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  1. #101
    Player
    Yurihyuga's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Valous Voakes
    World
    Odin
    Main Class
    Paladin Lv 90
    or they can just go back to the vit/str combination cause people who only used vit in HW had the exact same problem trouble with enmity that was the reason for the 0.45 split on vit and str. It nerfed the full str tanks and buffed the full vit tanks and people who were smart and optimized there gear could use a bit of both to maximise there gains. There was nothing wrong with it as good dps still outpace tanks and tanks did enough dmg to contribute massively to raid. Right now we just have a pile of garbage that goes hurrr duhh spam enmity combos which any retard can do and its boring as fuck in dungeons.
    (1)

  2. #102
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The reason behind the Vit removal from tank damage is because vit no longer is affected by the death penalty. I know, it doesn't excuse the emnity issues, but theres your reason. the devs just need to adjust the tank stance emnity multiplier, and the problem is fixed.
    It's far more organic to have tank DPS scale with damage dealer DPS than buffing aggro modifiers every time, but meh, we'll see what SE does.
    (2)

  3. #103
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SargentToughie View Post
    Or... just add a token amount of strength to the vit accessories. Some like 50% of the vit cap would be totally fine, if they're absolutely dead set on making our damage lower than it was previously.
    Or you could add a new stat that contributes to attack power, healing and damage resistance...you could call it Tenacity, you could tell everyone it's the main tanking stat. Then you could completely break the scaling of that new stat so that Tanks are left in the state they are now with the stupid STR meta back.

    I'm thinking a STR/TEN combination for attack power makes more sense than the STR/VIT one - always assuming Tenacity get's fixed.
    (2)
    Last edited by Kosmos992k; 06-27-2017 at 01:29 AM.

  4. #104
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,378
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    They need to fix tenacity of at least acknowledge that it is broken
    (3)

  5. #105
    Player
    Bluejay's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Jei Sumnter
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Yurihyuga View Post
    as good dps still outpace tanks.
    Yeah it took the TOP of the DPS players to out-DPS a tank that also had mitigation and HP. You don't see a problem with this?

    There may be some issues -- there always are with expacs -- but most of this whining seems to be tank players upset that they are not ridiculously overpowered now and have to actually try to manage agro instead of mindlessly smashing 1 button while pumping huge out damage numbers.
    (0)

  6. #106
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Bluejay View Post
    but most of this whining seems to be tank players upset that they are not ridiculously overpowered now and have to actually try to manage agro instead of mindlessly smashing 1 button while pumping huge out damage numbers.
    Because mindlessly spamming Heavy Swing - Skull Sunder - Butcher's Block or Overpower is so much better, right?
    (2)

  7. #107
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Bluejay View Post
    Yeah it took the TOP of the DPS players to out-DPS a tank that also had mitigation and HP. You don't see a problem with this?

    There may be some issues -- there always are with expacs -- but most of this whining seems to be tank players upset that they are not ridiculously overpowered now and have to actually try to manage agro instead of mindlessly smashing 1 button while pumping huge out damage numbers.
    wait, they could do it with one button before? Pretty sure they are upset because they are using less buttons now, and those buttons are less effective. They didn't try to make them fun at all.
    (2)

  8. #108
    Player
    Azreal's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Darkest Knight
    World
    Tonberry
    Main Class
    Arcanist Lv 51
    Except threat generation was increase on many abilities, it's not purely based on damage, they are just making the steps towards normal mmos, where damage doesn't define your aggro.

    Stop making stuff up because you want to go more dps.

    K thx byeeeeee.
    (0)

  9. #109
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Azreal View Post
    Except threat generation was increase on many abilities.
    Source?

    "Stop making stuff up"

    EDIT: I admit I was wrong. However, Warrior and Paladin did not get buffs to their AoE aggro generation, which is where I've seen tanks have problems. I don't think anyone was complaining about single target aggro.
    (2)
    Last edited by YitharV2; 06-27-2017 at 03:10 AM.

  10. #110
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Azreal View Post
    Except threat generation was increase on many abilities, it's not purely based on damage, they are just making the steps towards normal mmos, where damage doesn't define your aggro.

    Stop making stuff up because you want to go more dps.

    K thx byeeeeee.
    Except tanks from both the Western and Japanese communities are reporting issues with the current state. The current enmity increases won't mean much when the base value is low and the damage gap between Tanks and DPS become even higher. Right now, DPS can do upwards of 4-5k DPS, the highest I have seen a tank is in the 2-3k range. If that DPS doesn't use enmity reducers, they will likely begin ripping off the tank unless the tank mindlessly spams aggro generation and this is just at the moment before raid gear becomes a thing. Imagine in dungeons, at later ilvls when the gap is larger and if the DPS has full raid gear while the tank just meets minimal ilvl.

    No one is making things up, this is a serious concern.
    (5)

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