Page 1 of 13 1 2 3 11 ... LastLast
Results 1 to 10 of 134

Hybrid View

  1. #1
    Player
    Pyrali's Avatar
    Join Date
    Dec 2015
    Location
    Ishgard
    Posts
    67
    Character
    Ardene Pyrali
    World
    Sargatanas
    Main Class
    Warrior Lv 70

    Put VIT back in Tank Damage Calculation.

    Reposting in General forums at another user's suggestion.

    Tanking has been a pretty rocky experience across the board, from what I'm reading here and on Reddit, and from my own experience as a WAR, too.

    The sneakiest nerf SE dealt all of us was removing VIT from our attack power, making us purely STR based.... While also locking us out of wearing any new STR accessories.

    What are the implications?

    Lower enmity generation due to lower damage.

    As everyone else's stats/iLvl/Damage increase, Tanks are going to plateau and be massively weaker than the DPS we are meant to hold aggro from, making this harder and our job less rewarding to play.

    Even with full Strength VI melds on our right side, that is a static number that will not go up the same way other roles are going to have stat and attack power increases. We'll always be held beneath DPS, rather than on equal footing. I'm not referring to doing the same kind of DPS as a DPS class--I'm referring to being at a similar level of damage proportional to theirs, so that there isn't a massive disparity in damage that causes problems for the entire party via a mad scramble for aggro.

    It's not fun.
    This is more important than people give credit for. We play this game to have fun and enjoy ourselves. When it becomes frustrating and stops being fun, what's the point? Being locked into a single stance, and perhaps even a single combo with only a few cooldowns is not fun at all. We have multiple stances and a wide toolkit that's meant to be used, but if we're shoehorned into only doing our enmity combo, it becomes boring and even at times frustrating when dealing with particularly potent DPS.

    Just give us VIT back, even if it's at a lower weight than it was in Heavensward. Put us back on equal footing with the rest of our party--leaving us perpetually a cut below feels punitive and it takes the joy out of Tanking and puts more stress on the DPS to manage their aggro (Most won't do it anyway, which puts that stress right back on Tanks).

    I thought SE wanted more tanks, not less.

    Some comparison of attack power with VIT accessories (Ilvl306 total), vs my old 270 Slaying Accessories.

    STR:


    VIT:


    Conclusion: Wtf.
    (73)

  2. #2
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    SE wants tanks to be tanks and not dps ^^

    so far i didnt have much trouble holding aggro

    conclusion : deal with the changes that ur not dps and should not have as much dps as a dps class
    (25)

  3. #3
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Khemorex View Post
    SE wants tanks to be tanks and not dps ^^

    so far i didnt have much trouble holding aggro

    conclusion : deal with the changes that ur not dps and should not have as much dps as a dps class
    Because dealing damage is bad even if you're tanking. Right. This is why we can't have nice things.
    (35)

  4. #4
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Khemorex View Post
    SE wants tanks to be tanks and not dps ^^

    so far i didnt have much trouble holding aggro

    conclusion : deal with the changes that ur not dps and should not have as much dps as a dps class
    So far though. The issue is that with how things are at the moment, unless tenacity has some miraculous scaling that spikes at certain point, the damage gap between tanks and dps are just going to get larger and larger. Because damage affects aggro, it will get harder and harder to maintain aggro. Hell, even now I sometimes see aggro getting ripped off me after 3-4 Abyssal Drains and it is only going to get worse as gear improves.

    I feel like people don't understand thar as gear improves, the damage gap between tanks and dps will increase and maintaining aggro will become harder and harder due to that gap widening. This is a long term issue.
    (22)
    Last edited by Yahallo; 06-25-2017 at 12:53 AM.

  5. #5
    Player
    Pyrali's Avatar
    Join Date
    Dec 2015
    Location
    Ishgard
    Posts
    67
    Character
    Ardene Pyrali
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Yahallo View Post
    So far though. The issue is that with how things are at the moment, unless tenacity has some miraculous scaling that spikes at certain point, the damage gap between tanks and dps are just going to get larger and larger. Because damage affects aggro, it will get harder and harder to maintain aggro. Hell, even now I sometimes see aggro getting ripped off me after 3-4 Abyssal Drains and it is only going to get worse as gear improves.

    I feel like people don't understand thar as gear improves, the damage gap between tanks and dps will increase and maintaining aggro will become harder and harder due to that gap widening. This is a long term issue.
    All of this is what I'm trying to say but people are very short sighted and are only going "well it's ok for me nowso it must be totally ok forever" (it's mostly PLD saying this, too).
    (16)

  6. #6
    Player
    cporter's Avatar
    Join Date
    May 2017
    Posts
    34
    Character
    Casey Porter
    World
    Jenova
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Yahallo View Post
    So far though. The issue is that with how things are at the moment, unless tenacity has some miraculous scaling that spikes at certain point, the damage gap between tanks and dps are just going to get larger and larger. Because damage affects aggro, it will get harder and harder to maintain aggro. Hell, even now I sometimes see aggro getting ripped off me after 3-4 Abyssal Drains and it is only going to get worse as gear improves.

    I feel like people don't understand thar as gear improves, the damage gap between tanks and dps will increase and maintaining aggro will become harder and harder due to that gap widening. This is a long term issue.
    I just don't see how you're losing aggro.
    (0)

  7. #7
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Khemorex View Post
    conclusion : deal with the changes [...]
    Well... that's what people do. Hence 30+++ minute queues for DPS.

    I just hope that they won't try to solve that with incentives and instead adjust the content to allow for groups with more DPS or less tanks/healers. Maybe more content ala PotD or the new PvP for endgame that doesn't need tanks/healers at all.
    (17)

  8. #8
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Khemorex View Post
    SE wants tanks to be tanks and not dps ^^

    so far i didnt have much trouble holding aggro

    conclusion : deal with the changes that ur not dps and should not have as much dps as a dps class
    You do realize holding aggro in tank stance is going to be a problem with DPS just getting stronger and stronger with accessories, right?
    (16)

  9. #9
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by YitharV2 View Post
    You do realize holding aggro in tank stance is going to be a problem with DPS just getting stronger and stronger with accessories, right?
    And if it's not a problem at all, where's the fun?
    (0)

  10. #10
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Abriael View Post
    And if it's not a problem at all, where's the fun?
    I mean you have a point. I personally think it'd be a bit more fun for me. But if you make aggro generation hard for good players, then it becomes a nightmare for not so stellar players. Also, spamming Butcher's Block is not my idea of fun.
    (12)

Page 1 of 13 1 2 3 11 ... LastLast