Results -9 to 0 of 134

Threaded View

  1. #24
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Kosmos992k View Post
    Even then, flash spame and rotating targets keeps things sensible.

    From my point of view, there are some balance issues, but non of that alters the basic point which is that we can hold aggro, if we focus on it. It might now be exactly how we want to play though. AoE aggro management would be OK if DPS would coordinate instead of doing their best to burn down different targets from each other.
    Well that's just it, isn't it? I like tanking as tanking, I like the role, but when I can only do my BB combo with an OP in-between and SC whenever its really bad, it's not much fun and a little nerve wracking. Like a Healer that can only pop their primary and secondary cures because the tank is taking so much damage they have no room for much else. Sure, in all technicality we are operating within our designed parameters, but you can't expect everyone to say "This is fun."

    And we also should not have to rely on DPS coordinating themselves. Be this a multiplayer game, but in PUG content it's bad design to have to fall on such reliance.

    Quote Originally Posted by Venjenz View Post
    Enmity on tank is a group effort. All SB is doing is reminding everyone of that.
    Will be great if you can convince every DPS to do so, but until then expecting people to deal with it until someone who is not them gets their job together is a way bad way to think.
    (0)
    Last edited by Lewtskie; 06-27-2017 at 03:59 AM.