Quote Originally Posted by Physic View Post
no offense, but if you are trying to play only ffxi style parties, you are gimping certain classes, mrd, lnc, even conjurer and thaum benefit from fighting multiple mobs at once,
now if you mean you try to make parties that fight high level versions so that it takes more strategy and careful planning to maximize exp, then that is great, and the system rewards that to a point.
but essentially the 1 on 1 style fighting of ffxi, is only a portion of this games battle system, and handling multiple mobs quickly is actually a very fun element of the game.

It allows me in a party on pug for example to split off and solo with a couple aoe moves to do extra dmg, or a gladiator to make full use of its insane defense to grab like 8 mobs at once. It really is pretty fun compared to the one on one camp monotony of ffxi to me.
Yea, I did come off whonky there. Don't misunderstand, as I'm playing CONJ and THM, I'm doing different things. When appliable we do pull bigger groups and thrash them down with DoTs or AOE Profundity/BloodRite nukes, but more often than not we're pulling a mob 10 higher and widdling it down in a healer-tank fashion. With the bigger mob I can fully debuff, mitigate dmg, and add some nuke damage in, while healing (emulating RDM somewhat). the tank will, well, get to tank. Due to how screwy gladiator is, Cover handles the lack of strong enmity tools just fine (nuke nuke nuke). We'll only see Chain #5, but it's usually 300-500 xp a kill.

I personally was such a big fan of RDM75 in FFXI that I really care more about enjoying what I used to than meeting a class's potential in this game, especially when things are going to be flipped upside down for either of my classes in 1.20. Or most other classes, I believe.

Hopefully this makes sense. I'm actually pretty devoted to any class I play, and aim to play it as right as I can. I just think FFXIV's XP design right now is flawed. Oh, it also doesn't help that finding a group isn't too easy for some reason.