You're right--what I meant was Verstone > aero (white to white) as opposed to Verstone > thunder (white to black). Will edit my post.

Listen bud, I'm only trying to help. This thread isn't for Epeen and pulling out rulers. If you want to see my parses, I'll gladly send them your way. 4K+ on Lakshmi, but that's not what I was telling you. Using an ogcd is better if you weave it. This is FACT. Is the way you're doing it wrong? No, but you can gain a half second if you just took the advice
I was trying to give you. I'm not saying you're bad or don't know why you're getting all bent out of shape honestly. If you don't like what I'm suggesting, then oh well I guess.


Oh i agree about heavy movement fights and is also part of the reason i want to try Red Mage as main for SB.
I am just saying that blm and SAm are the higher overall dps in game atm.
Sub 70 i have yet to have come across any SAM beat out me as Red Mage, i guess 70 is were stuff gets real? lol


Well the real problem and why BLM damage doesn't translate into the game or SB instances very well is that Yoshi didn't do what he said he was going to do and unlock Fire IV from the Enochian cycle.
Heck if you could go straight from a Fire 3 into a Fire 4 it would be different. But you can't. So when the movement comes you end up completely hosed as a BLM.
It might change the rotation a bit if you could do things this way, but in the end it would allow BLM to actually use some of that power rather than be stuck in even worse shoes than they were in HW. Formerly the timer was still going if that happened so you could potentially start it back up or renew it with a Bliz 3 to bliz 4, but SB... once you lose your stacks its done.




Thanks everyone for answering my questions before! I have another...
If you hit 80/80ish mana with both procs up, do you use one (since the mana cap is 100, there's some leeway before you waste mana) or do you just melee combo ASAP and overwrite a proc? If you use a proc, what do you cast with the Dualcast? Doing, for example, Fire > Thunder would mean you can't finish with Flare to possibly get your proc back, as it would unbalance mana (unless it was heavily skewed in the first place, but assuming roughly even). But Fire > Aero would possibly waste a proc regardless.
Thanks again.

So I guess it all kinda depends on what procs you have. Firstly, I'd never waste a Dualcast. So if you're at 80/80 Mana for example with a Verstone proc, I would not just cast Verstone, and then go into melee and waste the Dualcast status effect. I'd cast Verstone > Verthunder > then go into melee. If you are at 80/80 with no procs, cast Jolt/Impact > thunder/aero to unbalance your mana and then go into melee.Thanks everyone for answering my questions before! I have another...
If you hit 80/80ish mana with both procs up, do you use one (since the mana cap is 100, there's some leeway before you waste mana) or do you just melee combo ASAP and overwrite a proc? If you use a proc, what do you cast with the Dualcast? Doing, for example, Fire > Thunder would mean you can't finish with Flare to possibly get your proc back, as it would unbalance mana (unless it was heavily skewed in the first place, but assuming roughly even). But Fire > Aero would possibly waste a proc regardless.
Thanks again.
Now your question is that if you have 80/80 mana with both Ready Procs. The only advantage of having your mana slightly uneven is to guarantee a proc after holy/flare. If you already have both of those procs, it doesn't matter at that point. Use your melee combo. Its the most potent of your kit, so delaying that at all is a waste. Your ready procs have 30s on them so they'll still be there after your melee combo. If you happen to get the proc from holy/flare and overwrite it, its not really doing anything since it was there anyways. You're just resetting the timer on it.
The only time this would become tricky would be lets say you have 80/80 with both procs. But Verstone only has 3 secs left and 20s left on Verfire. Now your in a position where you could potentially lose that Verstone. I would cast Verstone > Veraero > Melee > Then Verflare and reset the timer on Fire. Again, it was already there to begin with so you didn't waste anything.
If the doesn't make sense, I apologize. A lot of "Vers"
Last edited by Garotte14; 06-28-2017 at 01:08 PM.

I'd use the proc and another spell with the same Mana type. It's better for you to have one mana higher than the other anyway to get 100% proc Verholy/Verflare.If you hit 80/80ish mana with both procs up, do you use one (since the mana cap is 100, there's some leeway before you waste mana) or do you just melee combo ASAP and overwrite a proc? If you use a proc, what do you cast with the Dualcast? Doing, for example, Fire > Thunder would mean you can't finish with Flare to possibly get your proc back, as it would unbalance mana (unless it was heavily skewed in the first place, but assuming roughly even). But Fire > Aero would possibly waste a proc regardless.
It's even better if you manage to get something like 100/80 or 80/100. Since by the time you end your melee combo, you'll end up with 20-0. And then use Verholy/Verflare to make it 20/20, from there, you just need to get +20/+20 to be able to do another string of Melee combo with Manafication.

This could be true, but I'm not 100% convinced yet. I have both RDM and BLM at 314. Granted the gear is melded with Crit > DH and not spell speed, but I'm only seeing BLM ahead by 150 DPS on a dummy. With any movement, BLM loses. Even with Triplecast and SC, look at running back and forth in Susano. No way a BLM beats RDM in that fight.
Biggest problem with BLM is they have no buff. Losing Raging hurt a lot. If it was me, I'd have stuck a 10% damage increase in Ley Lines. BLM would need to be at least another 150 DPS ahead of RDM for it to be viable in any fight with movement. This is what I'm seeing with the tests I've run.


Impact. When do I mainly use it?
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