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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by EdwinLi View Post
    It will nerf itself once more players are ilvl 310 and higher. The difficult is mostly contributed by players being between ilvl 280 to 290 gear which makes the fight drag on longer than a group of ilvl 310 and higher gear members.
    I already commented that the fight would get easier once we started outgearing it. Regardless, I don't think the "getting 7 other randoms to cooperate and do mechanics" mechanic will ever go away. And sometimes, part of the fun is learning to adjust with 7 other random players (and some of the difficult doesn't come from the fight itself, but from the party members).

    As for the refreshes, the group I was in last time, our final pull, I didn't have to touch either of my refreshes (I was running on BRD). Most of the MP strain comes from unnecessary raises, and the more people learn to deal with the mechanics properly, the less unnecessary deaths and raises there will be.
    (1)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  2. #2
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by HyoMinPark View Post
    As for the refreshes, the group I was in last time, our final pull, I didn't have to touch either of my refreshes (I was running on BRD). Most of the MP strain comes from unnecessary raises, and the more people learn to deal with the mechanics properly, the less unnecessary deaths and raises there will be.
    I SERIOUSLY want to echo this. A decent healer can mana sustain themselves through everything but the hardest AoE spam UNLESS you force us to rez three people in 20 seconds. That DESTROYS MP bars and there is little a non WHM popping Thin Air can do to mitigate the hurt quick raises inflict.
    (0)