I'd like to point out, this was posted Jun 17th, a day after EA started. I highly doubt these are actual parses with all that gear acquired with new pots and food.

I'd like to point out, this was posted Jun 17th, a day after EA started. I highly doubt these are actual parses with all that gear acquired with new pots and food.
would also like to point out its been about a week of act being out and the dmg ranks are pretty spot on. there should be no reason to ever take a mch over anything else into a group currently

Except there are no rankings posted and I doubt people are using best food/pots on Susano. :B
Red mage at last places lol... and I already had a few people saying Red Mage need a nerf, to OP! But I dont think so! Their combo Magics needs cast time and luck to get 2nd combo atk. Damage is mostly constant the same, with just a few single target strong atks you barely can use, due building up Blue/White Mana takes soooo looong...(I hoped Red mage would be 50% Spell and 50% Melee use, but its like 85% spell and 15% Melee :/ ) A little to weak at AoE
RDM isn't last place.Red mage at last places lol... and I already had a few people saying Red Mage need a nerf, to OP! But I dont think so! Their combo Magics needs cast time and luck to get 2nd combo atk. Damage is mostly constant the same, with just a few single target strong atks you barely can use, due building up Blue/White Mana takes soooo looong...(I hoped Red mage would be 50% Spell and 50% Melee use, but its like 85% spell and 15% Melee :/ ) A little to weak at AoE


Actually its closer to First place.
I've already beaten BLMs out. Red Mage has movement. So you're doing a 1.8 casting time... and 10-12k damage... then moving... then another 10-12k damage... then moving...
This entire list based on Training Dummies turned out to be complete bunk...
This. I actually outdps my SMN with my Redmage even with 10ilvl lower weapon in Lakshmi Ex (unless I die because RDM->new DRG).Actually its closer to First place.
I've already beaten BLMs out. Red Mage has movement. So you're doing a 1.8 casting time... and 10-12k damage... then moving... then another 10-12k damage... then moving...
This entire list based on Training Dummies turned out to be complete bunk...
Oh, and our Samurai as well and we're not that bad players at all.
But maxbe that is also because of fight design that SMN suffers a bit more in that fight.
Last edited by Neophyte; 06-27-2017 at 10:33 PM.



Im honestly surprised RDM would have tunnel visioning problems, since most of it can be done in your head, w/o looking at the UI, and since your double cast triggers the GCD, and you then have a GCD cast right aftyer, u get a rather large window to look at your UI, and surroundings, to double check your mental notes match up with ur actual stats/UI.
(This is pretty mucht he sole reason I like RDM over all other DPS atm, though i havnt played them all)
CLAIRE PENDRAGON
In the abstract, what is meant by 'raid utility'?
If it's just damage buffs or ways of increasing damage in the team, and if the calculated buffs aren't enough for the overall team to go above four 'non utility' damagers, then this 'utility' might as well not be there (especially as in the abstract the 'utility' has other players and possibly timing coordination as dependencies, while 'non utility' only needs to manage themselves).
Is it at that point?
raid utility is not just about dps buffs, for progress utilities which decrease dmg or increasing healing are even, if not more important than dmg buffs. dunno about SB - but for ARR/HW taking dbl cls into a raid also had the backdrop that the limitbreak-charge took way longer than without dbl cls - if they haven't changed it in this tier - its most unlikely that raid-grps will take f.e. 4x Sams as DDs... even 2x are questionable... ^^
Last edited by Neela; 06-27-2017 at 06:20 PM.
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