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  1. #51
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SerahFarron View Post
    If the other tank dies then you have to switch to Defiance immediately which is gonna halve your gauge. I don't think its fair that I'm being punished because someone else messed up.
    If you die, the DRK has to spend a good chunk of its MP to pop Grit, and loose access to Blood Weapon...because you messed up. If you die PLD has to turn ShO, costing some MP, throwing its damage roation off the road, reducing its Oath Gauge and killing its auto-attacks...because you messed up.

    Those complains are becoming more and more silly...
    (2)

  2. #52
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by YitharV2 View Post
    If you think melding STR on accessories makes up for the difference in Attack Power compared to actual damage dealers, you need to read the comments more closely. Remember, damage = aggro. My only guess is that SE will probably change the aggro modifiers when having a damage curve keep up with dps would be more organic.
    Yeah I am aware that it wouldn't put us on par with dps damage wise. We're tanks were not supposed to be dealing as much damage as dps. I lived through the slaying meta in 3.0 before the .45/.45 vit/str nerf. I would fell cleave healers to death in Seal Rock. Good times but the aggro modifiers are somewhat concerning. SE did give melee dps a "quelling" as their cross class not to mention the burst some dps can do, ex SAM. It make stance dancing that much more difficult as the risk of losing hate becomes real. SE seems to really want to drive it home that when you choose a job be it tank, dps , healer that's all you'll be doing. Just wished they realized the difference between streamline and simplified. WAR was streamlined in 3.0 but simplified in 4.0.

    Quote Originally Posted by dark0past View Post
    IWarrior now is (Spam Storm Path then Fell Cleave 6x times), this is my focus while playing war now, it is stupid.

    I already changed to pld and leveling it up, war is no fun anymore.

    Regards,
    Main Warrior since 1.23
    Yeah I agree. They need to make the other finishers give 20 gauge to alleviate this boring rotation. I'm gonna hold out on WAR and see what SE says on the matter as they can always patch it. I'd hate to stop tanking but WAR was really the only tank I loved to play, aesthetic-wise and game play but I really hate being forced to spam our weakest damage combo for just 10 extra gauge and then simply spam FC. SAM is really starting to grow on me as it feels very much like WAR in 3.0 with how the combos synergy work so well together.
    (3)

  3. #53
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by dark0past View Post
    Warrior now is (Spam Storm Path then Fell Cleave 6x times), this is my focus while playing war now, it is stupid.
    Now that Storm's Eye has the old Maim bonus, if you only spam Path, you'll lose a lot of damage. So you still rotate between two different combos most of the time, like you did in HW.
    (0)

  4. #54
    Player
    Taihaku's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Taihaku Hazon
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Yall do know that spamming storms path is suboptimal in the rotation right? You are supposed to weave in a butchers block combo in between storms eye combos so I usually go storm's eye->Path->BB->Path->Eye if you just do 3 paths then you get 10 gauge that is useless plus the butchers block combo does more damage. Before you guys start saying war rotation is "boring" please learn how to play it first.
    (0)

  5. #55
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Taihaku View Post
    Yall do know that spamming storms path is suboptimal in the rotation right? You are supposed to weave in a butchers block combo in between storms eye combos so I usually go storm's eye->Path->BB->Path->Eye if you just do 3 paths then you get 10 gauge that is useless plus the butchers block combo does more damage.
    If you do that, it seems to me that you'll lose Eye's buff for one or two GCD. Is the increased damage from BB makes up for that ?
    (0)

  6. #56
    Player
    SerahFarron's Avatar
    Join Date
    Feb 2014
    Location
    LIMSA LOMINSA HAH HAH HAH!! A SIGHT FOR ME SORE EYES
    Posts
    35
    Character
    Heavy Hatchling
    World
    Midgardsormr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    If you die, the DRK has to spend a good chunk of its MP to pop Grit, and loose access to Blood Weapon...because you messed up. If you die PLD has to turn ShO, costing some MP, throwing its damage roation off the road, reducing its Oath Gauge and killing its auto-attacks...because you messed up.

    Those complains are becoming more and more silly...
    Indeed, if you've seen my posts then you might have seen that the tank stance penalty is bullshit. Yoshida himself said that he wanted to make tanks and healers more fun. From all the complants to SCH losing AoE DPS, to WHM lilies(lol really? I bet it took whole 5 minutes to come up with that), DRK being less busy. Summoner even got nerfed with AoE and no longer having sustain(why have a tank pet anymore?). I love SB but the healer and tank balance has really been in the worst state its ever been.
    (6)
    Last edited by SerahFarron; 06-24-2017 at 07:49 PM.

