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  1. #1
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Also im looking at the first post and their opener is very different to mine. Its the following:

    (PB) Demo --> Snap --> Snap (B4B) --> DK (IR) --> TwS (Pot) --> ToD (Elixir Field) --> Boot (Steel Peak) --> True (Howling Fist) --> Snap (Forbidden C) --> DK --> TWS --> Demo (Pot falls off).

    Question is why not start with Steel Peak --> Demo ? Or is this Double Demo at the start? If that's the case doing a 2nd Snap Punch be waste no as your already at GL3?

    My opener is slightly different at present:

    ST --> Demo --> (PB) SP (B4B) --> SP (IR) --> TwS (StP) --> DK (HF) --> SP (EF) --> ToD --> FC --> BS --> TrS --> Demo (not fully pot optmized yet but yeah. Its what i currently use
    (0)
    Last edited by KaosPrimeZero; 09-24-2015 at 05:10 PM.

    FC: Sanctuary of Zitah
    Site: www.zitah.guildwork.com
    Server: Sargatanas
    A fun place for all to come. GMT based but accepting any time zone. Want a place to hang out chill and get stuff done? We just might be the place!

  2. #2
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Thanks for the response, i should add this on burst i go +1700 however at around 3min/tp starve mark its around that figure

    and ugh my question was wrong hahaha, meant to say why not start with shoulder tackle --> Demo...
    (0)

    FC: Sanctuary of Zitah
    Site: www.zitah.guildwork.com
    Server: Sargatanas
    A fun place for all to come. GMT based but accepting any time zone. Want a place to hang out chill and get stuff done? We just might be the place!

  3. #3
    Player
    Thrustie's Avatar
    Join Date
    Jan 2014
    Posts
    131
    Character
    Beck Eldrin
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    Your opener is the traditional 3.0 opener and it's still fine. It's minutely behind the optimal opener and over the course of a fight won't make a lick of difference. Just use whatever you're comfortable with. The optimal opener is based on the idea that you run into the boss with the tank and pop PB just before you engage so you don't use ST. If that feels awkward for you, I'd just stick with what you know. The benefit is you don't have to load up coeurl form but I still use the same opener you do for the most part.
    (1)

  4. #4
    Player
    zlol365's Avatar
    Join Date
    Feb 2015
    Posts
    8
    Character
    Serena Lenafore
    World
    Tonberry
    Main Class
    Miner Lv 70
    question, generally i go with this rotation just to check will it work? its mostly similar to the traditional 3.0 ver, just that:

    TS>Demo>PB>Snap>B4B>Snap>pot>DK>ST>TS>(the close range stun)>Demo>Forbidden>ToD>Howling>BS>EF>True>Snap>Refresh as necessary

    I went with stance dance to the 2nd form, so that I can twin snake, for the damage buff. There's a few cons i think, just that I picked it up from someone and I found it preferable to the traditional one @_@"
    (0)

  5. #5
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by zlol365 View Post
    question, generally i go with this rotation just to check will it work? its mostly similar to the traditional 3.0 ver, just that:

    TS>Demo>PB>Snap>B4B>Snap>pot>DK>ST>TS>(the close range stun)>Demo>Forbidden>ToD>Howling>BS>EF>True>Snap>Refresh as necessary

    I went with stance dance to the 2nd form, so that I can twin snake, for the damage buff. There's a few cons i think, just that I picked it up from someone and I found it preferable to the traditional one @_@"
    Well that opener certainly won't be detrimental to your DPS, but delaying stacks of GL is not the most advisable route. Each stack of GL is worth more than anything else so pushing those out isn't doing you any good. However, across the course of a fight the opener isn't that big of a deal as long as you are getting GL3 quickly. Everyone likes to always go on and on about the opener, but as long as you get GL3 and start rolling all your CDs that's all that's really important and the difference between the common openers will be extremely small on an extended fight. The opener is really all there is to debate on monk for the most part since our combo structures are very straight forward. So try not to get too caught up on the opener. However, I would drop Twin Snakes as your first move.
    (2)

  6. #6
    Player
    Hitoseijuro's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by zlol365 View Post
    question, generally i go with this rotation just to check will it work? its mostly similar to the traditional 3.0 ver, just that:

    TS>Demo>PB>Snap>B4B>Snap>pot>DK>ST>TS>(the close range stun)>Demo>Forbidden>ToD>Howling>BS>EF>True>Snap>Refresh as necessary

    I went with stance dance to the 2nd form, so that I can twin snake, for the damage buff. There's a few cons i think, just that I picked it up from someone and I found it preferable to the traditional one @_@"
    The only issue I would have with this, is that you're using demo immediately right after the first demo, you're going demo -> snap -> snap -> DK -> Tws --> Demo. The only benefit I can see with that is that youll get battle litany and trick attack(assuming you have any of them in your party)buffs for that demo, but at the cost of half if not a little more of the whole demo ticking potency, I dont think its worth that.

    About openers, I personally feel that openers are important and one should optimize it as best as possible but if its within 25-50 potency of the best one, that will do, whatever feels smooth to you.
    (1)

  7. #7
    Player
    monchkinz's Avatar
    Join Date
    Feb 2015
    Posts
    123
    Character
    Enma Hellbringer
    World
    Sephirot
    Main Class
    Alchemist Lv 70
    ^ this.

    And sorry for the lack of info in a2s. Im the driver in my group so i cant comment much at all for the fight. If its driver tips i can add those lol
    (0)

  8. #8
    Player
    GageRage's Avatar
    Join Date
    Apr 2015
    Posts
    46
    Character
    Gageuu Rageuu
    World
    Odin
    Main Class
    Monk Lv 60
    Quote Originally Posted by monchkinz View Post
    ^ this.

    And sorry for the lack of info in a2s. Im the driver in my group so i cant comment much at all for the fight. If its driver tips i can add those lol
    You can use this video as reference if you want. To either note down what I do or you can link the video in your main post.

    Only thing to note is my bard and I are generally aoe heavy and he sings a nice amount of paeon to sustain us both. Hold back aoe on a few waves if you find tp being a strain. Kill times will vary where you can aoe tremendously. Look at my ACT overlay for where aoe benefits me the most and take out the less beneficial aoes to sustain yourself.
    (0)

  9. #9
    Player
    Heartfillia's Avatar
    Join Date
    Sep 2015
    Posts
    8
    Character
    Lucina Heartfillia
    World
    Midgardsormr
    Main Class
    Monk Lv 60
    (0)

  10. #10
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Guys a quick question about MNK dps in A1S. What should be our dps up to 1st jump?

    Thanks


    EDIT: >iLV196<
    (0)
    Last edited by Guevara; 09-28-2015 at 05:00 PM.

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