MCH brings a 5% damage down, tp/mp on a long CD, and a 6 sec attack down debuff.
Ninja brings a 10% damage down, tp on one character, emnity control, and a 10 sec 10% phys attack down debuff.
One of these does faaaar more than the other.
MCH brings a 5% damage down, tp/mp on a long CD, and a 6 sec attack down debuff.
Ninja brings a 10% damage down, tp on one character, emnity control, and a 10 sec 10% phys attack down debuff.
One of these does faaaar more than the other.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
Well, if you including all cross class, you forgot to add +20% physical resistance for MCH.
And Feint (which I assume you put as phys attack down debuff), itsnt actually 10% damage reduction , and is far inferior to -10% total damage dealt.
And you added "on a long CD" for tp/mp song, but Goad has just as long as a cooldown and only effects on person.
But I think Goad and the TP song isnt quite as useful as it use to be. Since TP seems to be less of an issue this expansion, unless you are AOE'ing. Atleast so far...
But once again, I will agree that MCH either needs more support abilities or more damage to be relevant.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.