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  1. #91
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    If anything I'll be staying equipped with a few str accs until this gets fixed, its rather annoying to lose aggro to a sam or rdm going crazy when they are doing their job whilst i'm in tank stance. I try to multi focus targets in dungeons and even still one of them is probably going to rip off me. Yes i'm using my abilities i'm no idiot, try holding aggro against a good rdm and sam who are going off on two different targets, tell me how easy it is unless you spam your 123 123 123 123 forever.
    (0)

  2. #92
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Deathshiro View Post
    If anything I'll be staying equipped with a few str accs until this gets fixed, its rather annoying to lose aggro to a sam or rdm going crazy when they are doing their job whilst i'm in tank stance. I try to multi focus targets in dungeons and even still one of them is probably going to rip off me. Yes i'm using my abilities i'm no idiot, try holding aggro against a good rdm and sam who are going off on two different targets, tell me how easy it is unless you spam your 123 123 123 123 forever.
    Was 65 and had a 68-69? SAM in a Ruby Palace run and even my BB combos were just barely keeping up, lol. The gear difference wasn't too great but SAM hits like the dreadnought. I'm a little concerned how shaky it might get once we're a patches in gear level and someone decides to level a Tank.
    (1)

  3. #93
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by AsahinaMyLove View Post
    Yeah... I was seeing it my self.. my damage as tank is so weak... NO FUN playing SB or any other content like that! So I switched to ilvl270 STR Accessories on my lv60 Tanks! And the damage output raised ALOT with +400 STR! My auto Atk on Paladin alone raised from 700 to 1000. Clemenz also got alot stronger(from 5000 to 7500), not to mention all other atk skills that get ALOT stronger! >.> Im gonna use that set till they fixed VIT back! I dont care if I ruin other party there run cuz my HP is 10k lesser! Why bother with VIT Accessories if they only boost HP pool and nothing else....
    Even though I was an advocate of Strength Tanks back in 3.0, I can't condone the attitude of not caring about your party. I feel like strength tanks who just went strength without worrying about proper survival were the main reason why SE is probably trying to curb tank dps. Dps comes second to maintaining aggro and mitigation; the main complaint is how the cut to our DPS looks like it will have negative impacts on our ability to hold aggro in the future.

    I feel like this kind of altitude of not caring about your party will only hurt our movement rather than aid it. It's one thing to adapt but still have complaints and concerns, but to use lower ilvl gear with the wrong mindset and rather selfish reasons is something I can't condone.

    Tanks are tanks first and damage dealers second; if our ability to tank wasn't being threatened by the current state, I wouldn't even be making this argument.
    (1)
    Last edited by Yahallo; 06-26-2017 at 12:51 AM.

  4. #94
    Player
    Rikoooooo's Avatar
    Join Date
    Jul 2015
    Posts
    6
    Character
    Riko Heavenstep
    World
    Cerberus
    Main Class
    Monk Lv 66
    If they want to lock us out of STR accessories, at least lock the level 60 and below rings too, geez.
    (0)

  5. #95
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    560
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rikoooooo View Post
    If they want to lock us out of STR accessories, at least lock the level 60 and below rings too, geez.
    This. As it is, the 270 slaying accessories are going to be bis for the entire expansion. We're back to gordias where the only thing that matters is hp thresholds and once you meet those than it's str gear all the way.
    (1)

  6. #96
    Player
    Tankstuff's Avatar
    Join Date
    Jul 2015
    Posts
    77
    Character
    Ship Md
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Yahallo View Post
    snip.
    id say the opposite, tanks who sit in tank stance and dont try to contribute as much dps as possible and play it safe because they arent skilled enough to dps and mitigate the damage at the same time are the people who dont care about the pt in my eyes. I only put on str accessories after I knew both ex primals fairly well and now I help my pt even more by helping them push dps and avoid enrage timers, because lets be honest pf dps arent that great most of the time and if both tanks and both healers have the mentality of "ima tank so i only tank and im a healer so I only heal" youre hitting enrage timer
    (1)

  7. #97
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Tankstuff View Post
    id say the opposite, tanks who sit in tank stance and dont try to contribute as much dps as possible and play it safe because they arent skilled enough to dps and mitigate the damage at the same time are the people who dont care about the pt in my eyes. I only put on str accessories after I knew both ex primals fairly well and now I help my pt even more by helping them push dps and avoid enrage timers, because lets be honest pf dps arent that great most of the time and if both tanks and both healers have the mentality of "ima tank so i only tank and im a healer so I only heal" youre hitting enrage timer
    I have no issue with str tanks that properly mitigate damage, in fact I love them. More power to them I say. It is just the ones that do it to selfishly increase their damage numbers without care towards actually tanking that I don't like.

    Though if they aren't skilled enough, I wouldn't say they don't care about the party. If someone is trying to play it safe so they can learn, I think they are caring. I think many of them want to optimize more, they just need some help in doing so.
    (1)
    Last edited by Yahallo; 06-26-2017 at 02:19 AM.

  8. #98
    Player
    Lock1991's Avatar
    Join Date
    Jun 2017
    Posts
    4
    Character
    Shiro Lockhart
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    My choice would be to add STR to Tank accessories but something needs to change, upsetting that i know it will take months to get anything changed.
    (2)

  9. #99
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    The reason behind the Vit removal from tank damage is because vit no longer is affected by the death penalty. I know, it doesn't excuse the emnity issues, but theres your reason. the devs just need to adjust the tank stance emnity multiplier, and the problem is fixed.
    (0)

  10. #100
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by BigRed5392 View Post
    tbh i think dps players need to start using their enmity reducers more. My g/f is a main tank drk. She loves tenacity, and melds it. her anima even had high tenacity. And had no real damage issue. Her issue is enmity. No matter how often she spams unleash or abyssal drain, she still looses hate to a sam rdm blm mnk nin. More so if they are solo killing in an aoe situation, and don't use their enmity kills. ultimatum sucks as it is just baby flash.

    all dps have enmity reducers or skills that switch enmity. My g/f and I rarely see ninja use shade walker or smoke screen, we rarely see rdms use Lucid dreaming or diversion.
    People expect too much of tanks, they need tanks with high deeps, tanks to tank no damage, and tanks who never loose hate. But no one is stepping up to be a teamplayer and helping out.

    thats my 2 gil from watching my g.f play. Bad enough ppl are getting poor attitudes in dungeons but thats for another thread.


    in my honest opinion, tanks need their damage to scale with vit, every class has their damage scaled to their main state, why not tanks scale with vit? it with help them gerate more aggro, making it easier to hold hate.

    if not, lower the enmity dps generate. tanks gave enmity+ skills... yet they do next to nothing unless spammed. My g/f was worried this was gonna happen. And is dealing with the flack ppl have in df over the changes.
    This right here. If DPS is everyone's responsibility, then so should enmity. We all have tools now for enmity just like we do for DPS. I don't mind helping DPS in Sword Oath, so show we are together and hit that GCD please.


    Quote Originally Posted by Valkyrie_Lenneth View Post
    The reason behind the Vit removal from tank damage is because vit no longer is affected by the death penalty. I know, it doesn't excuse the emnity issues, but theres your reason. the devs just need to adjust the tank stance emnity multiplier, and the problem is fixed.
    Damage off of STR....
    Enmity off of VIT...

    Problem solved, all non-tanks classes have inferior VIT by a bit so it would scale well, hell would maybe even lower the enmity issues for hard hitting classes if the Tank is good.
    (2)
    Last edited by ErikMynhier; 06-26-2017 at 04:58 AM.

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