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  1. #11
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by aleph_null View Post
    Well that's pretty much what it's like here, no? You can't tank savage bosses out of tank stance before you memorized the attack patterns perfectly and coordinated mitigations/heals for the whole fight. Just because it's optimal doesn't mean everyone and their grandmas can tank out of tank stance. If it's worth anything, nearly every single pug creator/midas savage clears I've been in had what I consider turtle tank as the "MT", and I'm sure the number of tanks who have done a12s with both tanks completely out of tank stance is ridiculously low. Yeah to be optimal you need to not use tank stance, but the majority of the playerbase aren't skilled enough to be pushing themselves at that point.
    I don't entirely disagree but there's a lot to be said about fight design when you can map things out by the GCD. As far as I can tell in this game, mitigation is figuring out when the tankbusters occur and then planning out which cooldowns you're going to use. In TERA the damage was constant like in WoW, so someone could tell you what the attacks were and their tells, but you'd have to figure out the dance yourself. Bosses were still scripted but the attack pattern was far more random.

    Also in TERA, this wasn't just at endgame hard mode dungeon level (which is what I'd compare to Savage). This was in every dungeon including leveling dungeons. I'm not so sure I'd say the same of FFXIV.
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    Last edited by YitharV2; 06-28-2017 at 03:46 AM.