Monk was the extremely high DPS in both 2.0 and 3.0, however it's extremely High DPS in 3.0 wasn't more than what other Jobs were able to achieve by buffing the entire raid.Hmm, curious.
See, I always got the idea that the MNK was a high flexibility, almost Jack-Of-All-Trades kind of Job. A high speed brawler that could react to any raid situation. Incoming damage? There's a stance for that. Need to burn? There's a stance for that. Need to get around quickly? There's a stance for that. GL3 is pretty unique, or at least used to be, so I see the reaction to Riddle of Fire being pretty fair too, but... Maybe they went the right direction in trying to bolster their, "Always good in every situation" core, but just did it with the wrong skills, and the wrong numbers.
Was MNK extremely high DPS in 1.0, in addition to 2.0? Because if not, wouldn't 2.0 have been the only patch cycle where MNK had that kind of title, and therefore, not really spoke to what the Job was meant to be?
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