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  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sarcatica View Post
    I'm truly sorry to say this but you are just ignorant or rather choose to be ignorant so to speak. Of all this time, you keep advocating turtle tanks when this game doesn't operate that way. What's the big deal?
    Ok, so maybe you could reread my posts before judging.

    I'm not ignorant at all of how the game works now, and I'm not theorizing on what way to optimize current content. I just think it's a bad design choice to put all tanks into the same playstyle.
    It still baffles me how people are so adamant on defending only one meta, to the point that people frequently call me selfish for wishing different type of tanks to please different type of players.
    Quote Originally Posted by aleph_null View Post
    Making pld a "solo tank" job would also make its dps lower than other tanks, thus punishing people when they queue into 8 man contents with a pld. Giving pld stances for super tanky mode and normal tank mode and dps mode would just overcomplicate things and make it confusing for new plds.
    Not necessarily. PLD could have a stacking buff that gradually reduce damage taken and dealt, and increase enmity. In dungeons, you wouldn't build much stacks and only suffer your naturally lower DPS. But in raids, you would manage your stacks to be really tanky. That buff could use your oath gauge, and you'd try to rebuild as fast as possible to refresh its duration and increase its effect.

    A long time agro, I described something like that...back then it was a spell that cost a lot of your MP, increase Shield Oath effect on damage (dealt and received) by 10%, and increased the enmity multiplier by 1. Each time you cast the spell you add another 10%/+1 enmity but reduce the max duration by 5 seconds. And you would refill your MP to cast it again and again until the duration was so low that you had no choice but to let it wear off, and start again. With a cost of half your max MP and an intial duration off 30s, I think I managed to go up to 80% damage reduction for the last 5s.
    (3)
    Last edited by Reynhart; 06-28-2017 at 05:44 AM.