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  1. #1
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    The reason Vitality was removed from damage calculation isn't because SE wanted to nerf tank damage, it's because Weakness/Brink of Death no longer affect Vitality. The problem is an oversight.

    Yes, there is a problem with the fact that right-side gear no logner contributes to Attack Power unless you meld STR or use 270, which are still hard-capped. The problem isn't particularly huge right now, but as item levels keep growing, it becomes harder and harder to maintain hate as the gap between tank and dd damage keeps increasing, and our damage directly affects hate generation. And before you give the "Tanks aren't meant to dps" excuse, keep in mind that healer damage does benefit from right-side.

    The solution is to simply put more STR in proportion to left-side gear, so it makes up for the loss of attack power from right-side. MErely increasing the multipliers doesn't solve the problem with proportional hate generation getting worse as item levels keep increasing.
    (7)

  2. #2
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sove92 View Post
    The solution is to simply put more STR in proportion to left-side gear, so it makes up for the loss of attack power from right-side. MErely increasing the multipliers doesn't solve the problem with proportional hate generation getting worse as item levels keep increasing.
    Or... just add a token amount of strength to the vit accessories. Some like 50% of the vit cap would be totally fine, if they're absolutely dead set on making our damage lower than it was previously.
    (7)

  3. #3
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SargentToughie View Post
    Or... just add a token amount of strength to the vit accessories. Some like 50% of the vit cap would be totally fine, if they're absolutely dead set on making our damage lower than it was previously.
    Or you could add a new stat that contributes to attack power, healing and damage resistance...you could call it Tenacity, you could tell everyone it's the main tanking stat. Then you could completely break the scaling of that new stat so that Tanks are left in the state they are now with the stupid STR meta back.

    I'm thinking a STR/TEN combination for attack power makes more sense than the STR/VIT one - always assuming Tenacity get's fixed.
    (2)
    Last edited by Kosmos992k; 06-27-2017 at 01:29 AM.