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  1. #1
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    I didn't read the whole thread but I agree to the OP somewhat.

    I actually don't have a problem with power leveling at all. What I do have a problem with is how it's been implemented. As it is now, people who want to get a small group together and fight monsters of an equal level can be potentially shafted when a power leveling group comes in and claims all the mobs. I'm fine for people shooting their way to 50. I'm not fine with people stealing mobs for PL reasons while others are just trying to play the game at their own pace. Ever since 1.19 I've been running into this kind of behavior more than what was expected.

    Again, I'm fine with PLing, but the incentive to overcamp lower level mobs is too strong. Even for people that don't want to get to 50 you have alts just sitting there spiritbonding and making materia. Even if every player becomes 50 tomorrow there's still a reason to PL in the lower level camps.

    I think if the incentive was switched from blasting away lower level mobs to killing higher level mobs the issue would be reduced while still maintaining the viability to gain experience and spiritbond.
    (0)

  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    If the focus was shifted to killing higher level mobs it would only encourage PL'ing. Right now in a large party you get a bunch of bonuses with near-level bonus, chain, and links, and it makes partying pretty fun and rewarding because you have to focus on multiple enemies that are challenging but not outright overpowering to get an ideal XP rate. The combo system might do something about AOE spam and make it either more involving to do or less ideal. Hell it might shift the focus up to higher level enemies.

    IMO I would just like a larger number of camps with smaller level variations. Duoing with my friend yesterday there was no camps I could find through maps or on our own that had solely Level 33-34 enemies bunched together. The 33-36 camps we went to would spawn more 35-36's than we liked that would overpower us if we got more than one whereas we could take two or three 33-34's with little issue. We had found a few areas in Cedarwood with a ton of enemies but they would pop at level 27ish to 34 which is reaaaaally lame.
    (0)
    Last edited by Estellios; 11-18-2011 at 09:25 AM.

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