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  1. #1901
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TheRedMage View Post
    Fast high dps in exchange for little to no raid utility. We still got the 2nd part, but we lost the first part.
    You just described samurai.
    We're nothing now.

    I hate so much that SE decided to take our identity, and shift it into SAM. Hell we're not even that fast anymore, Ninja feels faster.
    (1)

  2. #1902
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nominous View Post
    What should MNK be?
    If Samurai is going to be high DPS, no utility, Monk should be less but still high DPS, low utility.

    Alternatively there's no reason that there can't be two High DPS, Low Utility Melee jobs. Samurai can emphasize huge burst damage while Monk can emphasize moderately high sustained damage.
    (3)

  3. #1903
    Player
    KingFrost's Avatar
    Join Date
    Jul 2015
    Posts
    101
    Character
    Arc Papillon
    World
    Jenova
    Main Class
    Pugilist Lv 70
    Everyone one of our new abilities needs to be changed. They range from mediocre to useless. Also, 60 and below we're just straight up weaker. No ToD and lesser potency. Ugh.

    Does anyone know how much Direct Hit and SkS on auto attacks boost our DPS? I feel like given how much we hit, it should be substantial. I'm hoping it makes up for the nerf on potentcies. Though that could be wishful thinking. Probably is. :')
    (0)

  4. #1904
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Hmm, curious.

    See, I always got the idea that the MNK was a high flexibility, almost Jack-Of-All-Trades kind of Job. A high speed brawler that could react to any raid situation. Incoming damage? There's a stance for that. Need to burn? There's a stance for that. Need to get around quickly? There's a stance for that. GL3 is pretty unique, or at least used to be, so I see the reaction to Riddle of Fire being pretty fair too, but... Maybe they went the right direction in trying to bolster their, "Always good in every situation" core, but just did it with the wrong skills, and the wrong numbers.

    Was MNK extremely high DPS in 1.0, in addition to 2.0? Because if not, wouldn't 2.0 have been the only patch cycle where MNK had that kind of title, and therefore, not really spoke to what the Job was meant to be?
    (0)
    Last edited by Nominous; 06-25-2017 at 02:11 PM.

  5. #1905
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nominous View Post
    Hmm, curious.

    See, I always got the idea that the MNK was a high flexibility, almost Jack-Of-All-Trades kind of Job. A high speed brawler that could react to any raid situation. Incoming damage? There's a stance for that. Need to burn? There's a stance for that. Need to get around quickly? There's a stance for that. GL3 is pretty unique, or at least used to be, so I see the reaction to Riddle of Fire being pretty fair too, but... Maybe they went the right direction in trying to bolster their, "Always good in every situation" core, but just did it with the wrong skills, and the wrong numbers.

    Was MNK extremely high DPS in 1.0, in addition to 2.0? Because if not, wouldn't 2.0 have been the only patch cycle where MNK had that kind of title, and therefore, not really spoke to what the Job was meant to be?
    Monk was the extremely high DPS in both 2.0 and 3.0, however it's extremely High DPS in 3.0 wasn't more than what other Jobs were able to achieve by buffing the entire raid.
    (2)

  6. #1906
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Has anyone found a decent opener yet that doesn't clip your dots because of the decrease in speed from RoF?
    (0)

  7. #1907
    Player
    edgefusion's Avatar
    Join Date
    Jan 2014
    Posts
    23
    Character
    Ravishan Goldhawk
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    Monk was the extremely high DPS in both 2.0 and 3.0, however it's extremely High DPS in 3.0 wasn't more than what other Jobs were able to achieve by buffing the entire raid.
    In terms of raid viability this is our biggest problem in 4.0. In 3.0 we were disfavoured because although we had the highest personal DPS, our utility wasn't as substantial as Dragoon and Ninja. In 4.0 we no longer have the highest personal DPS, we're 3rd out of 4 melee, and our raid utility is still very lacklustre by comparison. If we were disfavoured when we were top DPS what are we now we no longer provide DPS or utility?
    (0)

  8. #1908
    Player
    Fireselecta's Avatar
    Join Date
    Apr 2015
    Posts
    31
    Character
    Kyoshiro Senpai
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Exiled_Tonberry View Post
    Has anyone found a decent opener yet that doesn't clip your dots because of the decrease in speed from RoF?
    You can check here : https://www.reddit.com/r/ffxiv/comme..._opener_in_40/
    Dunno if you were talking of these openers for the dot clipping.
    (0)

  9. #1909
    Player
    duceTRE's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    270
    Character
    Zell Dinch't
    World
    Behemoth
    Main Class
    Pugilist Lv 90
    What are some thoughts out there about gearing up towards BiS? I'm thinking of going with this: http://ffxiv.ariyala.com/11WML

    Hopefully we can keep some dialog going, good luck out there my MNK brethren and ladies.
    (0)

  10. #1910
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Question, about how much of a DPS change is it between us getting unlucky with Chakra procs compared to us getting lucky with them? I'm wondering because when I'm unlucky I can't clear the V2S dummy (3% left at 0s) but when I'm lucky I can clear it with about 6-10s left.
    (0)

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