. I don't think its fair that I'm being punished because someone else messed up.
    If you die, the DRK has to spend a good chunk of its MP to pop Grit, and loose access to Blood Weapon...because you messed up. If you die PLD has to turn ShO, costing some MP, throwing its damage roation off the road, reducing its Oath Gauge and killing its auto-attacks...because you messed up.

    Those complains are becoming more and more silly...
    (2)

  6. #6
    Player
    Taihaku's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Taihaku Hazon
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Yall do know that spamming storms path is suboptimal in the rotation right? You are supposed to weave in a butchers block combo in between storms eye combos so I usually go storm's eye->Path->BB->Path->Eye if you just do 3 paths then you get 10 gauge that is useless plus the butchers block combo does more damage. Before you guys start saying war rotation is "boring" please learn how to play it first.
    (0)

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Taihaku View Post
    Yall do know that spamming storms path is suboptimal in the rotation right? You are supposed to weave in a butchers block combo in between storms eye combos so I usually go storm's eye->Path->BB->Path->Eye if you just do 3 paths then you get 10 gauge that is useless plus the butchers block combo does more damage.
    If you do that, it seems to me that you'll lose Eye's buff for one or two GCD. Is the increased damage from BB makes up for that ?
    (0)

  8. #8
    Player
    SerahFarron's Avatar
    Join Date
    Feb 2014
    Location
    LIMSA LOMINSA HAH HAH HAH!! A SIGHT FOR ME SORE EYES
    Posts
    35
    Character
    Heavy Hatchling
    World
    Midgardsormr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    If you die, the DRK has to spend a good chunk of its MP to pop Grit, and loose access to Blood Weapon...because you messed up. If you die PLD has to turn ShO, costing some MP, throwing its damage roation off the road, reducing its Oath Gauge and killing its auto-attacks...because you messed up.

    Those complains are becoming more and more silly...
    Indeed, if you've seen my posts then you might have seen that the tank stance penalty is bullshit. Yoshida himself said that he wanted to make tanks and healers more fun. From all the complants to SCH losing AoE DPS, to WHM lilies(lol really? I bet it took whole 5 minutes to come up with that), DRK being less busy. Summoner even got nerfed with AoE and no longer having sustain(why have a tank pet anymore?). I love SB but the healer and tank balance has really been in the worst state its ever been.
    (6)
    Last edited by SerahFarron; 06-24-2017 at 07:49 PM.

  9. #9
    Player
    Tankstuff's Avatar
    Join Date
    Jul 2015
    Posts
    77
    Character
    Ship Md
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    yea stance dancing is too costly for wars considering all their dps is linked to their gauge. Ive got war and pld both to 70 now both in 314 gear and I have to work twice as hard to pull the same dps on my war compared to paladin and bring none of the utility pld provides lol paladins swap isnt even bad, their gauge is only used for sheltron/intervention so the only potency loss is some mana and a gcd. I love war its been my main since 1.0 but i cant find a reason to play it come savage content in its current state over pld, who is easier to play.
    (3)

  10. #10
    Player
    TyranHeiral's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    1
    Character
    Tyran Heiral
    World
    Diabolos
    Main Class
    Marauder Lv 68
    WAR has been stripped of its identity and as a result it\\'s a lot less engaging and fun to play.
    The loss Blood bath and the nerfs to the healing potency of IB and path have really damaged the self-healing aspect of our job. Popping bloodbath and berserk on larger pulls was fun and provided a unique opportunity to test the limits of the job in 4-man content. I can understand nerfing IB because of the potential to use 3-6 of them in a row, however practical/impractical that may be.
    Stance dancing was a fun and engaging way to tank that sped up the fights due to the need to utilize and manage your abilities and skills. Which is part of the reason WAR feels so clunky and awkward, because the play style or gameplay is now at a much slower speed as a result.
    What really upsets me about the changes is the loss of identity and the decreased gameplay speed.Whereas before I had an engaging unique job to play, I\\'m now just a guy with an axe who tanks.
    (4)

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