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  1. #1
    Player
    ExKage's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    1,171
    Character
    Heixin Xiaoshuita
    World
    Cactuar
    Main Class
    Warrior Lv 100
    I'm a mediocre WAR in consideration that I barely ever stance dance unless I absolutely feel DPS is lacking. I have always strived in making sure my healers feel comfortable that I am holding aggro and not about to die all the time. Please stop thinking people who are having issues are just FOR DA DEEPZ.

    Players still want to run when I'm now running on less TP and almost none of them have Goad or Enmity reducing cooldowns. Spamming overpower 5 times + Onslaught + Steel Cyclone + Berserk is not fun when you could have done with less Overpower as before AND it's CONAL. AND Steel Cyclone requires a few combos that aren't Butcher's Block AKA OUR ENMNITY COMBO to go off.
    (3)
    Last edited by ExKage; 06-27-2017 at 04:29 AM.

  2. #2
    Player
    Deadeye's Avatar
    Join Date
    Jul 2016
    Location
    AXE
    Posts
    12
    Character
    Masakari Sifaris
    World
    Coeurl
    Main Class
    Warrior Lv 70
    Yes, switch this please.

    This is silly.

    Extremely silly.

    So, either lock them OUT so we HAVE to use the new ones or change this.
    (1)

  3. #3
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    I just want to pop in and add, if it's somehow difficult to make attack power scale with VIT, the please just add STR to the tank accessories. They're locked out now so there's no reason not to do it.
    (0)

  4. #4
    Player
    HELLruler's Avatar
    Join Date
    Feb 2017
    Posts
    26
    Character
    Yevol Valeriant
    World
    Lamia
    Main Class
    Dragoon Lv 60
    This is probably part of the plan of making classes easier to play. In HW, you were required to stance dance, if not spend most time in damage stance to be optimal. Tanks would generate so much aggro that they could spend most of the fight in damage stance doing their damage combo with no problem. On the other hand, that was something reserved for raids/ex trials only. A common player could spend a whole dungeon in tank stance and that would not be detrimental to the run (maybe spending 2 or 3 extra mins, but who cares?)

    I don't see VIT boosting tank damage anymore because death sickness doesn't reduce VIT. That means tank would still deal max damage while all the others are penalized for dying. A solution to this would be either put STR on tank accessories, or make tenacity meaningful

    If nothing happens, I guess the main tank will be stuck in tank stance doing aggro combo to keep up with DPS, especially the super OP samurai
    (0)

  5. #5
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by HELLruler View Post
    I don't see VIT boosting tank damage anymore because death sickness doesn't reduce VIT. That means tank would still deal max damage while all the others are penalized for dying. A solution to this would be either put STR on tank accessories, or make tenacity meaningful
    Well even if we had the 3.x tank damage formula, we still wouldn't be doing max damage as Strength still affected our damage, it just had a lower scaling as we also got attack power from Vitality. Our damage would still be reduced if we had weakness, just not as much relatively as other jobs if we applied the 3.x formula.
    (1)

  6. #6
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Leave it like it is but add STR to our accessories.
    (3)

  7. #7
    Player
    SunAurel's Avatar
    Join Date
    Jun 2017
    Posts
    129
    Character
    Sun Aurel
    World
    Shiva
    Main Class
    Paladin Lv 80
    PLD main here with a tad of Warrior and DRK and for me it's clear. Ever since they changed it to STR, playing the tanks makes less fun.

    It's no secret that there is a shortage of tanks, and taking away damage is the wrong way to tackle it, and nerfing the tanks damage when a huge part of the fun of an MMORPG is doing damage, is counter-productive. You need tanks to especailly balance out all those people playing RDM and SAM now.

    Tank DMG should not outclass DPS damage, I think we are all clear on that, but at the same time tanks should have impact on the overall dps and contribute other than being a sentinent striking dummy for the boss and having the occasional swap every now and then.

    If SE doesn't change it and fix the enmity generation in 4 man instances (since esp WAR struggle a lot without Flash) and go back to Vit, then I can see myself changing to Red Mage and stop tanking and I am pretty sure I am not the only one.

    And about the penalty for death, tbh I'd gladly have hp nerfed after death and have a VIT scaling damage.
    (7)

  8. #8
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    They could just add a LITTLE str to tank accessories. Like 25. So with G6 materia that'd be 50.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


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