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  1. #21
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    The reason Vitality was removed from damage calculation isn't because SE wanted to nerf tank damage, it's because Weakness/Brink of Death no longer affect Vitality. The problem is an oversight.

    Yes, there is a problem with the fact that right-side gear no logner contributes to Attack Power unless you meld STR or use 270, which are still hard-capped. The problem isn't particularly huge right now, but as item levels keep growing, it becomes harder and harder to maintain hate as the gap between tank and dd damage keeps increasing, and our damage directly affects hate generation. And before you give the "Tanks aren't meant to dps" excuse, keep in mind that healer damage does benefit from right-side.

    The solution is to simply put more STR in proportion to left-side gear, so it makes up for the loss of attack power from right-side. MErely increasing the multipliers doesn't solve the problem with proportional hate generation getting worse as item levels keep increasing.
    (7)

  2. #22
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sove92 View Post
    The solution is to simply put more STR in proportion to left-side gear, so it makes up for the loss of attack power from right-side. MErely increasing the multipliers doesn't solve the problem with proportional hate generation getting worse as item levels keep increasing.
    Or... just add a token amount of strength to the vit accessories. Some like 50% of the vit cap would be totally fine, if they're absolutely dead set on making our damage lower than it was previously.
    (7)

  3. #23
    Player
    Tankstuff's Avatar
    Join Date
    Jul 2015
    Posts
    77
    Character
    Ship Md
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Khemorex View Post
    thx ive been raiding for over 5 years in here + other mmos ^^

    theres a reason why we have a trinity system wich means:

    tanks tank in tank stance : does less dmg

    dps = obviously doing dps :P

    healers = heal with focus on healing and some dps.

    everyone is capable to solo stuff.
    cool story bro, doesnt mean you cleared savage content without echo and id bet my account you never cleared a3s with that mentality
    (14)

  4. #24
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Actually, Lower enmity generation = more fun.

    Holding aggro before used to be a walk in the park. It still is, mind you, but a bit less. A bit more challenge, especially against burst damage, is definitely part of the fun factor, and still absolutely manageable.
    (0)

  5. #25
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Khemorex View Post
    SE wants tanks to be tanks and not dps ^^

    so far i didnt have much trouble holding aggro

    conclusion : deal with the changes that ur not dps and should not have as much dps as a dps class
    You do realize holding aggro in tank stance is going to be a problem with DPS just getting stronger and stronger with accessories, right?
    (16)

  6. #26
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by YitharV2 View Post
    You do realize holding aggro in tank stance is going to be a problem with DPS just getting stronger and stronger with accessories, right?
    And if it's not a problem at all, where's the fun?
    (0)

  7. #27
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    they increased enmity on all skills if you look at the patch notes..... and tanks.... are tanks not dps/
    (1)

  8. #28
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Abriael View Post
    And if it's not a problem at all, where's the fun?
    I mean you have a point. I personally think it'd be a bit more fun for me. But if you make aggro generation hard for good players, then it becomes a nightmare for not so stellar players. Also, spamming Butcher's Block is not my idea of fun.
    (12)

  9. #29
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    After doing your enmity combo so many times there is almost no chance that a dps or anyone will caught up to you.
    (0)

  10. #30
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Abriael View Post
    And if it's not a problem at all, where's the fun?
    It shouldn't get harder as you get more gear, which is what is going to happen right now. Tank enmity will grow at a ratio significantly lower than it did in heavensward, meaning that as your group gets more geared, you have to spend more of your time repeating your enmity rotation and less contributing damage (which is already going to be lower). It will feel like your character is getting weaker because s/he is getting stronger.

    Quote Originally Posted by Ayer2015 View Post
    they increased enmity on all skills if you look at the patch notes..... and tanks.... are tanks not dps/
    Base vs. scaling. The difference is important.

    Lets say tanks start at 150 enmity units per second, dps at 100. DPS gains 100% damage per 10 itemlevels, while tanks gain 50% per the same.
    After 10 ilvls, tanks now do 225, dps do 200.
    After 20 ilvls, tanks do 300, dps do 300
    After 30 ilvls, tanks do 375, dps do 400
    After 40 ilvls, tanks dp 450, dps do 500

    So on so on. The numbers are completely made up, concentrate on the paradigm.

    The rate at which tanks scale compared to dps matters as much or more than the base does as time goes on. It is something that will likely have to be changed later to fix a problem that we can see beginning today, even though it mightn't be a problem today.
    (13)

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