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  1. #1
    Player
    Rinion's Avatar
    Join Date
    Nov 2014
    Posts
    97
    Character
    Lapiz Lazuli
    World
    Phoenix
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Rbstr View Post
    Helpful respone ^^
    Someone else replied with what I was mostly thinking, I just wanted to thank you for your advice (cus I still have a problem every now and then trying to hard cast veraero/thunder DX), so thanks ^^

    Also guys! I have a different question now (sorry XD) I'm 62 now. yay! =D What I was wondering is, on 2 mob pulls, it is better to use scatter -> veraero/thunder, isn't it? (obviously assuming you don't have verstone/fire and I've still only got jolt 1 atm). I know it's a bit technical (and that it doesn't matter by 70 but it does for 50/60 ^^').
    And for Cross Class I've got Diversion, Shroud, Apocatastasis, Virus and Swiftcast. Is this ok? I know some people say that we've got Shroud of Saints for aggro management but I've found that I've been rotating that and diversion on bigger pulls. But yeah, what do you guys think ^^
    (0)

  2. #2
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rinion View Post
    Someone else replied with what I was mostly thinking, I just wanted to thank you for your advice (cus I still have a problem every now and then trying to hard cast veraero/thunder DX), so thanks ^^

    Also guys! I have a different question now (sorry XD) I'm 62 now. yay! =D What I was wondering is, on 2 mob pulls, it is better to use scatter -> veraero/thunder, isn't it? (obviously assuming you don't have verstone/fire and I've still only got jolt 1 atm). I know it's a bit technical (and that it doesn't matter by 70 but it does for 50/60 ^^').
    And for Cross Class I've got Diversion, Shroud, Apocatastasis, Virus and Swiftcast. Is this ok? I know some people say that we've got Shroud of Saints for aggro management but I've found that I've been rotating that and diversion on bigger pulls. But yeah, what do you guys think ^^
    2 mobs use single target rotation.
    3 mobs hardcast scatter then build mana with instant VerAero/Thunder to reach Moulinet faster.
    4 mobs. Spam Scatter. Moulinet. Use manafiction to increase the number of times you can cleave.


    Cross class i would use Erase or Mana Shift over Diversion. Even on single target pulls, if you precast a spell, then instant cast then Lucid Dreaming, you should have cut enough aggro for the tank to establish it. Really helps you open in Susano EX without having the NIN yell at you. q.q
    (1)

  3. #3
    Player
    Zorzi's Avatar
    Join Date
    Aug 2013
    Location
    ¯\_(ツ)_/¯
    Posts
    113
    Character
    Xania Zorzi
    World
    Diabolos
    Main Class
    Dancer Lv 90
    I have a few questions, sorry if they've been asked before: if in a dungeon you come to a boss with 40+ in both manas, is it better to Manafication before the fight, and open with the melee combo? Or just build normally and use Manafication on the second go around?

    Secondly, unless I get no procs during my opener, it's hard to fit in Corps-a-corps/Displacement before the first Manafication. Is using them more important than Fleche/Contre Sixte, or should I just do my best and ignore them if they can't fit?

    Thirdly, if you get lucky with procs while you have Impact up, is it better to just ignore it and let it fall off, or use it and use the Dualcast on Stone/Fire? Is it worth using a Dualcast on Impact if its about to disappear?
    (0)

  4. #4
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Zorzi View Post
    I have a few questions, sorry if they've been asked before: if in a dungeon you come to a boss with 40+ in both manas, is it better to Manafication before the fight, and open with the melee combo? Or just build normally and use Manafication on the second go around?

    Secondly, unless I get no procs during my opener, it's hard to fit in Corps-a-corps/Displacement before the first Manafication. Is using them more important than Fleche/Contre Sixte, or should I just do my best and ignore them if they can't fit?

    Thirdly, if you get lucky with procs while you have Impact up, is it better to just ignore it and let it fall off, or use it and use the Dualcast on Stone/Fire? Is it worth using a Dualcast on Impact if its about to disappear?
    First, in dungeon content, it doesn't really matter. If you want to open with your melee combo, that's absolutely fine to Manafication pre-pull.

    Second. unless your ping is really awful, you should be able to weave both Contre Sixte and Fleche in a single GCD. Then you'll have at least two more Dualcasts to weave CaC and Displacement under before manafication. But if you have to choose, Contre Sixte and Fleche are much higher potency so use them.

    Last, you shouldn't ever be casting Impact if you have a Ready proc. Its 20 more potency plain and simple. Let Impact fall off. I don't have months of testing in a raid environment yet to say 100% on that, as I've not encountered every scenario. But at the moment, I see no benefit of casting Impact over a Ready proc. Also using dualcast on Impact would be a waste as well. If I discover differently or someone has encountered a scenario where that is incorrect, I will relay that information.
    (1)

  5. #5
    Player
    TheChemicalCat's Avatar
    Join Date
    Apr 2017
    Posts
    36
    Character
    Vector Arbalest
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Garotte14 View Post
    Last, you shouldn't ever be casting Impact if you have a Ready proc. Its 20 more potency plain and simple. Let Impact fall off.
    yeah this is pretty much it. If you have a ready proc, there's no reason to cast impact. Use your stone/fire ready procs until you manage to not get one, and then you use Impact instead of Jolt if impactful is still up. That's it.
    (1)

  6. #6
    Player
    CU_Giraffe's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    3
    Character
    Kit Molkoh
    World
    Lamia
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Garotte14 View Post
    Last, you shouldn't ever be casting Impact if you have a Ready proc. Its 20 more potency plain and simple. Let Impact fall off. I don't have months of testing in a raid environment yet to say 100% on that, as I've not encountered every scenario. But at the moment, I see no benefit of casting Impact over a Ready proc. Also using dualcast on Impact would be a waste as well. If I discover differently or someone has encountered a scenario where that is incorrect, I will relay that information.
    I'd imagine it's only during VERY specific circumstances. For example: you have you have ~68 (w)/76 (b) with a Stone and Impact proc. If you do Impact>Aero, you get 83/80>Melee>Flare>two procs to work with at the start of your new rotation. Maybe that's it? You get to your Melee 1 GCD faster with two procs afterwards. Of course, it'd also depend on how much time you have on both procs before Melee. Like I said, VERY specific.
    (0)

  7. #7
    Player
    Rinion's Avatar
    Join Date
    Nov 2014
    Posts
    97
    Character
    Lapiz Lazuli
    World
    Phoenix
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Rawrz View Post
    2 mobs use single target rotation.

    Cross class i would use Erase or Mana Shift over Diversion. Even on single target pulls, if you precast a spell, then instant cast then Lucid Dreaming, you should have cut enough aggro for the tank to establish it. Really helps you open in Susano EX without having the NIN yell at you. q.q
    Thanks for that. I've taken Manashift now and I didn't realise it gave so much MP and I've taken to using a few attacks, then Shroud to halve threat =D Sorry, but what's the reasoning for the 2 mob thing (I don't usually play DPS ^^') I've been doing single target on 2 mobs now, I just don't understand why it's better =)
    Sorry! Another Question! XD how many mobs should there be before I use Moulinet over the single target combo? Also do I have to wait for 60/60 before I can use Moulinet or is it 90/90? (basically, should I wait for 2 or 3 uses when it's applicable to use).
    (0)
    Last edited by Rinion; 06-27-2017 at 07:44 PM.