  7. #57
    Player
    dark0past's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Dark Past
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Now that Storm's Eye has the old Maim bonus, if you only spam Path, you'll lose a lot of damage. So you still rotate between two different combos most of the time like you did in HW.
    I am aware of that, there is no problem in the SE combo

    You are supposed to weave in a butchers block combo in between storms eye combos so I usually go storm's eye>Path>BB>Path>Eye if you just do 3 paths then you get 10 gauge that is useless plus the butchers block combo does more damage.Before you guys start saying war rotation is "boring" please learn how to play it first
    so do i do butcher block for extra potency or storm eye for more fell cleaves ?? I can't even tank properly, i only do OT combo for higher dps and i have to do 2 full combos to get enough points to do fell cleave or decimate, unlike before (using infuriated out of fight) or using cooldowns like Vengeance Raw Intuition Berserk to increase my stacks fast and fell cleave or decimate o steel cyclone.
    (2)

  8. #58
    Player
    -IronWolf-'s Avatar
    Join Date
    Jan 2014
    Posts
    34
    Character
    Iron Wolf
    World
    Malboro
    Main Class
    Marauder Lv 70
    I noticed that everyone started complaining after Xeno posted his lvl 70 Warrior video, on my server people is having discussions in ralghr's reach reapeating Xeno's arguments word by word, and that makes me quite sad.
    It is true, the penalty for switching stances sucks, it is also true that shake it off is absolutely and utter garbage. But the current state of warrior is not THAT bad.
    I'm sick of that phrase "the planets have to line in order to do 6 fell cleaves" that everyone is repeating like a broken record. I find no difficulty doing 6 fell cleaves even after getting stuned sometimes, if you manage the cooldowns the right way you should be able to do all of the fell cleaves with 3 seconds left on internal release. I'm not sure about Onslaught yet, it costs beast gauge but I mostly use it in emergencies or as an extra way to hold aggro, I know is hella usefull when Susano pushes you for his line mechanic.
    (1)

  9. #59
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by -IronWolf- View Post
    I noticed that everyone started complaining after Xeno posted his lvl 70 Warrior video, on my server people is having discussions in ralghr's reach reapeating Xeno's arguments word by word, and that makes me quite sad.
    It is true, the penalty for switching stances sucks, it is also true that shake it off is absolutely and utter garbage. But the current state of warrior is not THAT bad.
    I'm sick of that phrase "the planets have to line in order to do 6 fell cleaves" that everyone is repeating like a broken record. I find no difficulty doing 6 fell cleaves even after getting stuned sometimes, if you manage the cooldowns the right way you should be able to do all of the fell cleaves with 3 seconds left on internal release. I'm not sure about Onslaught yet, it costs beast gauge but I mostly use it in emergencies or as an extra way to hold aggro, I know is hella usefull when Susano pushes you for his line mechanic.
    No, people complained before. About the same issues Xeno brought forward. He's just well known so once he said it it became more widespread. Despite you hearing about all these complaints, your post makes it seem you still don't understand them.

    You mentioned the issues and then label them as not that bad. You also missed how WAR has absolutely NO utility now (so unless a warrior just plain tanks or does damage better than others, you'll NEVER be as viable) . You don't mention how the changes make the rotation flow like thick mollases.

    Hell, you're sick of a phrase that no one uses.
    (3)
    Last edited by Tila; 06-29-2017 at 06:56 AM.

  10. #60
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Quote Originally Posted by -IronWolf- View Post
    I noticed that everyone started complaining after Xeno posted his lvl 70 Warrior video, on my server people is having discussions in ralghr's reach reapeating Xeno's arguments word by word, and that makes me quite sad.
    It is true, the penalty for switching stances sucks, it is also true that shake it off is absolutely and utter garbage. But the current state of warrior is not THAT bad.
    I'm sick of that phrase "the planets have to line in order to do 6 fell cleaves" that everyone is repeating like a broken record. I find no difficulty doing 6 fell cleaves even after getting stuned sometimes, if you manage the cooldowns the right way you should be able to do all of the fell cleaves with 3 seconds left on internal release. I'm not sure about Onslaught yet, it costs beast gauge but I mostly use it in emergencies or as an extra way to hold aggro, I know is hella usefull when Susano pushes you for his line mechanic.
    If you had actually read this thread, you would have seen that most of the issues had already been brought up before Xeno posted his video.
    (4)

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