I'd like to see like 20 parses averaged with susano and without to see what the difference is. I feel like it's not as big as it should be because losing that direct hit hurts a lot.

Rather than make a new thread, I am assuming that this is the Somewhat Official Red Mage Discussion Thread.
With that said, I have a stupid question.
I just hit 66 and unlocked Impact and I am struggling to understand its purpose. It seems, to me, to just be another button to press, just for the sake of having another button to press.
And I see no reason why Jolt and Impact couldn't just be on the same button, because the proc rate on Impactful is 100%. I feel like Jolt should just turn into Impact, if anything.
But realistically, I am wondering why Impact even exists as a skill.
Am I missing something here?
Impact is your consolation prize. It is guaranteed after every jolt ii with a 270 potency 8 mana giving spell. It's just a third dualcast fodder. It's only job is to lower the "impact" of not having a stone or fire proc. It gives 4 black and 4 white so in that sense it's still on par with fire and stone. Plus it's animation is gorgeous.Rather than make a new thread, I am assuming that this is the Somewhat Official Red Mage Discussion Thread.
With that said, I have a stupid question.
I just hit 66 and unlocked Impact and I am struggling to understand its purpose. It seems, to me, to just be another button to press, just for the sake of having another button to press.
And I see no reason why Jolt and Impact couldn't just be on the same button, because the proc rate on Impactful is 100%. I feel like Jolt should just turn into Impact, if anything.
But realistically, I am wondering why Impact even exists as a skill.
Am I missing something here?

Rawrz said it all. It doesn't really need to exist. It's just slightly more potent and gives an extra black and white mana. Just use impact when you don't have a ready proc basically.Rather than make a new thread, I am assuming that this is the Somewhat Official Red Mage Discussion Thread.
With that said, I have a stupid question.
I just hit 66 and unlocked Impact and I am struggling to understand its purpose. It seems, to me, to just be another button to press, just for the sake of having another button to press.
And I see no reason why Jolt and Impact couldn't just be on the same button, because the proc rate on Impactful is 100%. I feel like Jolt should just turn into Impact, if anything.
But realistically, I am wondering why Impact even exists as a skill.
Am I missing something here?
Just create a macro that first uses Impact and then directly uses Jolt afterwards. So you will always use Impact if possible and if not it will use jolt. With only one button
macros cant exactly queue. Not that RDM uses sps, but its essentially like lighting it on fire. If you don't have ss, you're probably going to spend more than 2.5 secs on a single gcd... Macros can be done, but they need to be done right. You should just look into the extended hotbar. you actually only need 8 of the extra keys, instead of 16 to function. More situational skills that you will use, just not every minute, should sit on your back hotbar. Skills like: verRaise,verCure,Mana shift, Diversion, tether (lol).
Using an extended that shows the same chotbar either way you hold it, im able to easily reach all of my spells, with just an erase/addle(when im able to go erase over diversion) and a notify raise macro.
You can also open your hud, and enable the hotbar. Drag it above your textbox, or somewhere that easy to monitor. shrink it down and place spells that have cds on them that you want to watch that are between all of you bars. Abilities like lucid dreaming, embolden, swiftcast, etc.
Last edited by Rawrz; 07-17-2017 at 04:05 PM.





You don't want to start casting Impact if Impactful will wear off before the cast completes. Using an Impact/Jolt macro will make you drop casts.
Error 3102 Club, Order of the 52nd Hour
what food should i buy for raiding?

For RDM, when is a good time to use pots in the opener? I'm just using a very standard opener (i.e. precast Aero/thunder -> dualcast the opposite -> fleche/contra -> get to 40/40 then manafication then melee combo.
If someone can point to a more refined opener it will also be appreciated.
On a side note, how do you force your mana to not be equal before doing the verflare/holy in the opener?

I have an opener guide on youtube that you can find by just searching my name. I don't mention a potion there, but I'd probably use it after Riposte unless you can double weave it with Embolden assuming it doesn't cause weird interactions with animations. As far as managing to offset your mana during the opener it's all about the procs. If you only get your one from your acceleration it will be naturally off set. If you get back a verfire and verstone proc you'll have to offset it yourself by using swiftcast or some other method. Ideally you just want an odd number of procs so it happens naturally.
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